CycleBlockGroupInteraction class
Пакет: com.hypixel.hytale.server.core.modules.interaction.interaction.config.client
Файл: com/hypixel/hytale/server/core/modules/interaction/interaction/config/client/CycleBlockGroupInteraction.java
extends: SimpleBlockInteraction
Поля (25)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
int |
SET_SETTINGS |
|
Player |
var10 |
|
InteractionSyncData |
var11 |
|
ChunkStore |
var12 |
|
Store |
var13 |
|
Ref |
var14 |
|
BlockSection |
var15 |
|
GameplayConfig |
var16 |
|
WorldConfig |
var17 |
|
boolean |
var18 |
|
int |
var19 |
|
BlockType |
var20 |
|
Item |
var21 |
|
BlockGroup |
var22 |
|
int |
var23 |
|
String |
var24 |
|
BlockType |
var25 |
|
ItemStack |
var26 |
|
InventoryComponent.Hotbar |
var27 |
|
int |
var28 |
|
int |
var29 |
|
BlockSoundSet |
var30 |
|
int |
var31 |
|
Ref |
var8 |
|
Store |
var9 |
Методы (9)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
if if(var10 == null) |
|
|
if if(var15 != null) |
|
|
if if(var18) |
|
|
if if(var20 != null) |
|
|
if if(var22 != null) |
|
|
if if(var23 != -1) |
|
|
if if(var25 != null) |
|
|
if if(var30 != null) |
|
|
if if(var31 != 0) |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.modules.interaction.interaction.config.client;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.logger.HytaleLogger;
class="kw">import com.hypixel.hytale.protocol.BlockSoundEvent;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionSyncData;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.server.core.asset.type.blocksound.config.BlockSoundSet;
class="kw">import com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType;
class="kw">import com.hypixel.hytale.server.core.asset.type.gameplay.GameplayConfig;
class="kw">import com.hypixel.hytale.server.core.asset.type.gameplay.WorldConfig;
class="kw">import com.hypixel.hytale.server.core.asset.type.item.config.BlockGroup;
class="kw">import com.hypixel.hytale.server.core.asset.type.item.config.Item;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.entity.ItemUtils;
class="kw">import com.hypixel.hytale.server.core.entity.entities.Player;
class="kw">import com.hypixel.hytale.server.core.inventory.InventoryComponent;
class="kw">import com.hypixel.hytale.server.core.inventory.ItemStack;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.universe.world.SoundUtil;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.chunk.BlockOperations;
class="kw">import com.hypixel.hytale.server.core.universe.world.chunk.section.BlockSection;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import java.util.concurrent.TimeUnit;
class="kw">import java.util.logging.Level;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">import org.joml.Vector3i;
class="kw">public class CycleBlockGroupInteraction class="kw">extends SimpleBlockInteraction {
class="kw">private class="kw">static class="kw">final int SET_SETTINGS = 256;
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<CycleBlockGroupInteraction> CODEC = BuilderCodec.builder(
CycleBlockGroupInteraction.class, CycleBlockGroupInteraction::new, SimpleBlockInteraction.CODEC
)
.documentation("Attempts to cycle the target block through its block set.")
.build();
class="kw">public CycleBlockGroupInteraction() {
}
@Override
class="kw">protected void interactWithBlock(
@Nonnull World var1,
@Nonnull CommandBuffer<EntityStore> var2,
@Nonnull InteractionType var3,
@Nonnull InteractionContext var4,
@Nullable ItemStack var5,
@Nonnull Vector3i var6,
@Nonnull CooldownHandler var7
) {
Ref var8 = var4.getEntity();
Store var9 = var8.getStore();
Player var10 = var2.getComponent(var8, Player.getComponentType());
InteractionSyncData var11 = var4.getState();
var11.state = InteractionState.Failed;
if (var10 == null) {
((HytaleLogger.Api)HytaleLogger.getLogger().at(Level.INFO).atMostEvery(5, TimeUnit.MINUTES))
.log("CycleBlockGroupInteraction requires a Player but was used for: %s", var8);
} else {
ChunkStore var12 = var1.getChunkStore();
Store var13 = var12.getStore();
Ref var14 = var12.getChunkSectionReferenceAtBlock(var6.x, var6.y, var6.z);
if (var14 != null && var14.isValid()) {
BlockSection var15 = var13.getComponent(var14, BlockSection.getComponentType());
if (var15 != null) {
GameplayConfig var16 = var1.getGameplayConfig();
WorldConfig var17 = var16.getWorldConfig();
boolean var18 = var17.isBlockBreakingAllowed();
if (var18) {
int var19 = var15.get(var6.x, var6.y, var6.z);
BlockType var20 = BlockType.getAssetMap().getAsset(var19);
if (var20 != null) {
Item var21 = var20.getItem();
BlockGroup var22 = BlockGroup.findItemGroup(var21);
if (var22 != null) {
int var23 = var22.getIndex(var21);
if (var23 != -1) {
String var24 = var22.get((var23 + 1) % var22.size());
BlockType var25 = BlockType.getAssetMap().getAsset(var24);
if (var25 != null) {
ItemStack var26 = var4.getHeldItem();
InventoryComponent.Hotbar var27 = var2.getComponent(var8, InventoryComponent.Hotbar.getComponentType());
if (var26 != null && var27 != null && ItemUtils.canDecreaseItemStackDurability(var8, var2) && !var26.isUnbreakable()) {
ItemUtils.updateItemStackDurability(
var8, var26, var27.getInventory(), var4.getHeldItemSlot(), -var26.getItem().getDurabilityLossOnHit(), var2
);
}
int var28 = BlockType.getAssetMap().getIndex(var25.getId());
int var29 = var15.getRotationIndex(var6.x, var6.y, var6.z);
BlockOperations.setBlock(var12, var14, var6.x(), var6.y(), var6.z(), var28, var25, var29, 0, 256);
var11.state = InteractionState.NotFinished;
BlockSoundSet var30 = BlockSoundSet.getAssetMap().getAsset(var25.getBlockSoundSetIndex());
if (var30 != null) {
int var31 = var30.getSoundEventIndices().getOrDefault(BlockSoundEvent.Hit, 0);
if (var31 != 0) {
SoundUtil.playSoundEvent3d(var8, var31, var6.x + 0.5, var6.y + 0.5, var6.z + 0.5, var2);
}
}
}
}
}
}
}
}
}
}
}
@Override
class="kw">protected void simulateInteractWithBlock(
@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nullable ItemStack var3, @Nonnull World var4, @Nonnull Vector3i var5
) {
}
@Nonnull
@Override
class="kw">public String toString() {
class="kw">return "CycleBlockGroupInteraction{}";
}
}