CombatTextUIComponentAnimationEvent class
Пакет: com.hypixel.hytale.server.core.modules.entityui.asset
Файл: com/hypixel/hytale/server/core/modules/entityui/asset/CombatTextUIComponentAnimationEvent.java
implements: JsonAssetWithMap<String, IndexedLookupTableAssetMap<String, CombatTextUIComponentAnimationEvent>>
Поля (2)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
AssetCodecMapCodec<String, CombatTextUIComponentAnimationEvent> |
CODEC |
|
CombatTextEntityUIComponentAnimationEvent |
var1 |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
String |
getIdString getId() |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.modules.entityui.asset;
class="kw">import com.hypixel.hytale.assetstore.AssetExtraInfo;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetCodecMapCodec;
class="kw">import com.hypixel.hytale.assetstore.map.IndexedLookupTableAssetMap;
class="kw">import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.protocol.CombatTextEntityUIAnimationEventType;
class="kw">import com.hypixel.hytale.protocol.CombatTextEntityUIComponentAnimationEvent;
class="kw">import javax.annotation.Nonnull;
class="kw">public class="kw">abstract class CombatTextUIComponentAnimationEvent
class="kw">implements JsonAssetWithMap<String, IndexedLookupTableAssetMap<String, CombatTextUIComponentAnimationEvent>> {
class="kw">public class="kw">static class="kw">final AssetCodecMapCodec<String, CombatTextUIComponentAnimationEvent> CODEC = new AssetCodecMapCodec<>(
Codec.STRING, (var0, var1) -> var0.id = var1, var0 -> var0.id, (var0, var1) -> var0.data = var1, var0 -> var0.data
);
class="kw">public class="kw">static class="kw">final BuilderCodec<CombatTextUIComponentAnimationEvent> ABSTRACT_CODEC = AssetBuilderCodec.abstractBuilder(
CombatTextUIComponentAnimationEvent.class
)
.append(new KeyedCodec<>("StartAt", Codec.FLOAT), (var0, var1) -> var0.startAt = var1, var0 -> var0.startAt)
.documentation("The percentage of the display duration at which this event should begin.")
.addValidator(Validators.nonNull())
.addValidator(Validators.range(0.0F, 1.0F))
.add()
.<Float>append(new KeyedCodec<>("EndAt", Codec.FLOAT), (var0, var1) -> var0.endAt = var1, var0 -> var0.endAt)
.documentation("The percentage of the display duration at which this event should end.")
.addValidator(Validators.nonNull())
.addValidator(Validators.range(0.0F, 1.0F))
.add()
.build();
class="kw">protected String id;
class="kw">protected AssetExtraInfo.Data data;
class="kw">private CombatTextEntityUIAnimationEventType type;
class="kw">private float startAt;
class="kw">private float endAt;
class="kw">public CombatTextUIComponentAnimationEvent() {
}
class="kw">public String getId() {
class="kw">return this.id;
}
@Nonnull
class="kw">public CombatTextEntityUIComponentAnimationEvent generatePacket() {
CombatTextEntityUIComponentAnimationEvent var1 = new CombatTextEntityUIComponentAnimationEvent();
var1.type = this.type;
var1.startAt = this.startAt;
var1.endAt = this.endAt;
class="kw">return var1;
}
@Nonnull
@Override
class="kw">public String toString() {
class="kw">return "CombatTextUIComponentAnimationEvent{type=" + this.type + ", startAt=" + this.startAt + ", endAt=" + this.endAt + "} " + super.toString();
}
}