DebugShapeCylinderCommand class
Пакет: com.hypixel.hytale.server.core.modules.debug.commands
Файл: com/hypixel/hytale/server/core/modules/debug/commands/DebugShapeCylinderCommand.java
extends: AbstractPlayerCommand
Поля (5)
| Модификаторы | Тип | Имя |
|---|---|---|
|
int |
var10 |
|
TransformComponent |
var6 |
|
Vector3d |
var7 |
|
ThreadLocalRandom |
var8 |
|
Vector3f |
var9 |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
|
super super("cylinder", "server.commands.debug.shape.cylinder.desc") |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.modules.debug.commands;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.protocol.DebugShape;
class="kw">import com.hypixel.hytale.server.core.Message;
class="kw">import com.hypixel.hytale.server.core.command.system.CommandContext;
class="kw">import com.hypixel.hytale.server.core.command.system.arguments.system.FlagArg;
class="kw">import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
class="kw">import com.hypixel.hytale.server.core.modules.debug.DebugUtils;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import java.util.concurrent.ThreadLocalRandom;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;
class="kw">import org.joml.Vector3f;
class="kw">public class DebugShapeCylinderCommand class="kw">extends AbstractPlayerCommand {
@Nonnull
class="kw">private class="kw">static class="kw">final Message MESSAGE_COMMANDS_DEBUG_SHAPE_CYLINDER_SUCCESS = Message.translation("server.commands.debug.shape.cylinder.success");
@Nonnull
class="kw">private class="kw">final FlagArg fadeFlag = this.withFlagArg("fade", "server.commands.debug.shape.flag.fade.desc");
@Nonnull
class="kw">private class="kw">final FlagArg noWireframeFlag = this.withFlagArg("no-wireframe", "server.commands.debug.shape.flag.noWireframe.desc");
@Nonnull
class="kw">private class="kw">final FlagArg noSolidFlag = this.withFlagArg("no-solid", "server.commands.debug.shape.flag.noSolid.desc");
class="kw">public DebugShapeCylinderCommand() {
super("cylinder", "server.commands.debug.shape.cylinder.desc");
}
@Override
class="kw">protected void execute(
@Nonnull CommandContext var1, @Nonnull Store<EntityStore> var2, @Nonnull Ref<EntityStore> var3, @Nonnull PlayerRef var4, @Nonnull World var5
) {
TransformComponent var6 = var2.getComponent(var3, TransformComponent.getComponentType());
assert var6 != null;
Vector3d var7 = var6.getPosition();
ThreadLocalRandom var8 = ThreadLocalRandom.current();
Vector3f var9 = new Vector3f(var8.nextFloat(), var8.nextFloat(), var8.nextFloat());
int var10 = DebugShapeSubCommand.buildFlags(var1, this.fadeFlag, this.noWireframeFlag, this.noSolidFlag);
DebugUtils.add(var5, DebugShape.Cylinder, DebugUtils.makeMatrix(var7, 2.0), var9, 30.0F, var10);
var1.sendMessage(MESSAGE_COMMANDS_DEBUG_SHAPE_CYLINDER_SUCCESS);
}
}