CombatTextUIComponentOpacityAnimationEvent class

Пакет: com.hypixel.hytale.server.core.modules.entityui.asset

Файл: com/hypixel/hytale/server/core/modules/entityui/asset/CombatTextUIComponentOpacityAnimationEvent.java

extends: CombatTextUIComponentAnimationEvent

Поля (2)

МодификаторыТипИмя
final BuilderCodec<CombatTextUIComponentOpacityAnimationEvent> CODEC
CombatTextEntityUIComponentAnimationEvent var1

Исходный код

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class="kw">package com.hypixel.hytale.server.core.modules.entityui.asset;

class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.protocol.CombatTextEntityUIAnimationEventType;
class="kw">import com.hypixel.hytale.protocol.CombatTextEntityUIComponentAnimationEvent;
class="kw">import javax.annotation.Nonnull;

class="kw">public class CombatTextUIComponentOpacityAnimationEvent class="kw">extends CombatTextUIComponentAnimationEvent {
   class="kw">public class="kw">static class="kw">final BuilderCodec<CombatTextUIComponentOpacityAnimationEvent> CODEC = BuilderCodec.builder(
         CombatTextUIComponentOpacityAnimationEvent.class, CombatTextUIComponentOpacityAnimationEvent::new, CombatTextUIComponentAnimationEvent.ABSTRACT_CODEC
      )
      .appendInherited(
         new KeyedCodec<>("StartOpacity", Codec.FLOAT),
         (var0, var1) -> var0.startOpacity = var1,
         var0 -> var0.startOpacity,
         (var0, var1) -> var0.startOpacity = var1.startOpacity
      )
      .documentation("The opacity that should be applied to text instances before the animation event begins.")
      .addValidator(Validators.nonNull())
      .addValidator(Validators.range(0.0F, 1.0F))
      .add()
      .<Float>appendInherited(
         new KeyedCodec<>("EndOpacity", Codec.FLOAT),
         (var0, var1) -> var0.endOpacity = var1,
         var0 -> var0.endOpacity,
         (var0, var1) -> var0.endOpacity = var1.endOpacity
      )
      .documentation("The opacity that should be applied to text instances by the end of the animation.")
      .addValidator(Validators.nonNull())
      .addValidator(Validators.range(0.0F, 1.0F))
      .add()
      .build();
   class="kw">private float startOpacity;
   class="kw">private float endOpacity;

   class="kw">public CombatTextUIComponentOpacityAnimationEvent() {
   }

   @Nonnull
   @Override
   class="kw">public CombatTextEntityUIComponentAnimationEvent generatePacket() {
      CombatTextEntityUIComponentAnimationEvent var1 = super.generatePacket();
      var1.type = CombatTextEntityUIAnimationEventType.Opacity;
      var1.startOpacity = this.startOpacity;
      var1.endOpacity = this.endOpacity;
      class="kw">return var1;
   }

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "CombatTextUIComponentOpacityAnimationEvent{startOpacity=" + this.startOpacity + ", endOpacity=" + this.endOpacity + "} " + super.toString();
   }
}