MovementConditionInteraction class

Пакет: com.hypixel.hytale.server.core.modules.interaction.interaction.config.client

Файл: com/hypixel/hytale/server/core/modules/interaction/interaction/config/client/MovementConditionInteraction.java

extends: SimpleInteraction

Поля (4)

МодификаторыТипИмя
Label[] var2
com.hypixel.hytale.protocol.MovementConditionInteraction var2
Label var4
Interaction var4

Методы (12)

МодификаторыВозвратСигнатура
for for(int var3 = 0; var3 < var2.length; var3++)
if if(var1 != null)
static void resolvevoid resolve(@Nonnull OperationsBuilder var0, @Nullable String var1, @Nonnull Label var2, @Nonnull Label var3)
abstract resolve resolve(var1, this.failed, var2[0], var4)
abstract resolve resolve(var1, this.forward, var2[1], var4)
abstract resolve resolve(var1, this.back, var2[2], var4)
abstract resolve resolve(var1, this.left, var2[3], var4)
abstract resolve resolve(var1, this.right, var2[4], var4)
abstract resolve resolve(var1, this.forwardLeft, var2[5], var4)
abstract resolve resolve(var1, this.forwardRight, var2[6], var4)
abstract resolve resolve(var1, this.backLeft, var2[7], var4)
abstract resolve resolve(var1, this.backRight, var2[8], var4)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.modules.interaction.interaction.config.client;

class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.protocol.MovementDirection;
class="kw">import com.hypixel.hytale.protocol.WaitForDataFrom;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.Interaction;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInteraction;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.operation.Label;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.operation.OperationsBuilder;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class MovementConditionInteraction class="kw">extends SimpleInteraction {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<MovementConditionInteraction> CODEC = BuilderCodec.builder(
         MovementConditionInteraction.class, MovementConditionInteraction::new, SimpleInteraction.CODEC
      )
      .documentation("An interaction that runs different interactions based on the movement the user is current performing.")
      .<String>appendInherited(
         new KeyedCodec<>("Forward", Interaction.CHILD_ASSET_CODEC),
         (var0, var1) -> var0.forward = var1,
         var0 -> var0.forward,
         (var0, var1) -> var0.forward = var1.forward
      )
      .documentation("The interaction to run if the player is moving forward.")
      .addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("Back", Interaction.CHILD_ASSET_CODEC), (var0, var1) -> var0.back = var1, var0 -> var0.back, (var0, var1) -> var0.back = var1.back
      )
      .documentation("The interaction to run if the player is moving backwards.")
      .addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("Left", Interaction.CHILD_ASSET_CODEC), (var0, var1) -> var0.left = var1, var0 -> var0.left, (var0, var1) -> var0.left = var1.left
      )
      .documentation("The interaction to run if the player is moving left.")
      .addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("Right", Interaction.CHILD_ASSET_CODEC),
         (var0, var1) -> var0.right = var1,
         var0 -> var0.right,
         (var0, var1) -> var0.right = var1.right
      )
      .documentation("The interaction to run if the player is moving right.")
      .addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("ForwardLeft", Interaction.CHILD_ASSET_CODEC),
         (var0, var1) -> var0.forwardLeft = var1,
         var0 -> var0.forwardLeft,
         (var0, var1) -> var0.forwardLeft = var1.forwardLeft
      )
      .documentation("The interaction to run if the player is moving forward and left.")
      .addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("ForwardRight", Interaction.CHILD_ASSET_CODEC),
         (var0, var1) -> var0.forwardRight = var1,
         var0 -> var0.forwardRight,
         (var0, var1) -> var0.forwardRight = var1.forwardRight
      )
      .documentation("The interaction to run if the player is moving forward and right.")
      .addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("BackLeft", Interaction.CHILD_ASSET_CODEC),
         (var0, var1) -> var0.backLeft = var1,
         var0 -> var0.backLeft,
         (var0, var1) -> var0.backLeft = var1.backLeft
      )
      .documentation("The interaction to run if the player is moving backwards and left.")
      .addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("BackRight", Interaction.CHILD_ASSET_CODEC),
         (var0, var1) -> var0.backRight = var1,
         var0 -> var0.backRight,
         (var0, var1) -> var0.backRight = var1.backRight
      )
      .documentation("The interaction to run if the player is moving backwards and right.")
      .addValidatorLate(() -> VALIDATOR_CACHE.getValidator().late())
      .add()
      .build();
   class="kw">private class="kw">static class="kw">final int FAILED_LABEL_INDEX = 0;
   class="kw">private class="kw">static class="kw">final int FORWARD_LABEL_INDEX = 1;
   class="kw">private class="kw">static class="kw">final int BACK_LABEL_INDEX = 2;
   class="kw">private class="kw">static class="kw">final int LEFT_LABEL_INDEX = 3;
   class="kw">private class="kw">static class="kw">final int RIGHT_LABEL_INDEX = 4;
   class="kw">private class="kw">static class="kw">final int FORWARD_LEFT_LABEL_INDEX = 5;
   class="kw">private class="kw">static class="kw">final int FORWARD_RIGHT_LABEL_INDEX = 6;
   class="kw">private class="kw">static class="kw">final int BACK_LEFT_LABEL_INDEX = 7;
   class="kw">private class="kw">static class="kw">final int BACK_RIGHT_LABEL_INDEX = 8;
   @Nullable
   class="kw">private String forward;
   @Nullable
   class="kw">private String back;
   @Nullable
   class="kw">private String left;
   @Nullable
   class="kw">private String right;
   @Nullable
   class="kw">private String forwardLeft;
   @Nullable
   class="kw">private String forwardRight;
   @Nullable
   class="kw">private String backLeft;
   @Nullable
   class="kw">private String backRight;

