PlayerConnectEvent class
Пакет: com.hypixel.hytale.server.core.event.events.player
Файл: com/hypixel/hytale/server/core/event/events/player/PlayerConnectEvent.java
implements: IEvent<Void>
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
Holder<EntityStore> |
holder |
Методы (3)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
Holder<EntityStore> |
getHolderHolder<EntityStore> getHolder() |
public |
PlayerRef |
getPlayerRefPlayerRef getPlayerRef() |
public |
void |
setWorldvoid setWorld(@Nullable World var1) |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.event.events.player;
class="kw">import com.hypixel.hytale.component.Holder;
class="kw">import com.hypixel.hytale.event.IEvent;
class="kw">import com.hypixel.hytale.server.core.entity.entities.Player;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">public class PlayerConnectEvent class="kw">implements IEvent<Void> {
class="kw">private class="kw">final Holder<EntityStore> holder;
class="kw">private class="kw">final PlayerRef playerRef;
@Nullable
class="kw">private World world;
class="kw">public PlayerConnectEvent(@Nonnull Holder<EntityStore> var1, @Nonnull PlayerRef var2, @Nullable World var3) {
this.holder = var1;
this.playerRef = var2;
this.world = var3;
}
class="kw">public Holder<EntityStore> getHolder() {
class="kw">return this.holder;
}
class="kw">public PlayerRef getPlayerRef() {
class="kw">return this.playerRef;
}
@Nullable
@Deprecated
class="kw">public Player getPlayer() {
class="kw">return this.holder.getComponent(Player.getComponentType());
}
@Nullable
class="kw">public World getWorld() {
class="kw">return this.world;
}
class="kw">public void setWorld(@Nullable World var1) {
this.world = var1;
}
@Nonnull
@Override
class="kw">public String toString() {
class="kw">return "PlayerConnectEvent{world=" + this.world + "} " + super.toString();
}
}