IncreaseBackpackCapacityInteraction class

Пакет: com.hypixel.hytale.server.core.modules.interaction.interaction.config.server

Файл: com/hypixel/hytale/server/core/modules/interaction/interaction/config/server/IncreaseBackpackCapacityInteraction.java

extends: SimpleInstantInteraction

Поля (9)

МодификаторыТипИмя
final BuilderCodec<IncreaseBackpackCapacityInteraction> CODEC
String var10
var10
Ref var4
CommandBuffer var5
InventoryComponent.Backpack var6
PlayerRef var7
ItemContainer var8
short var9

Методы (7)

МодификаторыВозвратСигнатура
if if(var6 == null)
if if(var9 != this.from)
if if(var9 >= this.capacity)
if if(var7 != null)
if if(var1 != null)
static void increaseNotAppliedvoid increaseNotApplied(@Nonnull InteractionContext var0, @Nullable PlayerRef var1, String var2)
abstract increaseNotApplied increaseNotApplied(var2, var7, var10)

Исходный код

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class="kw">package com.hypixel.hytale.server.core.modules.interaction.interaction.config.server;

class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.logger.HytaleLogger;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.protocol.WaitForDataFrom;
class="kw">import com.hypixel.hytale.server.core.Message;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.inventory.InventoryComponent;
class="kw">import com.hypixel.hytale.server.core.inventory.container.ItemContainer;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import java.util.logging.Level;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class IncreaseBackpackCapacityInteraction class="kw">extends SimpleInstantInteraction {
   class="kw">public class="kw">static class="kw">final BuilderCodec<IncreaseBackpackCapacityInteraction> CODEC = BuilderCodec.builder(
         IncreaseBackpackCapacityInteraction.class, IncreaseBackpackCapacityInteraction::new, SimpleInstantInteraction.CODEC
      )
      .documentation(
         "Set the player's backpack capacity to a target value, gated on the player's current capacity matching the configured \"From\" value (so upgrades must be used in order)."
      )
      .<Short>appendInherited(new KeyedCodec<>("From", Codec.SHORT), (var0, var1) -> var0.from = var1, var0 -> var0.from, (var0, var1) -> var0.from = var1.from)
      .documentation(
         "Required current backpack capacity for this upgrade to apply. Enforces strict upgrade ordering \u2014 the upgrade is rejected when the player's current capacity does not equal this value."
      )
      .addValidator(Validators.min((short)0))
      .add()
      .<Short>appendInherited(
         new KeyedCodec<>("Capacity", Codec.SHORT), (var0, var1) -> var0.capacity = var1, var0 -> var0.capacity, (var0, var1) -> var0.capacity = var1.capacity
      )
      .documentation("Target backpack capacity to set when the upgrade applies. Must be greater than \"From\".")
      .addValidator(Validators.min((short)1))
      .add()
      .build();
   class="kw">private class="kw">static class="kw">final HytaleLogger LOGGER = HytaleLogger.forEnclosingClass();
   class="kw">private short from = 0;
   class="kw">private short capacity = 1;

   class="kw">public IncreaseBackpackCapacityInteraction() {
   }

   @Nonnull
   @Override
   class="kw">public WaitForDataFrom getWaitForDataFrom() {
      class="kw">return WaitForDataFrom.Server;
   }

   @Override
   class="kw">protected void firstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
      Ref var4 = var2.getEntity();
      CommandBuffer var5 = var2.getCommandBuffer();
      assert var5 != null;
      InventoryComponent.Backpack var6 = var5.getComponent(var4, InventoryComponent.Backpack.getComponentType());
      if (var6 == null) {
         LOGGER.at(Level.SEVERE).log("Entity %d has no Backpack inventory component when applying backpack upgrade", var4.getIndex());
      } else {
         PlayerRef var7 = var5.getComponent(var4, PlayerRef.getComponentType());
         ItemContainer var8 = var6.getInventory();
         short var9 = var8 != null ? var8.getCapacity() : 0;
         if (var9 != this.from) {
            String var10 = "server.commands.inventory.backpack.usePreviousUpgrade";
            if (var9 >= this.capacity) {
               var10 = "server.commands.inventory.backpack.upgradeNotApplied";
            }

            increaseNotApplied(var2, var7, var10);
         } else {
            var6.resize(this.capacity, null);
            if (var7 != null) {
               var7.sendMessage(Message.translation("server.commands.inventory.backpack.size").param("capacity", var6.getInventory().getCapacity()));
            }

            var2.getHeldItemContainer().removeItemStackFromSlot(var2.getHeldItemSlot(), var2.getHeldItem(), 1);
         }
      }
   }

   class="kw">private class="kw">static void increaseNotApplied(@Nonnull InteractionContext var0, @Nullable PlayerRef var1, String var2) {
      var0.getState().state = InteractionState.Failed;
      if (var1 != null) {
         var1.sendMessage(Message.translation(var2));
      }
   }

   @Override
   class="kw">public String toString() {
      class="kw">return "IncreaseBackpackCapacityInteraction{from=" + this.from + ", capacity=" + this.capacity + "}" + super.toString();
   }
}