PlayerConnectionFlushSystem class
Пакет: com.hypixel.hytale.server.core.modules.entity.player
Файл: com/hypixel/hytale/server/core/modules/entity/player/PlayerConnectionFlushSystem.java
extends: EntityTickingSystem<EntityStore>
implements: RunWhenPausedSystem<EntityStore>
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
Set<Dependency<EntityStore>> |
DEPENDENCIES |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
if if(Constants.FORCE_NETWORK_FLUSH) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.modules.entity.player;
class="kw">import com.hypixel.hytale.component.ArchetypeChunk;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.ComponentType;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.component.dependency.Dependency;
class="kw">import com.hypixel.hytale.component.dependency.Order;
class="kw">import com.hypixel.hytale.component.dependency.OrderPriority;
class="kw">import com.hypixel.hytale.component.dependency.RootDependency;
class="kw">import com.hypixel.hytale.component.dependency.SystemDependency;
class="kw">import com.hypixel.hytale.component.dependency.SystemGroupDependency;
class="kw">import com.hypixel.hytale.component.query.Query;
class="kw">import com.hypixel.hytale.component.system.tick.EntityTickingSystem;
class="kw">import com.hypixel.hytale.component.system.tick.RunWhenPausedSystem;
class="kw">import com.hypixel.hytale.server.core.Constants;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import java.util.Set;
class="kw">import javax.annotation.Nonnull;
class="kw">public class PlayerConnectionFlushSystem class="kw">extends EntityTickingSystem<EntityStore> class="kw">implements RunWhenPausedSystem<EntityStore> {
class="kw">public class="kw">static class="kw">final Set<Dependency<EntityStore>> DEPENDENCIES = Set.of(
new SystemGroupDependency<>(Order.AFTER, EntityStore.SEND_PACKET_GROUP),
new SystemDependency<EntityStore, PlayerPingSystem>(Order.AFTER, PlayerPingSystem.class, OrderPriority.CLOSEST),
RootDependency.<EntityStore>last()
);
class="kw">private class="kw">final ComponentType<EntityStore, PlayerRef> componentType;
class="kw">public PlayerConnectionFlushSystem(ComponentType<EntityStore, PlayerRef> var1) {
this.componentType = var1;
}
@Nonnull
@Override
class="kw">public Set<Dependency<EntityStore>> getDependencies() {
class="kw">return DEPENDENCIES;
}
@Override
class="kw">public Query<EntityStore> getQuery() {
class="kw">return this.componentType;
}
@Override
class="kw">public boolean isParallel(int var1, int var2) {
class="kw">return EntityTickingSystem.maybeUseParallel(var1, var2);
}
@Override
class="kw">public void tick(float var1, int var2, @Nonnull Store<EntityStore> var3) {
if (Constants.FORCE_NETWORK_FLUSH) {
var3.tick(this, var1, var2);
}
}
@Override
class="kw">public void tick(float var1, int var2, @Nonnull ArchetypeChunk<EntityStore> var3, @Nonnull Store<EntityStore> var4, @Nonnull CommandBuffer<EntityStore> var5) {
var3.getComponent(var2, this.componentType).getPacketHandler().tryFlush();
}
}