PlayerInitSystem class

Пакет: com.hypixel.hytale.server.core.entity.movement

Файл: com/hypixel/hytale/server/core/entity/movement/MovementStatesSystems.java

extends: RefSystem<EntityStore>

Поля (8)

МодификаторыТипИмя
private final ComponentType<EntityStore, MovementStatesComponent> movementStatesComponentType
private final ComponentType<EntityStore, Player> playerComponentType
private final Query<EntityStore> query
World var5
Player var6
MovementStatesComponent var7
PlayerWorldData var8
SavedMovementStates var9

Методы (3)

МодификаторыВозвратСигнатура
public Query<EntityStore> getQuerypublic Query<EntityStore> getQuery()
public void onEntityAddedpublic void onEntityAdded(@Nonnull Ref<EntityStore> var1, @Nonnull AddReason var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4)
public void onEntityRemovepublic void onEntityRemove(@Nonnull Ref<EntityStore> var1, @Nonnull RemoveReason var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4)

Исходный код

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class="kw">package com.hypixel.hytale.server.core.entity.movement;

class="kw">import com.hypixel.hytale.component.AddReason;
class="kw">import com.hypixel.hytale.component.ArchetypeChunk;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.ComponentType;
class="kw">import com.hypixel.hytale.component.Holder;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.RemoveReason;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.component.SystemGroup;
class="kw">import com.hypixel.hytale.component.query.Query;
class="kw">import com.hypixel.hytale.component.system.HolderSystem;
class="kw">import com.hypixel.hytale.component.system.RefSystem;
class="kw">import com.hypixel.hytale.component.system.tick.EntityTickingSystem;
class="kw">import com.hypixel.hytale.protocol.MovementStates;
class="kw">import com.hypixel.hytale.protocol.MovementStatesUpdate;
class="kw">import com.hypixel.hytale.protocol.SavedMovementStates;
class="kw">import com.hypixel.hytale.server.core.entity.Frozen;
class="kw">import com.hypixel.hytale.server.core.entity.entities.Player;
class="kw">import com.hypixel.hytale.server.core.entity.entities.player.data.PlayerWorldData;
class="kw">import com.hypixel.hytale.server.core.modules.entity.AllLegacyLivingEntityTypesQuery;
class="kw">import com.hypixel.hytale.server.core.modules.entity.tracker.EntityTrackerSystems;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import java.util.Map;
class="kw">import java.util.Map.Entry;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class MovementStatesSystems {
   class="kw">public MovementStatesSystems() {
   }

   class="kw">public class="kw">static class AddSystem class="kw">extends HolderSystem<EntityStore> {
      @Nonnull
      class="kw">private class="kw">final ComponentType<EntityStore, MovementStatesComponent> movementStatesComponentComponentType;

      class="kw">public AddSystem(@Nonnull ComponentType<EntityStore, MovementStatesComponent> var1) {
         this.movementStatesComponentComponentType = var1;
      }

      @Override
      class="kw">public void onEntityAdd(@Nonnull Holder<EntityStore> var1, @Nonnull AddReason var2, @Nonnull Store<EntityStore> var3) {
         var1.ensureComponent(this.movementStatesComponentComponentType);
         ComponentType var4 = Frozen.getComponentType();
         boolean var5 = var1.getComponent(var4) != null;
         MovementStatesComponent var6 = var1.getComponent(this.movementStatesComponentComponentType);
         if (var5 && var6 != null) {
            MovementStates var7 = var6.getMovementStates();
            var7.idle = true;
            var7.horizontalIdle = true;
         }
      }

      @Override
      class="kw">public void onEntityRemoved(@Nonnull Holder<EntityStore> var1, @Nonnull RemoveReason var2, @Nonnull Store<EntityStore> var3) {
      }

      @Nonnull
      @Override
      class="kw">public Query<EntityStore> getQuery() {
         class="kw">return AllLegacyLivingEntityTypesQuery.INSTANCE;
      }
   }

   class="kw">public class="kw">static class PlayerInitSystem class="kw">extends RefSystem<EntityStore> {
      @Nonnull
      class="kw">private class="kw">final Query<EntityStore> query;
      @Nonnull
      class="kw">private class="kw">final ComponentType<EntityStore, Player> playerComponentType;
      @Nonnull
      class="kw">private class="kw">final ComponentType<EntityStore, MovementStatesComponent> movementStatesComponentType;

      class="kw">public PlayerInitSystem(@Nonnull ComponentType<EntityStore, Player> var1, @Nonnull ComponentType<EntityStore, MovementStatesComponent> var2) {
         this.playerComponentType = var1;
         this.movementStatesComponentType = var2;
         this.query = Query.and(var1, var2);
      }

