CollisionResultComponent class
Пакет: com.hypixel.hytale.server.core.modules.entity.component
Файл: com/hypixel/hytale/server/core/modules/entity/component/CollisionResultComponent.java
implements: Component<EntityStore>
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
CollisionResult |
collisionResult |
Методы (10)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
void |
consumePendingCollisionCheckvoid consumePendingCollisionCheck() |
public |
Vector3d |
getCollisionPositionOffsetVector3d getCollisionPositionOffset() |
public |
Vector3d |
getCollisionPositionOffsetCopyVector3d getCollisionPositionOffsetCopy() |
public |
CollisionResult |
getCollisionResultCollisionResult getCollisionResult() |
public |
Vector3d |
getCollisionStartPositionVector3d getCollisionStartPosition() |
public |
Vector3d |
getCollisionStartPositionCopyVector3d getCollisionStartPositionCopy() |
static |
ComponentType<EntityStore, CollisionResultComponent> |
getComponentTypeComponentType<EntityStore, CollisionResultComponent> getComponentType() |
public |
boolean |
isPendingCollisionCheckboolean isPendingCollisionCheck() |
public |
void |
markPendingCollisionCheckvoid markPendingCollisionCheck() |
public |
void |
resetLocationChangevoid resetLocationChange() |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.modules.entity.component;
class="kw">import com.hypixel.hytale.component.Component;
class="kw">import com.hypixel.hytale.component.ComponentType;
class="kw">import com.hypixel.hytale.server.core.modules.collision.CollisionResult;
class="kw">import com.hypixel.hytale.server.core.modules.entity.EntityModule;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;
class="kw">public class CollisionResultComponent class="kw">implements Component<EntityStore> {
class="kw">private class="kw">final CollisionResult collisionResult;
class="kw">private class="kw">final Vector3d collisionStartPosition;
class="kw">private class="kw">final Vector3d collisionPositionOffset;
class="kw">private class="kw">final Vector3d collisionStartPositionCopy;
class="kw">private class="kw">final Vector3d collisionPositionOffsetCopy;
class="kw">private boolean pendingCollisionCheck;
class="kw">public class="kw">static ComponentType<EntityStore, CollisionResultComponent> getComponentType() {
class="kw">return EntityModule.get().getCollisionResultComponentType();
}
class="kw">public CollisionResultComponent() {
this.collisionResult = new CollisionResult(false, false);
this.collisionStartPosition = new Vector3d();
this.collisionPositionOffset = new Vector3d();
this.collisionStartPositionCopy = new Vector3d();
this.collisionPositionOffsetCopy = new Vector3d();
}
class="kw">public CollisionResultComponent(@Nonnull CollisionResultComponent var1) {
this.collisionResult = var1.collisionResult;
this.collisionStartPosition = var1.collisionStartPosition;
this.collisionPositionOffset = var1.collisionPositionOffset;
this.collisionStartPositionCopy = var1.collisionStartPositionCopy;
this.collisionPositionOffsetCopy = var1.collisionPositionOffsetCopy;
this.pendingCollisionCheck = var1.pendingCollisionCheck;
}
class="kw">public CollisionResult getCollisionResult() {
class="kw">return this.collisionResult;
}
class="kw">public Vector3d getCollisionStartPosition() {
class="kw">return this.collisionStartPosition;
}
class="kw">public Vector3d getCollisionPositionOffset() {
class="kw">return this.collisionPositionOffset;
}
class="kw">public Vector3d getCollisionStartPositionCopy() {
class="kw">return this.collisionStartPositionCopy;
}
class="kw">public Vector3d getCollisionPositionOffsetCopy() {
class="kw">return this.collisionPositionOffsetCopy;
}
class="kw">public boolean isPendingCollisionCheck() {
class="kw">return this.pendingCollisionCheck;
}
class="kw">public void markPendingCollisionCheck() {
this.pendingCollisionCheck = true;
}
class="kw">public void consumePendingCollisionCheck() {
this.pendingCollisionCheck = false;
}
class="kw">public void resetLocationChange() {
this.collisionPositionOffset.zero();
this.pendingCollisionCheck = false;
}
@Nonnull
@Override
class="kw">public Component<EntityStore> clone() {
class="kw">return new CollisionResultComponent(this);
}
}