EquipItemInteraction class

Пакет: com.hypixel.hytale.server.core.modules.interaction.interaction.config.server

Файл: com/hypixel/hytale/server/core/modules/interaction/interaction/config/server/EquipItemInteraction.java

extends: SimpleInstantInteraction

Поля (11)

МодификаторыТипИмя
final BuilderCodec<EquipItemInteraction> CODEC
InventoryComponent.Armor var10
short var11
ItemContainer var12
MoveTransaction var13
CommandBuffer var4
Ref var5
byte var6
ItemStack var7
Item var8
ItemArmor var9

Методы (4)

МодификаторыВозвратСигнатура
if if(var7 != null)
if if(var8 != null)
if if(var9 != null)
if if(var10 != null)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.modules.interaction.interaction.config.server;

class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.protocol.WaitForDataFrom;
class="kw">import com.hypixel.hytale.server.core.asset.type.item.config.Item;
class="kw">import com.hypixel.hytale.server.core.asset.type.item.config.ItemArmor;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.inventory.InventoryComponent;
class="kw">import com.hypixel.hytale.server.core.inventory.ItemStack;
class="kw">import com.hypixel.hytale.server.core.inventory.container.ItemContainer;
class="kw">import com.hypixel.hytale.server.core.inventory.transaction.ItemStackTransaction;
class="kw">import com.hypixel.hytale.server.core.inventory.transaction.MoveTransaction;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;

class="kw">public class EquipItemInteraction class="kw">extends SimpleInstantInteraction {
   class="kw">public class="kw">static class="kw">final BuilderCodec<EquipItemInteraction> CODEC = BuilderCodec.builder(
         EquipItemInteraction.class, EquipItemInteraction::new, SimpleInstantInteraction.CODEC
      )
      .documentation("Equips the item being held.")
      .build();

   class="kw">public EquipItemInteraction() {
   }

   @Nonnull
   @Override
   class="kw">public WaitForDataFrom getWaitForDataFrom() {
      class="kw">return WaitForDataFrom.Server;
   }

   @Override
   class="kw">protected void firstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
      CommandBuffer var4 = var2.getCommandBuffer();
      assert var4 != null;
      Ref var5 = var2.getEntity();
      byte var6 = var2.getHeldItemSlot();
      ItemStack var7 = var2.getHeldItem();
      if (var7 != null) {
         Item var8 = var7.getItem();
         if (var8 != null) {
            ItemArmor var9 = var8.getArmor();
            if (var9 != null) {
               InventoryComponent.Armor var10 = var4.getComponent(var5, InventoryComponent.Armor.getComponentType());
               if (var10 != null) {
                  short var11 = (short)var9.getArmorSlot().ordinal();
                  ItemContainer var12 = var10.getInventory();
                  if (var11 <= var12.getCapacity()) {
                     MoveTransaction var13 = var2.getHeldItemContainer().moveItemStackFromSlot(var6, var7.getQuantity(), var12);
                     if (!var13.succeeded()) {
                        var2.getState().state = InteractionState.Failed;
                     }
                  }
               }
            }
         }
      }
   }

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "EquipItemInteraction{} " + super.toString();
   }
}