      @Override
      class="kw">public void onEntityAdded(
         @Nonnull Ref<EntityStore> var1, @Nonnull AddReason var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4
      ) {
         World var5 = var4.getExternalData().getWorld();
         Player var6 = var3.getComponent(var1, this.playerComponentType);
         assert var6 != null;
         MovementStatesComponent var7 = var3.getComponent(var1, this.movementStatesComponentType);
         assert var7 != null;
         PlayerWorldData var8 = var6.getPlayerConfigData().getPerWorldData(var5.getName());
         SavedMovementStates var9 = var8.getLastMovementStates();
         Player.applyMovementStates(var1, var9 != null ? var9 : new SavedMovementStates(), var7.getMovementStates(), var3);
      }

      @Override
      class="kw">public void onEntityRemove(
         @Nonnull Ref<EntityStore> var1, @Nonnull RemoveReason var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4
      ) {
      }

      @Nonnull
      @Override
      class="kw">public Query<EntityStore> getQuery() {
         class="kw">return this.query;
      }
   }

   class="kw">public class="kw">static class TickingSystem class="kw">extends EntityTickingSystem<EntityStore> {
      @Nonnull
      class="kw">private class="kw">final ComponentType<EntityStore, EntityTrackerSystems.Visible> visibleComponentType;
      @Nonnull
      class="kw">private class="kw">final ComponentType<EntityStore, MovementStatesComponent> movementStatesComponentComponentType;
      @Nonnull
      class="kw">private class="kw">final Query<EntityStore> query;

      class="kw">public TickingSystem(
         @Nonnull ComponentType<EntityStore, EntityTrackerSystems.Visible> var1, @Nonnull ComponentType<EntityStore, MovementStatesComponent> var2
      ) {
         this.visibleComponentType = var1;
         this.query = Query.and(var2, var1);
         this.movementStatesComponentComponentType = var2;
      }

      @Nullable
      @Override
      class="kw">public SystemGroup<EntityStore> getGroup() {
         class="kw">return EntityTrackerSystems.QUEUE_UPDATE_GROUP;
      }

      @Nonnull
      @Override
      class="kw">public Query<EntityStore> getQuery() {
         class="kw">return this.query;
      }

      @Override
      class="kw">public boolean isParallel(int var1, int var2) {
         class="kw">return EntityTickingSystem.maybeUseParallel(var1, var2);
      }

      @Override
      class="kw">public void tick(
         float var1, int var2, @Nonnull ArchetypeChunk<EntityStore> var3, @Nonnull Store<EntityStore> var4, @Nonnull CommandBuffer<EntityStore> var5
      ) {
         EntityTrackerSystems.Visible var6 = var3.getComponent(var2, this.visibleComponentType);
         assert var6 != null;
         MovementStatesComponent var7 = var3.getComponent(var2, this.movementStatesComponentComponentType);
         assert var7 != null;
         MovementStates var8 = var7.getMovementStates();
         MovementStates var9 = var7.getSentMovementStates();
         if (!var8.equals(var9)) {
            copyMovementStatesFrom(var8, var9);
            queueUpdatesFor(var3.getReferenceTo(var2), var6.visibleTo, var7);
         } else if (!var6.newlyVisibleTo.isEmpty()) {
            queueUpdatesFor(var3.getReferenceTo(var2), var6.newlyVisibleTo, var7);
         }
      }

      class="kw">private class="kw">static void queueUpdatesFor(
         @Nonnull Ref<EntityStore> var0, @Nonnull Map<Ref<EntityStore>, EntityTrackerSystems.EntityViewer> var1, @Nonnull MovementStatesComponent var2
      ) {
         MovementStatesUpdate var3 = new MovementStatesUpdate();
         var3.movementStates = var2.getMovementStates();

         for (Entry var5 : var1.entrySet()) {
            if (!var0.equals(var5.getKey())) {
               var5.getValue().queueUpdate(var0, var3);
            }
         }
      }

      class="kw">public class="kw">static void copyMovementStatesFrom(@Nonnull MovementStates var0, @Nonnull MovementStates var1) {
         var1.idle = var0.idle;
         var1.horizontalIdle = var0.horizontalIdle;
         var1.jumping = var0.jumping;
         var1.flying = var0.flying;
         var1.walking = var0.walking;
         var1.running = var0.running;
         var1.sprinting = var0.sprinting;
         var1.crouching = var0.crouching;
         var1.forcedCrouching = var0.forcedCrouching;
         var1.falling = var0.falling;
         var1.fallingFar = var0.fallingFar;
         var1.climbing = var0.climbing;
         var1.inFluid = var0.inFluid;
         var1.swimming = var0.swimming;
         var1.swimJumping = var0.swimJumping;
         var1.onGround = var0.onGround;
         var1.mantling = var0.mantling;
         var1.sliding = var0.sliding;
         var1.mounting = var0.mounting;
         var1.rolling = var0.rolling;
         var1.sitting = var0.sitting;
         var1.gliding = var0.gliding;
         var1.sleeping = var0.sleeping;
         var1.extraJumpsUsed = var0.extraJumpsUsed;
      }
   }
}