EntityCollisionProvider class

Пакет: com.hypixel.hytale.server.core.modules.collision

Файл: com/hypixel/hytale/server/core/modules/collision/EntityCollisionProvider.java

Поля (12)

МодификаторыТипИмя
final int ALLOC_SIZE
SpatialResource var10
SpatialResource var14
Archetype var2
boolean var3
Entity var3
BoundingBox var4
boolean var4
Box var5
TransformComponent var6
Vector3d var7
List var9

Методы (18)

МодификаторыВозвратСигнатура
static void acceptNearestIgnorevoid acceptNearestIgnore(@Nonnull Ref<EntityStore> var0, @Nonnull EntityCollisionProvider var1, @Nonnull ComponentAccessor<EntityStore> var2)
public void clearvoid clear()
protected void clearRefsvoid clearRefs()
public double computeNearestdouble computeNearest(@Nonnull Box var1, @Nonnull Vector3d var2, @Nonnull Vector3d var3, @Nullable Ref<EntityStore> var4, @Nullable Ref<EntityStore> var5, @Nonnull ComponentAccessor<EntityStore> var6)
public double computeNearestdouble computeNearest(@Nonnull Vector3d var1, @Nonnull Vector3d var2, @Nonnull Box var3, double var4, @Nonnull BiPredicate<Ref<EntityStore>, ComponentAccessor<EntityStore>> var6, @Nullable Ref<EntityStore> var7, @Nullable Ref<EntityStore> var8, @Nonnull ComponentAccessor<EntityStore> var9)
static boolean defaultEntityFilterboolean defaultEntityFilter(@Nonnull Ref<EntityStore> var0, @Nonnull ComponentAccessor<EntityStore> var1)
for for(int var1 = 0; var1 < this.contacts.length; var1++)
for for(int var1 = 0; var1 < this.count; var1++)
for for(Ref var12 : var9)
for for(Ref var13 : var9)
public int getCountint getCount()
if if(this.count == 0)
if if(var4 == null)
if if(var3)
if if(var3 != null)
protected boolean isCollidingboolean isColliding(@Nonnull Ref<EntityStore> var1, @Nonnull Vector2d var2, @Nonnull ComponentAccessor<EntityStore> var3)
protected void iterateEntitiesInSpherevoid iterateEntitiesInSphere(@Nonnull Vector3d var1, @Nonnull Vector3d var2, @Nonnull Box var3, double var4, @Nonnull BiConsumer<Ref<EntityStore>, EntityCollisionProvider> var6, @Nonnull BiConsumer<Ref<EntityStore>, EntityCollisionProvider> var7, @Nonnull ComponentAccessor<EntityStore> var8)
protected void setContactvoid setContact(@Nonnull Ref<EntityStore> var1)

Исходный код

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class="kw">package com.hypixel.hytale.server.core.modules.collision;

class="kw">import com.hypixel.hytale.component.Archetype;
class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.spatial.SpatialResource;
class="kw">import com.hypixel.hytale.math.shape.Box;
class="kw">import com.hypixel.hytale.server.core.entity.Entity;
class="kw">import com.hypixel.hytale.server.core.entity.EntityUtils;
class="kw">import com.hypixel.hytale.server.core.entity.entities.ProjectileComponent;
class="kw">import com.hypixel.hytale.server.core.modules.entity.EntityModule;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.BoundingBox;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
class="kw">import com.hypixel.hytale.server.core.modules.entity.damage.DeathComponent;
class="kw">import com.hypixel.hytale.server.core.modules.projectile.component.Projectile;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import java.util.List;
class="kw">import java.util.function.BiConsumer;
class="kw">import java.util.function.BiPredicate;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">import org.joml.Vector2d;
class="kw">import org.joml.Vector3d;

class="kw">public class EntityCollisionProvider {
   class="kw">protected class="kw">static class="kw">final int ALLOC_SIZE = 4;
   class="kw">protected class="kw">static class="kw">final double EXTRA_DISTANCE = 8.0;
   class="kw">protected EntityContactData[] contacts;
   class="kw">protected EntityContactData[] sortBuffer;
   class="kw">protected int count;
   class="kw">protected class="kw">final Vector2d minMax = new Vector2d();
   class="kw">protected class="kw">final Vector3d collisionPosition = new Vector3d();
   class="kw">protected class="kw">final Box tempBox = new Box();
   class="kw">protected double nearestCollisionStart;
   @Nullable
   class="kw">protected Vector3d position;
   @Nullable
   class="kw">protected Vector3d direction;
   @Nullable
   class="kw">protected Box boundingBox;
   @Nullable
   class="kw">protected BiPredicate<Ref<EntityStore>, ComponentAccessor<EntityStore>> entityFilter;
   @Nullable
   class="kw">protected Ref<EntityStore> ignoreSelf;
   @Nullable
   class="kw">protected Ref<EntityStore> ignoreOther;

   class="kw">public EntityCollisionProvider() {
      this.contacts = new EntityContactData[4];
      this.sortBuffer = new EntityContactData[4];

      for (int var1 = 0; var1 < this.contacts.length; var1++) {
         this.contacts[var1] = new EntityContactData();
      }
   }

   class="kw">public int getCount() {
      class="kw">return this.count;
   }

   @Nonnull
   class="kw">public EntityContactData getContact(int var1) {
      class="kw">return this.contacts[var1];
   }

   class="kw">public void clear() {
      for (int var1 = 0; var1 < this.count; var1++) {
         this.contacts[var1].clear();
      }

