BlockInteractionUtils class

Пакет: com.hypixel.hytale.server.core.modules.interaction

Файл: com/hypixel/hytale/server/core/modules/interaction/BlockInteractionUtils.java

Поля (3)

МодификаторыТипИмя
Player var2
Player var2
PlayerSettings var3

Методы (4)

МодификаторыВозвратСигнатура
if if(var0 == null)
if if(var0 == null)
static boolean isNaturalActionboolean isNaturalAction(@Nullable Ref<EntityStore> var0, @Nonnull ComponentAccessor<EntityStore> var1)
static boolean isNoPhysicsboolean isNoPhysics(@Nullable Ref<EntityStore> var0, @Nonnull ComponentAccessor<EntityStore> var1)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.modules.interaction;

class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.protocol.GameMode;
class="kw">import com.hypixel.hytale.server.core.entity.entities.Player;
class="kw">import com.hypixel.hytale.server.core.modules.entity.player.PlayerSettings;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class BlockInteractionUtils {
   class="kw">public BlockInteractionUtils() {
   }

   class="kw">public class="kw">static boolean isNaturalAction(@Nullable Ref<EntityStore> var0, @Nonnull ComponentAccessor<EntityStore> var1) {
      if (var0 == null) {
         class="kw">return true;
      }

      Player var2 = var1.getComponent(var0, Player.getComponentType());
      class="kw">return var2 != null ? var2.getGameMode() == GameMode.Adventure : true;
   }

   class="kw">public class="kw">static boolean isNoPhysics(@Nullable Ref<EntityStore> var0, @Nonnull ComponentAccessor<EntityStore> var1) {
      if (var0 == null) {
         class="kw">return false;
      } else {
         Player var2 = var1.getComponent(var0, Player.getComponentType());
         if (var2 != null && var2.getGameMode() == GameMode.Creative) {
            PlayerSettings var3 = var1.getComponent(var0, PlayerSettings.getComponentType());
            class="kw">return var3 != null && var3.creativeSettings().noPhysics();
         } else {
            class="kw">return false;
         }
      }
   }
}