ChangeStatBaseInteraction class

Пакет: com.hypixel.hytale.server.core.modules.interaction.interaction.config.server

Файл: com/hypixel/hytale/server/core/modules/interaction/interaction/config/server/ChangeStatBaseInteraction.java

extends: SimpleInstantInteraction

Поля (1)

МодификаторыТипИмя
final BuilderCodec<ChangeStatBaseInteraction> CODEC

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.modules.interaction.interaction.config.server;

class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.codecs.EnumCodec;
class="kw">import com.hypixel.hytale.codec.codecs.map.Object2FloatMapCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.protocol.ChangeStatBehaviour;
class="kw">import com.hypixel.hytale.protocol.ValueType;
class="kw">import com.hypixel.hytale.server.core.codec.ProtocolCodecs;
class="kw">import com.hypixel.hytale.server.core.modules.entitystats.EntityStatsModule;
class="kw">import com.hypixel.hytale.server.core.modules.entitystats.asset.EntityStatType;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.util.InteractionTarget;
class="kw">import it.unimi.dsi.fastutil.ints.Int2FloatMap;
class="kw">import it.unimi.dsi.fastutil.objects.Object2FloatMap;
class="kw">import it.unimi.dsi.fastutil.objects.Object2FloatOpenHashMap;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class="kw">abstract class ChangeStatBaseInteraction class="kw">extends SimpleInstantInteraction {
   class="kw">public class="kw">static class="kw">final BuilderCodec<ChangeStatBaseInteraction> CODEC = BuilderCodec.abstractBuilder(
         ChangeStatBaseInteraction.class, SimpleInstantInteraction.CODEC
      )
      .append(
         new KeyedCodec<>("StatModifiers", new Object2FloatMapCodec<>(Codec.STRING, Object2FloatOpenHashMap::new), true),
         (var0, var1) -> var0.entityStatAssets = var1,
         var0 -> var0.entityStatAssets
      )
      .addValidator(Validators.nonNull())
      .addValidator(Validators.nonEmptyMap())
      .addValidator(EntityStatType.VALIDATOR_CACHE.getMapKeyValidator())
      .documentation("Modifiers to apply to EntityStats.")
      .add()
      .<ValueType>append(new KeyedCodec<>("ValueType", new EnumCodec<>(ValueType.class)), (var0, var1) -> var0.valueType = var1, var0 -> var0.valueType)
      .documentation(
         "Enum to specify if the StatModifiers must be considered as absolute values or percent. Default value is Absolute. When using ValueType.Absolute, '100' matches the max value."
      )
      .add()
      .<ChangeStatBehaviour>append(
         new KeyedCodec<>("Behaviour", ProtocolCodecs.CHANGE_STAT_BEHAVIOUR_CODEC),
         (var0, var1) -> var0.changeStatBehaviour = var1,
         var0 -> var0.changeStatBehaviour
      )
      .documentation("Specifies how StatModifiers should be applied to the stats.")
      .add()
      .<InteractionTarget>appendInherited(
         new KeyedCodec<>("Entity", InteractionTarget.CODEC),
         (var0, var1) -> var0.entityTarget = var1,
         var0 -> var0.entityTarget,
         (var0, var1) -> var0.entityTarget = var1.entityTarget
      )
      .documentation("The entity to target for this interaction.")
      .addValidator(Validators.nonNull())
      .add()
      .afterDecode(var0 -> var0.entityStats = EntityStatsModule.resolveEntityStats(var0.entityStatAssets))
      .build();
   class="kw">protected Object2FloatMap<String> entityStatAssets;
   @Nullable
   class="kw">protected Int2FloatMap entityStats;
   class="kw">protected ValueType valueType = ValueType.Absolute;
   class="kw">protected ChangeStatBehaviour changeStatBehaviour = ChangeStatBehaviour.Add;
   class="kw">protected InteractionTarget entityTarget = InteractionTarget.USER;

   class="kw">public ChangeStatBaseInteraction() {
   }

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "ChangeStatBaseInteraction{unknownEntityStats="
         + this.entityStatAssets
         + ", entityStats="
         + this.entityStats
         + ", valueType="
         + this.valueType
         + ", changeStatBehaviour="
         + this.changeStatBehaviour
         + ", entityTarget="
         + this.entityTarget
         + "}";
   }
}