OutOfCombatCondition class
Пакет: com.hypixel.hytale.server.core.modules.entity.condition
Файл: com/hypixel/hytale/server/core/modules/entity/condition/OutOfCombatCondition.java
extends: Condition
Поля (5)
| Модификаторы | Тип | Имя |
|---|---|---|
|
World |
var4 |
|
CombatConfig |
var5 |
|
Duration |
var6 |
|
DamageDataComponent |
var7 |
|
Instant |
var8 |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.modules.entity.condition;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.common.util.TimeUtil;
class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.server.core.asset.type.gameplay.CombatConfig;
class="kw">import com.hypixel.hytale.server.core.entity.damage.DamageDataComponent;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import java.time.Duration;
class="kw">import java.time.Instant;
class="kw">import javax.annotation.Nonnull;
class="kw">public class OutOfCombatCondition class="kw">extends Condition {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<OutOfCombatCondition> CODEC = BuilderCodec.builder(
OutOfCombatCondition.class, OutOfCombatCondition::new, Condition.BASE_CODEC
)
.append(new KeyedCodec<>("DelaySeconds", Codec.DURATION_SECONDS), (var0, var1) -> var0.delay = var1, var0 -> var0.delay)
.documentation("Delay before an entity is considered out of combat. Expressed in seconds.")
.add()
.build();
class="kw">protected Duration delay;
class="kw">protected OutOfCombatCondition() {
}
@Override
class="kw">public boolean eval0(@Nonnull ComponentAccessor<EntityStore> var1, @Nonnull Ref<EntityStore> var2, @Nonnull Instant var3) {
World var4 = var1.getExternalData().getWorld();
CombatConfig var5 = var4.getGameplayConfig().getCombatConfig();
Duration var6 = this.delay != null ? this.delay : var5.getOutOfCombatDelay();
DamageDataComponent var7 = var1.getComponent(var2, DamageDataComponent.getComponentType());
assert var7 != null;
Instant var8 = var7.getLastCombatAction();
class="kw">return TimeUtil.compareDifference(var8, var3, var6) >= 0;
}
@Nonnull
@Override
class="kw">public String toString() {
class="kw">return "OutOfCombatCondition{delay=" + this.delay + "} " + super.toString();
}
}