IncreaseBackpackCapacityInteraction class
Пакет: com.hypixel.hytale.server.core.modules.interaction.interaction.config.server
Файл: com/hypixel/hytale/server/core/modules/interaction/interaction/config/server/IncreaseBackpackCapacityInteraction.java
extends: SimpleInstantInteraction
Поля (9)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
BuilderCodec<IncreaseBackpackCapacityInteraction> |
CODEC |
|
String |
var10 |
|
|
var10 |
|
Ref |
var4 |
|
CommandBuffer |
var5 |
|
InventoryComponent.Backpack |
var6 |
|
PlayerRef |
var7 |
|
ItemContainer |
var8 |
|
short |
var9 |
Методы (7)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
if if(var6 == null) |
|
|
if if(var9 != this.from) |
|
|
if if(var9 >= this.capacity) |
|
|
if if(var7 != null) |
|
|
if if(var1 != null) |
static |
void |
increaseNotAppliedvoid increaseNotApplied(@Nonnull InteractionContext var0, @Nullable PlayerRef var1, String var2) |
abstract |
|
increaseNotApplied increaseNotApplied(var2, var7, var10) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.modules.interaction.interaction.config.server;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.logger.HytaleLogger;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.protocol.WaitForDataFrom;
class="kw">import com.hypixel.hytale.server.core.Message;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.inventory.InventoryComponent;
class="kw">import com.hypixel.hytale.server.core.inventory.container.ItemContainer;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import java.util.logging.Level;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">public class IncreaseBackpackCapacityInteraction class="kw">extends SimpleInstantInteraction {
class="kw">public class="kw">static class="kw">final BuilderCodec<IncreaseBackpackCapacityInteraction> CODEC = BuilderCodec.builder(
IncreaseBackpackCapacityInteraction.class, IncreaseBackpackCapacityInteraction::new, SimpleInstantInteraction.CODEC
)
.documentation(
"Set the player's backpack capacity to a target value, gated on the player's current capacity matching the configured \"From\" value (so upgrades must be used in order)."
)
.<Short>appendInherited(new KeyedCodec<>("From", Codec.SHORT), (var0, var1) -> var0.from = var1, var0 -> var0.from, (var0, var1) -> var0.from = var1.from)
.documentation(
"Required current backpack capacity for this upgrade to apply. Enforces strict upgrade ordering \u2014 the upgrade is rejected when the player's current capacity does not equal this value."
)
.addValidator(Validators.min((short)0))
.add()
.<Short>appendInherited(
new KeyedCodec<>("Capacity", Codec.SHORT), (var0, var1) -> var0.capacity = var1, var0 -> var0.capacity, (var0, var1) -> var0.capacity = var1.capacity
)
.documentation("Target backpack capacity to set when the upgrade applies. Must be greater than \"From\".")
.addValidator(Validators.min((short)1))
.add()
.build();
class="kw">private class="kw">static class="kw">final HytaleLogger LOGGER = HytaleLogger.forEnclosingClass();
class="kw">private short from = 0;
class="kw">private short capacity = 1;
class="kw">public IncreaseBackpackCapacityInteraction() {
}
@Nonnull
@Override
class="kw">public WaitForDataFrom getWaitForDataFrom() {
class="kw">return WaitForDataFrom.Server;
}
@Override
class="kw">protected void firstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
Ref var4 = var2.getEntity();
CommandBuffer var5 = var2.getCommandBuffer();
assert var5 != null;
InventoryComponent.Backpack var6 = var5.getComponent(var4, InventoryComponent.Backpack.getComponentType());
if (var6 == null) {
LOGGER.at(Level.SEVERE).log("Entity %d has no Backpack inventory component when applying backpack upgrade", var4.getIndex());
} else {
PlayerRef var7 = var5.getComponent(var4, PlayerRef.getComponentType());
ItemContainer var8 = var6.getInventory();
short var9 = var8 != null ? var8.getCapacity() : 0;
if (var9 != this.from) {
String var10 = "server.commands.inventory.backpack.usePreviousUpgrade";
if (var9 >= this.capacity) {
var10 = "server.commands.inventory.backpack.upgradeNotApplied";
}
increaseNotApplied(var2, var7, var10);
} else {
var6.resize(this.capacity, null);
if (var7 != null) {
var7.sendMessage(Message.translation("server.commands.inventory.backpack.size").param("capacity", var6.getInventory().getCapacity()));
}
var2.getHeldItemContainer().removeItemStackFromSlot(var2.getHeldItemSlot(), var2.getHeldItem(), 1);
}
}
}
class="kw">private class="kw">static void increaseNotApplied(@Nonnull InteractionContext var0, @Nullable PlayerRef var1, String var2) {
var0.getState().state = InteractionState.Failed;
if (var1 != null) {
var1.sendMessage(Message.translation(var2));
}
}
@Override
class="kw">public String toString() {
class="kw">return "IncreaseBackpackCapacityInteraction{from=" + this.from + ", capacity=" + this.capacity + "}" + super.toString();
}
}