InteractionTypeUtils class

Пакет: com.hypixel.hytale.server.core.modules.interaction.interaction.config

Файл: com/hypixel/hytale/server/core/modules/interaction/interaction/config/InteractionTypeUtils.java

Методы (3)

МодификаторыВозвратСигнатура
static float getDefaultCooldownfloat getDefaultCooldown(@Nonnull InteractionType var0)
static boolean isCollisionTypeboolean isCollisionType(@Nonnull InteractionType var0)
return switchreturn switch(var0)

Исходный код

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class="kw">package com.hypixel.hytale.server.core.modules.interaction.interaction.config;

class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import java.util.Collections;
class="kw">import java.util.EnumMap;
class="kw">import java.util.EnumSet;
class="kw">import java.util.Map;
class="kw">import java.util.Set;
class="kw">import javax.annotation.Nonnull;

class="kw">public class InteractionTypeUtils {
   @Nonnull
   class="kw">public class="kw">static class="kw">final Set<InteractionType> STANDARD_INPUT = EnumSet.of(
      InteractionType.Primary,
      InteractionType.Secondary,
      InteractionType.Ability1,
      InteractionType.Ability2,
      InteractionType.Ability3,
      InteractionType.Use,
      InteractionType.Pick,
      InteractionType.SwapFrom,
      InteractionType.SwapTo
   );
   @Nonnull
   class="kw">public class="kw">static class="kw">final Map<InteractionType, Set<InteractionType>> DEFAULT_INTERACTION_BLOCKED_BY = Collections.unmodifiableMap(
      new EnumMap<>(
         Map.ofEntries(
            Map.entry(InteractionType.Primary, STANDARD_INPUT),
            Map.entry(InteractionType.Secondary, STANDARD_INPUT),
            Map.entry(InteractionType.Ability1, STANDARD_INPUT),
            Map.entry(InteractionType.Ability2, STANDARD_INPUT),
            Map.entry(InteractionType.Ability3, STANDARD_INPUT),
            Map.entry(InteractionType.Use, STANDARD_INPUT),
            Map.entry(InteractionType.Pick, STANDARD_INPUT),
            Map.entry(InteractionType.Pickup, Collections.emptySet()),
            Map.entry(InteractionType.CollisionEnter, Collections.emptySet()),
            Map.entry(InteractionType.CollisionLeave, Collections.emptySet()),
            Map.entry(InteractionType.Collision, Collections.emptySet()),
            Map.entry(InteractionType.EntityStatEffect, Collections.emptySet()),
            Map.entry(InteractionType.Death, Collections.emptySet()),
            Map.entry(InteractionType.Wielding, Collections.emptySet()),
            Map.entry(InteractionType.SwapTo, EnumSet.of(InteractionType.SwapFrom, InteractionType.SwapTo)),
            Map.entry(InteractionType.SwapFrom, EnumSet.of(InteractionType.SwapFrom, InteractionType.SwapTo)),
            Map.entry(InteractionType.ProjectileSpawn, Collections.emptySet()),
            Map.entry(InteractionType.ProjectileBounce, Collections.emptySet()),
            Map.entry(InteractionType.ProjectileMiss, Collections.emptySet()),
            Map.entry(InteractionType.ProjectileHit, Collections.emptySet()),
            Map.entry(InteractionType.Held, Set.of(InteractionType.Held)),
            Map.entry(InteractionType.HeldOffhand, Set.of(InteractionType.HeldOffhand)),
            Map.entry(InteractionType.Equipped, Set.of(InteractionType.Equipped)),
            Map.entry(InteractionType.Dodge, Set.of(InteractionType.Dodge)),
            Map.entry(InteractionType.GameModeSwap, Set.of(InteractionType.GameModeSwap)),
            Map.entry(InteractionType.OnBreak, Collections.emptySet()),
            Map.entry(InteractionType.OnBreakImpact, Collections.emptySet())
         )
      )
   );
   class="kw">public class="kw">static class="kw">final float DEFAULT_COOLDOWN = 0.35F;

   class="kw">public InteractionTypeUtils() {
   }

   class="kw">public class="kw">static float getDefaultCooldown(@Nonnull InteractionType var0) {
      class="kw">return class="kw">switch (var0) {
         case CollisionEnter, CollisionLeave, ProjectileSpawn, ProjectileHit, ProjectileMiss, ProjectileBounce, GameModeSwap, EntityStatEffect, Pickup, OnBreak, OnBreakImpact -> 0.0F;
         class="kw">default -> 0.35F;
      };
   }

   class="kw">public class="kw">static boolean isCollisionType(@Nonnull InteractionType var0) {
      class="kw">return var0 == InteractionType.Collision || var0 == InteractionType.CollisionEnter || var0 == InteractionType.CollisionLeave;
   }
}