ConditionInteraction class
Пакет: com.hypixel.hytale.server.core.modules.interaction.interaction.config.none
Файл: com/hypixel/hytale/server/core/modules/interaction/interaction/config/none/ConditionInteraction.java
extends: SimpleInteraction
Поля (13)
| Модификаторы | Тип | Имя |
|---|---|---|
|
MovementStatesComponent |
var10 |
|
MovementStates |
var11 |
|
com.hypixel.hytale.protocol.ConditionInteraction |
var2 |
|
boolean |
var6 |
|
|
var6 |
|
|
var6 |
|
|
var6 |
|
|
var6 |
|
|
var6 |
|
|
var6 |
|
CommandBuffer |
var7 |
|
Ref |
var8 |
|
Player |
var9 |
Методы (5)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
if if(this.jumping != null && this.jumping != var11.jumping) |
|
|
if if(this.swimming != null && this.swimming != var11.swimming) |
|
|
if if(this.crouching != null && this.crouching != var11.crouching) |
|
|
if if(this.running != null && this.running != var11.running) |
|
|
if if(this.flying != null && this.flying != var11.flying) |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.modules.interaction.interaction.config.none;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.protocol.GameMode;
class="kw">import com.hypixel.hytale.protocol.Interaction;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.protocol.MovementStates;
class="kw">import com.hypixel.hytale.server.core.codec.ProtocolCodecs;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.entity.entities.Player;
class="kw">import com.hypixel.hytale.server.core.entity.movement.MovementStatesComponent;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInteraction;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">public class ConditionInteraction class="kw">extends SimpleInteraction {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<ConditionInteraction> CODEC = BuilderCodec.builder(
ConditionInteraction.class, ConditionInteraction::new, SimpleInteraction.CODEC
)
.documentation("An interaction that is successful if the given conditions are met.")
.appendInherited(
new KeyedCodec<>("RequiredGameMode", ProtocolCodecs.GAMEMODE),
(var0, var1) -> var0.requiredGameMode = var1,
var0 -> var0.requiredGameMode,
(var0, var1) -> var0.requiredGameMode = var1.requiredGameMode
)
.add()
.appendInherited(
new KeyedCodec<>("Jumping", Codec.BOOLEAN), (var0, var1) -> var0.jumping = var1, var0 -> var0.jumping, (var0, var1) -> var0.jumping = var1.jumping
)
.add()
.appendInherited(
new KeyedCodec<>("Swimming", Codec.BOOLEAN),
(var0, var1) -> var0.swimming = var1,
var0 -> var0.swimming,
(var0, var1) -> var0.swimming = var1.swimming
)
.add()
.appendInherited(
new KeyedCodec<>("Crouching", Codec.BOOLEAN),
(var0, var1) -> var0.crouching = var1,
var0 -> var0.crouching,
(var0, var1) -> var0.crouching = var1.crouching
)
.add()
.appendInherited(
new KeyedCodec<>("Running", Codec.BOOLEAN), (var0, var1) -> var0.running = var1, var0 -> var0.running, (var0, var1) -> var0.running = var1.running
)
.add()
.<Boolean>appendInherited(
new KeyedCodec<>("Flying", Codec.BOOLEAN), (var0, var1) -> var0.flying = var1, var0 -> var0.flying, (var0, var1) -> var0.flying = var1.flying
)
.documentation("Whether the entity can be flying.")
.add()
.build();
@Nullable
class="kw">private GameMode requiredGameMode;
@Nullable
class="kw">private Boolean jumping;
@Nullable
class="kw">private Boolean swimming;
@Nullable
class="kw">private Boolean crouching;
@Nullable
class="kw">private Boolean running;
@Nullable
class="kw">private Boolean flying;
class="kw">public ConditionInteraction() {
}
@Override
class="kw">protected void tick0(boolean var1, float var2, @Nonnull InteractionType var3, @Nonnull InteractionContext var4, @Nonnull CooldownHandler var5) {
boolean var6 = true;
CommandBuffer var7 = var4.getCommandBuffer();
assert var7 != null;
Ref var8 = var4.getOwningEntity();
Player var9 = var7.getComponent(var8, Player.getComponentType());
if (this.requiredGameMode != null && var9 != null && this.requiredGameMode != var9.getGameMode()) {
var6 = false;
}
MovementStatesComponent var10 = var7.getComponent(var8, MovementStatesComponent.getComponentType());
assert var10 != null;
MovementStates var11 = var10.getMovementStates();
if (this.jumping != null && this.jumping != var11.jumping) {
var6 = false;
}
if (this.swimming != null && this.swimming != var11.swimming) {
var6 = false;
}
if (this.crouching != null && this.crouching != var11.crouching) {
var6 = false;
}
if (this.running != null && this.running != var11.running) {
var6 = false;
}
if (this.flying != null && this.flying != var11.flying) {
var6 = false;
}
var4.getState().state = var6 ? InteractionState.Finished : InteractionState.Failed;
super.tick0(var1, var2, var3, var4, var5);
}
@Nonnull
@Override
class="kw">protected Interaction generatePacket() {
class="kw">return new com.hypixel.hytale.protocol.ConditionInteraction();
}
@Override
class="kw">protected void configurePacket(Interaction var1) {
super.configurePacket(var1);
com.hypixel.hytale.protocol.ConditionInteraction var2 = (com.hypixel.hytale.protocol.ConditionInteraction)var1;
var2.requiredGameMode = this.requiredGameMode;
var2.jumping = this.jumping;
var2.swimming = this.swimming;
var2.crouching = this.crouching;
var2.running = this.running;
var2.flying = this.flying;
}
@Nonnull
@Override
class="kw">public String toString() {
class="kw">return "ConditionInteraction{requiredGameMode="
+ this.requiredGameMode
+ ", jumping="
+ this.jumping
+ ", swimming="
+ this.swimming
+ ", crouching="
+ this.crouching
+ ", running="
+ this.running
+ ", flying="
+ this.flying
+ "} "
+ super.toString();
}
}