CombatTextUIComponentPositionAnimationEvent class
Пакет: com.hypixel.hytale.server.core.modules.entityui.asset
Файл: com/hypixel/hytale/server/core/modules/entityui/asset/CombatTextUIComponentPositionAnimationEvent.java
extends: CombatTextUIComponentAnimationEvent
Поля (2)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
BuilderCodec<CombatTextUIComponentPositionAnimationEvent> |
CODEC |
|
CombatTextEntityUIComponentAnimationEvent |
var1 |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.modules.entityui.asset;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.math.vector.Vector2fUtil;
class="kw">import com.hypixel.hytale.protocol.CombatTextEntityUIAnimationEventType;
class="kw">import com.hypixel.hytale.protocol.CombatTextEntityUIComponentAnimationEvent;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector2f;
class="kw">public class CombatTextUIComponentPositionAnimationEvent class="kw">extends CombatTextUIComponentAnimationEvent {
class="kw">public class="kw">static class="kw">final BuilderCodec<CombatTextUIComponentPositionAnimationEvent> CODEC = BuilderCodec.builder(
CombatTextUIComponentPositionAnimationEvent.class,
CombatTextUIComponentPositionAnimationEvent::new,
CombatTextUIComponentAnimationEvent.ABSTRACT_CODEC
)
.appendInherited(
new KeyedCodec<>("PositionOffset", Vector2fUtil.CODEC),
(var0, var1) -> var0.positionOffset = var1,
var0 -> var0.positionOffset,
(var0, var1) -> var0.positionOffset = var1.positionOffset
)
.documentation("The offset from the starting position that the text instance should animate to.")
.addValidator(Validators.nonNull())
.add()
.build();
class="kw">private Vector2f positionOffset;
class="kw">public CombatTextUIComponentPositionAnimationEvent() {
}
@Nonnull
@Override
class="kw">public CombatTextEntityUIComponentAnimationEvent generatePacket() {
CombatTextEntityUIComponentAnimationEvent var1 = super.generatePacket();
var1.type = CombatTextEntityUIAnimationEventType.Position;
var1.positionOffset = this.positionOffset;
class="kw">return var1;
}
@Nonnull
@Override
class="kw">public String toString() {
class="kw">return "CombatTextUIComponentPositionAnimationEvent{positionOffset=" + this.positionOffset + "} " + super.toString();
}
}