CheckUniqueItemUsageInteraction class
Пакет: com.hypixel.hytale.server.core.modules.interaction.interaction.config.server
Файл: com/hypixel/hytale/server/core/modules/interaction/interaction/config/server/CheckUniqueItemUsageInteraction.java
extends: SimpleInstantInteraction
Поля (5)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
BuilderCodec<CheckUniqueItemUsageInteraction> |
CODEC |
|
CommandBuffer |
var4 |
|
Ref |
var5 |
|
PlayerRef |
var6 |
|
UniqueItemUsagesComponent |
var7 |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
if if(var6 == null) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.modules.interaction.interaction.config.server;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.protocol.WaitForDataFrom;
class="kw">import com.hypixel.hytale.server.core.Message;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.entity.entities.player.data.UniqueItemUsagesComponent;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.core.util.NotificationUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">public class CheckUniqueItemUsageInteraction class="kw">extends SimpleInstantInteraction {
class="kw">public class="kw">static class="kw">final BuilderCodec<CheckUniqueItemUsageInteraction> CODEC = BuilderCodec.builder(
CheckUniqueItemUsageInteraction.class, CheckUniqueItemUsageInteraction::new, SimpleInstantInteraction.CODEC
)
.build();
class="kw">public CheckUniqueItemUsageInteraction() {
}
@Nonnull
@Override
class="kw">public WaitForDataFrom getWaitForDataFrom() {
class="kw">return WaitForDataFrom.Server;
}
@Override
class="kw">protected void firstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
CommandBuffer var4 = var2.getCommandBuffer();
assert var4 != null;
Ref var5 = var2.getEntity();
PlayerRef var6 = var4.getComponent(var5, PlayerRef.getComponentType());
if (var6 == null) {
var2.getState().state = InteractionState.Failed;
} else {
UniqueItemUsagesComponent var7 = var4.getComponent(var5, UniqueItemUsagesComponent.getComponentType());
assert var7 != null;
if (var7.hasUsedUniqueItem(var2.getHeldItem().getItemId())) {
var2.getState().state = InteractionState.Failed;
NotificationUtil.sendNotification(var6.getPacketHandler(), Message.translation("server.commands.checkUniqueItemUsage.uniqueItemAlreadyUsed"));
} else {
var7.recordUniqueItemUsage(var2.getHeldItem().getItemId());
var2.getState().state = InteractionState.Finished;
}
}
}
@Override
class="kw">public String toString() {
class="kw">return "CheckUniqueItemUsageInteraction{}" + super.toString();
}
}