CombatTextUIComponentAnimationEvent class

Пакет: com.hypixel.hytale.server.core.modules.entityui.asset

Файл: com/hypixel/hytale/server/core/modules/entityui/asset/CombatTextUIComponentAnimationEvent.java

implements: JsonAssetWithMap<String, IndexedLookupTableAssetMap<String, CombatTextUIComponentAnimationEvent>>

Поля (2)

МодификаторыТипИмя
final AssetCodecMapCodec<String, CombatTextUIComponentAnimationEvent> CODEC
CombatTextEntityUIComponentAnimationEvent var1

Методы (1)

МодификаторыВозвратСигнатура
public String getIdString getId()

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.modules.entityui.asset;

class="kw">import com.hypixel.hytale.assetstore.AssetExtraInfo;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetCodecMapCodec;
class="kw">import com.hypixel.hytale.assetstore.map.IndexedLookupTableAssetMap;
class="kw">import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.protocol.CombatTextEntityUIAnimationEventType;
class="kw">import com.hypixel.hytale.protocol.CombatTextEntityUIComponentAnimationEvent;
class="kw">import javax.annotation.Nonnull;

class="kw">public class="kw">abstract class CombatTextUIComponentAnimationEvent
   class="kw">implements JsonAssetWithMap<String, IndexedLookupTableAssetMap<String, CombatTextUIComponentAnimationEvent>> {
   class="kw">public class="kw">static class="kw">final AssetCodecMapCodec<String, CombatTextUIComponentAnimationEvent> CODEC = new AssetCodecMapCodec<>(
      Codec.STRING, (var0, var1) -> var0.id = var1, var0 -> var0.id, (var0, var1) -> var0.data = var1, var0 -> var0.data
   );
   class="kw">public class="kw">static class="kw">final BuilderCodec<CombatTextUIComponentAnimationEvent> ABSTRACT_CODEC = AssetBuilderCodec.abstractBuilder(
         CombatTextUIComponentAnimationEvent.class
      )
      .append(new KeyedCodec<>("StartAt", Codec.FLOAT), (var0, var1) -> var0.startAt = var1, var0 -> var0.startAt)
      .documentation("The percentage of the display duration at which this event should begin.")
      .addValidator(Validators.nonNull())
      .addValidator(Validators.range(0.0F, 1.0F))
      .add()
      .<Float>append(new KeyedCodec<>("EndAt", Codec.FLOAT), (var0, var1) -> var0.endAt = var1, var0 -> var0.endAt)
      .documentation("The percentage of the display duration at which this event should end.")
      .addValidator(Validators.nonNull())
      .addValidator(Validators.range(0.0F, 1.0F))
      .add()
      .build();
   class="kw">protected String id;
   class="kw">protected AssetExtraInfo.Data data;
   class="kw">private CombatTextEntityUIAnimationEventType type;
   class="kw">private float startAt;
   class="kw">private float endAt;

   class="kw">public CombatTextUIComponentAnimationEvent() {
   }

   class="kw">public String getId() {
      class="kw">return this.id;
   }

   @Nonnull
   class="kw">public CombatTextEntityUIComponentAnimationEvent generatePacket() {
      CombatTextEntityUIComponentAnimationEvent var1 = new CombatTextEntityUIComponentAnimationEvent();
      var1.type = this.type;
      var1.startAt = this.startAt;
      var1.endAt = this.endAt;
      class="kw">return var1;
   }

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "CombatTextUIComponentAnimationEvent{type=" + this.type + ", startAt=" + this.startAt + ", endAt=" + this.endAt + "} " + super.toString();
   }
}