IInteractionSimulationHandler interface
Пакет: com.hypixel.hytale.server.core.modules.interaction
Файл: com/hypixel/hytale/server/core/modules/interaction/IInteractionSimulationHandler.java
Методы (4)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
float |
getChargeValuefloat getChargeValue(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6) |
abstract |
boolean |
isChargingboolean isCharging(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6) |
abstract |
void |
setStatevoid setState(InteractionType var1, boolean var2) |
abstract |
boolean |
shouldCancelChargingboolean shouldCancelCharging(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6) |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.modules.interaction;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">public class="kw">interface IInteractionSimulationHandler {
void setState(InteractionType var1, boolean var2);
boolean isCharging(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6);
boolean shouldCancelCharging(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6);
float getChargeValue(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6);
}