   class="kw">public MovementConditionInteraction() {
   }

   @Override
   class="kw">protected void tick0(boolean var1, float var2, @Nonnull InteractionType var3, @Nonnull InteractionContext var4, @Nonnull CooldownHandler var5) {
      var4.getState().state = InteractionState.Finished;

      var4.jump(var4.getLabel(class="kw">switch (var4.getClientState().movementDirection) {
         case None -> 0;
         case Forward -> 1;
         case Back -> 2;
         case Left -> 3;
         case Right -> 4;
         case ForwardLeft -> 5;
         case ForwardRight -> 6;
         case BackLeft -> 7;
         case BackRight -> 8;
      }));
   }

   @Nonnull
   @Override
   class="kw">public WaitForDataFrom getWaitForDataFrom() {
      class="kw">return WaitForDataFrom.Client;
   }

   @Override
   class="kw">public boolean needsRemoteSync() {
      class="kw">return true;
   }

   @Override
   class="kw">protected void simulateTick0(boolean var1, float var2, @Nonnull InteractionType var3, @Nonnull InteractionContext var4, @Nonnull CooldownHandler var5) {
      var4.getState().movementDirection = MovementDirection.None;
      var4.jump(var4.getLabel(0));
   }

   @Override
   class="kw">public void compile(@Nonnull OperationsBuilder var1) {
      Label[] var2 = new Label[9];

      for (int var3 = 0; var3 < var2.length; var3++) {
         var2[var3] = var1.createUnresolvedLabel();
      }

      var1.addOperation(this, var2);
      Label var4 = var1.createUnresolvedLabel();
      resolve(var1, this.failed, var2[0], var4);
      resolve(var1, this.forward, var2[1], var4);
      resolve(var1, this.back, var2[2], var4);
      resolve(var1, this.left, var2[3], var4);
      resolve(var1, this.right, var2[4], var4);
      resolve(var1, this.forwardLeft, var2[5], var4);
      resolve(var1, this.forwardRight, var2[6], var4);
      resolve(var1, this.backLeft, var2[7], var4);
      resolve(var1, this.backRight, var2[8], var4);
      var1.resolveLabel(var4);
   }

   class="kw">private class="kw">static void resolve(@Nonnull OperationsBuilder var0, @Nullable String var1, @Nonnull Label var2, @Nonnull Label var3) {
      var0.resolveLabel(var2);
      if (var1 != null) {
         Interaction var4 = Interaction.getInteractionOrUnknown(var1);
         var4.compile(var0);
      }

      var0.jump(var3);
   }

   @Nonnull
   @Override
   class="kw">protected com.hypixel.hytale.protocol.Interaction generatePacket() {
      class="kw">return new com.hypixel.hytale.protocol.MovementConditionInteraction();
   }

   @Override
   class="kw">protected void configurePacket(com.hypixel.hytale.protocol.Interaction var1) {
      super.configurePacket(var1);
      com.hypixel.hytale.protocol.MovementConditionInteraction var2 = (com.hypixel.hytale.protocol.MovementConditionInteraction)var1;
      var2.forward = Interaction.getInteractionIdOrUnknown(this.forward);
      var2.back = Interaction.getInteractionIdOrUnknown(this.back);
      var2.left = Interaction.getInteractionIdOrUnknown(this.left);
      var2.right = Interaction.getInteractionIdOrUnknown(this.right);
      var2.forwardLeft = Interaction.getInteractionIdOrUnknown(this.forwardLeft);
      var2.forwardRight = Interaction.getInteractionIdOrUnknown(this.forwardRight);
      var2.backLeft = Interaction.getInteractionIdOrUnknown(this.backLeft);
      var2.backRight = Interaction.getInteractionIdOrUnknown(this.backRight);
   }
}