CombatTextUIComponentPositionAnimationEvent class

Пакет: com.hypixel.hytale.server.core.modules.entityui.asset

Файл: com/hypixel/hytale/server/core/modules/entityui/asset/CombatTextUIComponentPositionAnimationEvent.java

extends: CombatTextUIComponentAnimationEvent

Поля (2)

МодификаторыТипИмя
final BuilderCodec<CombatTextUIComponentPositionAnimationEvent> CODEC
CombatTextEntityUIComponentAnimationEvent var1

Исходный код

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class="kw">package com.hypixel.hytale.server.core.modules.entityui.asset;

class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.math.vector.Vector2fUtil;
class="kw">import com.hypixel.hytale.protocol.CombatTextEntityUIAnimationEventType;
class="kw">import com.hypixel.hytale.protocol.CombatTextEntityUIComponentAnimationEvent;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector2f;

class="kw">public class CombatTextUIComponentPositionAnimationEvent class="kw">extends CombatTextUIComponentAnimationEvent {
   class="kw">public class="kw">static class="kw">final BuilderCodec<CombatTextUIComponentPositionAnimationEvent> CODEC = BuilderCodec.builder(
         CombatTextUIComponentPositionAnimationEvent.class,
         CombatTextUIComponentPositionAnimationEvent::new,
         CombatTextUIComponentAnimationEvent.ABSTRACT_CODEC
      )
      .appendInherited(
         new KeyedCodec<>("PositionOffset", Vector2fUtil.CODEC),
         (var0, var1) -> var0.positionOffset = var1,
         var0 -> var0.positionOffset,
         (var0, var1) -> var0.positionOffset = var1.positionOffset
      )
      .documentation("The offset from the starting position that the text instance should animate to.")
      .addValidator(Validators.nonNull())
      .add()
      .build();
   class="kw">private Vector2f positionOffset;

   class="kw">public CombatTextUIComponentPositionAnimationEvent() {
   }

   @Nonnull
   @Override
   class="kw">public CombatTextEntityUIComponentAnimationEvent generatePacket() {
      CombatTextEntityUIComponentAnimationEvent var1 = super.generatePacket();
      var1.type = CombatTextEntityUIAnimationEventType.Position;
      var1.positionOffset = this.positionOffset;
      class="kw">return var1;
   }

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "CombatTextUIComponentPositionAnimationEvent{positionOffset=" + this.positionOffset + "} " + super.toString();
   }
}