      this.count = 0;
   }

   class="kw">public double computeNearest(
      @Nonnull Box var1,
      @Nonnull Vector3d var2,
      @Nonnull Vector3d var3,
      @Nullable Ref<EntityStore> var4,
      @Nullable Ref<EntityStore> var5,
      @Nonnull ComponentAccessor<EntityStore> var6
   ) {
      class="kw">return this.computeNearest(var2, var3, var1, var3.length() + 8.0, EntityCollisionProvider::defaultEntityFilter, var4, var5, var6);
   }

   class="kw">public double computeNearest(
      @Nonnull Vector3d var1,
      @Nonnull Vector3d var2,
      @Nonnull Box var3,
      double var4,
      @Nonnull BiPredicate<Ref<EntityStore>, ComponentAccessor<EntityStore>> var6,
      @Nullable Ref<EntityStore> var7,
      @Nullable Ref<EntityStore> var8,
      @Nonnull ComponentAccessor<EntityStore> var9
   ) {
      this.ignoreSelf = var7;
      this.ignoreOther = var8;
      this.nearestCollisionStart = Double.MAX_VALUE;
      this.entityFilter = var6;
      this.iterateEntitiesInSphere(
         var1, var2, var3, var4, (var1x, var2x) -> acceptNearestIgnore(var1x, var2x, var9), (var1x, var2x) -> acceptNearestIgnore(var1x, var2x, var9), var9
      );
      if (this.count == 0) {
         this.nearestCollisionStart = -Double.MAX_VALUE;
      }

      this.clearRefs();
      this.ignoreSelf = null;
      this.ignoreOther = null;
      class="kw">return this.nearestCollisionStart;
   }

   class="kw">protected void iterateEntitiesInSphere(
      @Nonnull Vector3d var1,
      @Nonnull Vector3d var2,
      @Nonnull Box var3,
      double var4,
      @Nonnull BiConsumer<Ref<EntityStore>, EntityCollisionProvider> var6,
      @Nonnull BiConsumer<Ref<EntityStore>, EntityCollisionProvider> var7,
      @Nonnull ComponentAccessor<EntityStore> var8
   ) {
      this.position = var1;
      this.direction = var2;
      this.boundingBox = var3;
      List var9 = SpatialResource.getThreadLocalReferenceList();
      SpatialResource var10 = var8.getResource(EntityModule.get().getEntitySpatialResourceType());
      var10.getSpatialStructure().collect(var1, var4, var9);

      for (Ref var12 : var9) {
         if (var12.isValid()) {
            var6.accept(var12, this);
         }
      }

      var9.clear();
      SpatialResource var14 = var8.getResource(EntityModule.get().getPlayerSpatialResourceType());
      var14.getSpatialStructure().collect(var1, var4, var9);

      for (Ref var13 : var9) {
         if (var13.isValid()) {
            var7.accept(var13, this);
         }
      }
   }

   class="kw">protected void setContact(@Nonnull Ref<EntityStore> var1) {
      this.collisionPosition.set(this.position).fma(this.minMax.x, this.direction);
      this.contacts[0].assign(this.collisionPosition, this.minMax.x, this.minMax.y, var1, null);
      this.count = 1;
   }

   class="kw">protected boolean isColliding(@Nonnull Ref<EntityStore> var1, @Nonnull Vector2d var2, @Nonnull ComponentAccessor<EntityStore> var3) {
      BoundingBox var4 = var3.getComponent(var1, BoundingBox.getComponentType());
      if (var4 == null) {
         class="kw">return false;
      }

      Box var5 = var4.getBoundingBox();
      TransformComponent var6 = var3.getComponent(var1, TransformComponent.getComponentType());
      assert var6 != null;
      Vector3d var7 = var6.getPosition();
      class="kw">return CollisionMath.intersectSweptAABBs(this.position, this.direction, this.boundingBox, var7, var5, var2, this.tempBox) && var2.x <= 1.0;
   }

   class="kw">protected void clearRefs() {
      this.position = null;
      this.direction = null;
      this.boundingBox = null;
      this.entityFilter = null;
   }

   class="kw">public class="kw">static boolean defaultEntityFilter(@Nonnull Ref<EntityStore> var0, @Nonnull ComponentAccessor<EntityStore> var1) {
      Archetype var2 = var1.getArchetype(var0);
      boolean var3 = var2.contains(Projectile.getComponentType()) || var2.contains(ProjectileComponent.getComponentType());
      if (var3) {
         class="kw">return false;
      }

      boolean var4 = var2.contains(DeathComponent.getComponentType());
      class="kw">return var4 ? false : var0.isValid();
   }

   class="kw">protected class="kw">static void acceptNearestIgnore(
      @Nonnull Ref<EntityStore> var0, @Nonnull EntityCollisionProvider var1, @Nonnull ComponentAccessor<EntityStore> var2
   ) {
      Entity var3 = EntityUtils.getEntity(var0, var2);
      if (var3 != null) {
         if (var3.isCollidable()
            && !var0.equals(var1.ignoreSelf)
            && !var0.equals(var1.ignoreOther)
            && (var1.entityFilter == null || var1.entityFilter.test(var0, var2))
            && var1.isColliding(var0, var1.minMax, var2)
            && var1.minMax.x < var1.nearestCollisionStart) {
            var1.nearestCollisionStart = var1.minMax.x;
            var1.setContact(var0);
         }
      }
   }
}