CheckUniqueItemUsageInteraction class

Пакет: com.hypixel.hytale.server.core.modules.interaction.interaction.config.server

Файл: com/hypixel/hytale/server/core/modules/interaction/interaction/config/server/CheckUniqueItemUsageInteraction.java

extends: SimpleInstantInteraction

Поля (5)

МодификаторыТипИмя
final BuilderCodec<CheckUniqueItemUsageInteraction> CODEC
CommandBuffer var4
Ref var5
PlayerRef var6
UniqueItemUsagesComponent var7

Методы (1)

МодификаторыВозвратСигнатура
if if(var6 == null)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.modules.interaction.interaction.config.server;

class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.protocol.WaitForDataFrom;
class="kw">import com.hypixel.hytale.server.core.Message;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.entity.entities.player.data.UniqueItemUsagesComponent;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.core.util.NotificationUtil;
class="kw">import javax.annotation.Nonnull;

class="kw">public class CheckUniqueItemUsageInteraction class="kw">extends SimpleInstantInteraction {
   class="kw">public class="kw">static class="kw">final BuilderCodec<CheckUniqueItemUsageInteraction> CODEC = BuilderCodec.builder(
         CheckUniqueItemUsageInteraction.class, CheckUniqueItemUsageInteraction::new, SimpleInstantInteraction.CODEC
      )
      .build();

   class="kw">public CheckUniqueItemUsageInteraction() {
   }

   @Nonnull
   @Override
   class="kw">public WaitForDataFrom getWaitForDataFrom() {
      class="kw">return WaitForDataFrom.Server;
   }

   @Override
   class="kw">protected void firstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
      CommandBuffer var4 = var2.getCommandBuffer();
      assert var4 != null;
      Ref var5 = var2.getEntity();
      PlayerRef var6 = var4.getComponent(var5, PlayerRef.getComponentType());
      if (var6 == null) {
         var2.getState().state = InteractionState.Failed;
      } else {
         UniqueItemUsagesComponent var7 = var4.getComponent(var5, UniqueItemUsagesComponent.getComponentType());
         assert var7 != null;
         if (var7.hasUsedUniqueItem(var2.getHeldItem().getItemId())) {
            var2.getState().state = InteractionState.Failed;
            NotificationUtil.sendNotification(var6.getPacketHandler(), Message.translation("server.commands.checkUniqueItemUsage.uniqueItemAlreadyUsed"));
         } else {
            var7.recordUniqueItemUsage(var2.getHeldItem().getItemId());
            var2.getState().state = InteractionState.Finished;
         }
      }
   }

   @Override
   class="kw">public String toString() {
      class="kw">return "CheckUniqueItemUsageInteraction{}" + super.toString();
   }
}