CombatTextUIComponentOpacityAnimationEvent class
Пакет: com.hypixel.hytale.server.core.modules.entityui.asset
Файл: com/hypixel/hytale/server/core/modules/entityui/asset/CombatTextUIComponentOpacityAnimationEvent.java
extends: CombatTextUIComponentAnimationEvent
Поля (2)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
BuilderCodec<CombatTextUIComponentOpacityAnimationEvent> |
CODEC |
|
CombatTextEntityUIComponentAnimationEvent |
var1 |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.modules.entityui.asset;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.protocol.CombatTextEntityUIAnimationEventType;
class="kw">import com.hypixel.hytale.protocol.CombatTextEntityUIComponentAnimationEvent;
class="kw">import javax.annotation.Nonnull;
class="kw">public class CombatTextUIComponentOpacityAnimationEvent class="kw">extends CombatTextUIComponentAnimationEvent {
class="kw">public class="kw">static class="kw">final BuilderCodec<CombatTextUIComponentOpacityAnimationEvent> CODEC = BuilderCodec.builder(
CombatTextUIComponentOpacityAnimationEvent.class, CombatTextUIComponentOpacityAnimationEvent::new, CombatTextUIComponentAnimationEvent.ABSTRACT_CODEC
)
.appendInherited(
new KeyedCodec<>("StartOpacity", Codec.FLOAT),
(var0, var1) -> var0.startOpacity = var1,
var0 -> var0.startOpacity,
(var0, var1) -> var0.startOpacity = var1.startOpacity
)
.documentation("The opacity that should be applied to text instances before the animation event begins.")
.addValidator(Validators.nonNull())
.addValidator(Validators.range(0.0F, 1.0F))
.add()
.<Float>appendInherited(
new KeyedCodec<>("EndOpacity", Codec.FLOAT),
(var0, var1) -> var0.endOpacity = var1,
var0 -> var0.endOpacity,
(var0, var1) -> var0.endOpacity = var1.endOpacity
)
.documentation("The opacity that should be applied to text instances by the end of the animation.")
.addValidator(Validators.nonNull())
.addValidator(Validators.range(0.0F, 1.0F))
.add()
.build();
class="kw">private float startOpacity;
class="kw">private float endOpacity;
class="kw">public CombatTextUIComponentOpacityAnimationEvent() {
}
@Nonnull
@Override
class="kw">public CombatTextEntityUIComponentAnimationEvent generatePacket() {
CombatTextEntityUIComponentAnimationEvent var1 = super.generatePacket();
var1.type = CombatTextEntityUIAnimationEventType.Opacity;
var1.startOpacity = this.startOpacity;
var1.endOpacity = this.endOpacity;
class="kw">return var1;
}
@Nonnull
@Override
class="kw">public String toString() {
class="kw">return "CombatTextUIComponentOpacityAnimationEvent{startOpacity=" + this.startOpacity + ", endOpacity=" + this.endOpacity + "} " + super.toString();
}
}