IInteractionSimulationHandler interface

Пакет: com.hypixel.hytale.server.core.modules.interaction

Файл: com/hypixel/hytale/server/core/modules/interaction/IInteractionSimulationHandler.java

Методы (4)

МодификаторыВозвратСигнатура
abstract float getChargeValuefloat getChargeValue(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6)
abstract boolean isChargingboolean isCharging(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6)
abstract void setStatevoid setState(InteractionType var1, boolean var2)
abstract boolean shouldCancelChargingboolean shouldCancelCharging(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6)

Исходный код

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class="kw">package com.hypixel.hytale.server.core.modules.interaction;

class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;

class="kw">public class="kw">interface IInteractionSimulationHandler {
   void setState(InteractionType var1, boolean var2);

   boolean isCharging(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6);

   boolean shouldCancelCharging(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6);

   float getChargeValue(boolean var1, float var2, InteractionType var3, InteractionContext var4, Ref<EntityStore> var5, CooldownHandler var6);
}