CooldownConditionInteraction class
Пакет: com.hypixel.hytale.server.core.modules.interaction.interaction.config.client
Файл: com/hypixel/hytale/server/core/modules/interaction/interaction/config/client/CooldownConditionInteraction.java
extends: SimpleInstantInteraction
Поля (6)
| Модификаторы | Тип | Имя |
|---|---|---|
|
com.hypixel.hytale.protocol.CooldownConditionInteraction |
var2 |
|
CooldownHandler.Cooldown |
var3 |
|
InteractionSyncData |
var4 |
|
CommandBuffer |
var5 |
|
Ref |
var6 |
|
Player |
var7 |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
protected |
boolean |
checkCooldownboolean checkCooldown(@Nonnull CooldownHandler var1, @Nonnull String var2) |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.modules.interaction.interaction.config.client;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.protocol.Interaction;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionSyncData;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.entity.entities.Player;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;
class="kw">public class CooldownConditionInteraction class="kw">extends SimpleInstantInteraction {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<CooldownConditionInteraction> CODEC = BuilderCodec.builder(
CooldownConditionInteraction.class, CooldownConditionInteraction::new, SimpleInstantInteraction.CODEC
)
.documentation("Checks if a given cooldown is complete.")
.<String>appendInherited(
new KeyedCodec<>("Id", Codec.STRING), (var0, var1) -> var0.cooldown = var1, var0 -> var0.cooldown, (var0, var1) -> var0.cooldown = var1.cooldown
)
.documentation("The ID of the cooldown to check for in this condition.")
.addValidator(Validators.nonNull())
.add()
.build();
class="kw">private String cooldown;
class="kw">public CooldownConditionInteraction() {
}
@Override
class="kw">protected void firstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
assert this.cooldown != null;
InteractionSyncData var4 = var2.getState();
CommandBuffer var5 = var2.getCommandBuffer();
assert var5 != null;
Ref var6 = var2.getEntity();
Player var7 = var5.getComponent(var6, Player.getComponentType());
if (var7 == null && var2.getClientState() != null) {
var4.state = var2.getClientState().state;
} else {
if (this.checkCooldown(var3, this.cooldown)) {
var4.state = InteractionState.Failed;
} else {
var4.state = InteractionState.Finished;
}
}
}
class="kw">protected boolean checkCooldown(@Nonnull CooldownHandler var1, @Nonnull String var2) {
CooldownHandler.Cooldown var3 = var1.getCooldown(var2);
class="kw">return var3 != null && var3.hasCooldown(false);
}
@Nonnull
@Override
class="kw">protected Interaction generatePacket() {
class="kw">return new com.hypixel.hytale.protocol.CooldownConditionInteraction();
}
@Override
class="kw">protected void configurePacket(Interaction var1) {
super.configurePacket(var1);
com.hypixel.hytale.protocol.CooldownConditionInteraction var2 = (com.hypixel.hytale.protocol.CooldownConditionInteraction)var1;
var2.cooldownId = this.cooldown;
}
@Nonnull
@Override
class="kw">public String toString() {
class="kw">return "CooldownConditionInteraction{} " + super.toString();
}
}