MovementConditionInteraction class
Пакет: com.hypixel.hytale.server.core.modules.interaction.interaction.config.client
Файл: com/hypixel/hytale/server/core/modules/interaction/interaction/config/client/MovementConditionInteraction.java
extends: SimpleInteraction
Поля (4)
| Модификаторы | Тип | Имя |
|---|---|---|
|
Label[] |
var2 |
|
com.hypixel.hytale.protocol.MovementConditionInteraction |
var2 |
|
Label |
var4 |
|
Interaction |
var4 |
Методы (12)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
for for(int var3 = 0; var3 < var2.length; var3++) |
|
|
if if(var1 != null) |
static |
void |
resolvevoid resolve(@Nonnull OperationsBuilder var0, @Nullable String var1, @Nonnull Label var2, @Nonnull Label var3) |
abstract |
|
resolve resolve(var1, this.failed, var2[0], var4) |
abstract |
|
resolve resolve(var1, this.forward, var2[1], var4) |
abstract |
|
resolve resolve(var1, this.back, var2[2], var4) |
abstract |
|
resolve resolve(var1, this.left, var2[3], var4) |
abstract |
|
resolve resolve(var1, this.right, var2[4], var4) |
abstract |
|
resolve resolve(var1, this.forwardLeft, var2[5], var4) |
abstract |
|
resolve resolve(var1, this.forwardRight, var2[6], var4) |
abstract |
|
resolve resolve(var1, this.backLeft, var2[7], var4) |
abstract |
|
resolve resolve(var1, this.backRight, var2[8], var4) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.modules.interaction.interaction.config.client;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.protocol.MovementDirection;
class="kw">import com.hypixel.hytale.protocol.WaitForDataFrom;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.Interaction;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInteraction;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.operation.Label;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.operation.OperationsBuilder;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">public class MovementConditionInteraction class="kw">extends SimpleInteraction {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<MovementConditionInteraction> CODEC = BuilderCodec.builder(
MovementConditionInteraction.class, MovementConditionInteraction::new, SimpleInteraction.CODEC
)
.documentation("An interaction that runs different interactions based on the movement the user is current performing.")
.<String>appendInherited(
new KeyedCodec<>("Forward", Interaction.CHILD_ASSET_CODEC),
(var0, var1) -> var0.forward = var1,
var0 -> var0.forward,
(var0, var1) -> var0.forward = var1.forward
)
.documentation("The interaction to run if the player is moving forward.")
.addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
.add()
.<String>appendInherited(
new KeyedCodec<>("Back", Interaction.CHILD_ASSET_CODEC), (var0, var1) -> var0.back = var1, var0 -> var0.back, (var0, var1) -> var0.back = var1.back
)
.documentation("The interaction to run if the player is moving backwards.")
.addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
.add()
.<String>appendInherited(
new KeyedCodec<>("Left", Interaction.CHILD_ASSET_CODEC), (var0, var1) -> var0.left = var1, var0 -> var0.left, (var0, var1) -> var0.left = var1.left
)
.documentation("The interaction to run if the player is moving left.")
.addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
.add()
.<String>appendInherited(
new KeyedCodec<>("Right", Interaction.CHILD_ASSET_CODEC),
(var0, var1) -> var0.right = var1,
var0 -> var0.right,
(var0, var1) -> var0.right = var1.right
)
.documentation("The interaction to run if the player is moving right.")
.addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
.add()
.<String>appendInherited(
new KeyedCodec<>("ForwardLeft", Interaction.CHILD_ASSET_CODEC),
(var0, var1) -> var0.forwardLeft = var1,
var0 -> var0.forwardLeft,
(var0, var1) -> var0.forwardLeft = var1.forwardLeft
)
.documentation("The interaction to run if the player is moving forward and left.")
.addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
.add()
.<String>appendInherited(
new KeyedCodec<>("ForwardRight", Interaction.CHILD_ASSET_CODEC),
(var0, var1) -> var0.forwardRight = var1,
var0 -> var0.forwardRight,
(var0, var1) -> var0.forwardRight = var1.forwardRight
)
.documentation("The interaction to run if the player is moving forward and right.")
.addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
.add()
.<String>appendInherited(
new KeyedCodec<>("BackLeft", Interaction.CHILD_ASSET_CODEC),
(var0, var1) -> var0.backLeft = var1,
var0 -> var0.backLeft,
(var0, var1) -> var0.backLeft = var1.backLeft
)
.documentation("The interaction to run if the player is moving backwards and left.")
.addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
.add()
.<String>appendInherited(
new KeyedCodec<>("BackRight", Interaction.CHILD_ASSET_CODEC),
(var0, var1) -> var0.backRight = var1,
var0 -> var0.backRight,
(var0, var1) -> var0.backRight = var1.backRight
)
.documentation("The interaction to run if the player is moving backwards and right.")
.addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
.add()
.build();
class="kw">private class="kw">static class="kw">final int FAILED_LABEL_INDEX = 0;
class="kw">private class="kw">static class="kw">final int FORWARD_LABEL_INDEX = 1;
class="kw">private class="kw">static class="kw">final int BACK_LABEL_INDEX = 2;
class="kw">private class="kw">static class="kw">final int LEFT_LABEL_INDEX = 3;
class="kw">private class="kw">static class="kw">final int RIGHT_LABEL_INDEX = 4;
class="kw">private class="kw">static class="kw">final int FORWARD_LEFT_LABEL_INDEX = 5;
class="kw">private class="kw">static class="kw">final int FORWARD_RIGHT_LABEL_INDEX = 6;
class="kw">private class="kw">static class="kw">final int BACK_LEFT_LABEL_INDEX = 7;
class="kw">private class="kw">static class="kw">final int BACK_RIGHT_LABEL_INDEX = 8;
@Nullable
class="kw">private String forward;
@Nullable
class="kw">private String back;
@Nullable
class="kw">private String left;
@Nullable
class="kw">private String right;
@Nullable
class="kw">private String forwardLeft;
@Nullable
class="kw">private String forwardRight;
@Nullable
class="kw">private String backLeft;
@Nullable
class="kw">private String backRight;
class="kw">public MovementConditionInteraction() {
}
@Override
class="kw">protected void tick0(boolean var1, float var2, @Nonnull InteractionType var3, @Nonnull InteractionContext var4, @Nonnull CooldownHandler var5) {
var4.getState().state = InteractionState.Finished;
var4.jump(var4.getLabel(class="kw">switch (var4.getClientState().movementDirection) {
case None -> 0;
case Forward -> 1;
case Back -> 2;
case Left -> 3;
case Right -> 4;
case ForwardLeft -> 5;
case ForwardRight -> 6;
case BackLeft -> 7;
case BackRight -> 8;
}));
}
@Nonnull
@Override
class="kw">public WaitForDataFrom getWaitForDataFrom() {
class="kw">return WaitForDataFrom.Client;
}
@Override
class="kw">public boolean needsRemoteSync() {
class="kw">return true;
}
@Override
class="kw">protected void simulateTick0(boolean var1, float var2, @Nonnull InteractionType var3, @Nonnull InteractionContext var4, @Nonnull CooldownHandler var5) {
var4.getState().movementDirection = MovementDirection.None;
var4.jump(var4.getLabel(0));
}
@Override
class="kw">public void compile(@Nonnull OperationsBuilder var1) {
Label[] var2 = new Label[9];
for (int var3 = 0; var3 < var2.length; var3++) {
var2[var3] = var1.createUnresolvedLabel();
}
var1.addOperation(this, var2);
Label var4 = var1.createUnresolvedLabel();
resolve(var1, this.failed, var2[0], var4);
resolve(var1, this.forward, var2[1], var4);
resolve(var1, this.back, var2[2], var4);
resolve(var1, this.left, var2[3], var4);
resolve(var1, this.right, var2[4], var4);
resolve(var1, this.forwardLeft, var2[5], var4);
resolve(var1, this.forwardRight, var2[6], var4);
resolve(var1, this.backLeft, var2[7], var4);
resolve(var1, this.backRight, var2[8], var4);
var1.resolveLabel(var4);
}
class="kw">private class="kw">static void resolve(@Nonnull OperationsBuilder var0, @Nullable String var1, @Nonnull Label var2, @Nonnull Label var3) {
var0.resolveLabel(var2);
if (var1 != null) {
Interaction var4 = Interaction.getInteractionOrUnknown(var1);
var4.compile(var0);
}
var0.jump(var3);
}
@Nonnull
@Override
class="kw">protected com.hypixel.hytale.protocol.Interaction generatePacket() {
class="kw">return new com.hypixel.hytale.protocol.MovementConditionInteraction();
}
@Override
class="kw">protected void configurePacket(com.hypixel.hytale.protocol.Interaction var1) {
super.configurePacket(var1);
com.hypixel.hytale.protocol.MovementConditionInteraction var2 = (com.hypixel.hytale.protocol.MovementConditionInteraction)var1;
var2.forward = Interaction.getInteractionIdOrUnknown(this.forward);
var2.back = Interaction.getInteractionIdOrUnknown(this.back);
var2.left = Interaction.getInteractionIdOrUnknown(this.left);
var2.right = Interaction.getInteractionIdOrUnknown(this.right);
var2.forwardLeft = Interaction.getInteractionIdOrUnknown(this.forwardLeft);
var2.forwardRight = Interaction.getInteractionIdOrUnknown(this.forwardRight);
var2.backLeft = Interaction.getInteractionIdOrUnknown(this.backLeft);
var2.backRight = Interaction.getInteractionIdOrUnknown(this.backRight);
}
}