LaunchProjectileInteraction class
Пакет: com.hypixel.hytale.server.core.modules.interaction.interaction.config.server
Файл: com/hypixel/hytale/server/core/modules/interaction/interaction/config/server/LaunchProjectileInteraction.java
extends: SimpleInstantInteraction
implements: BallisticDataProvider
Поля (16)
| Модификаторы | Тип | Имя |
|---|---|---|
|
|
return |
|
UUIDComponent |
var10 |
|
UUID |
var11 |
|
TimeResource |
var12 |
|
Holder |
var13 |
|
ProjectileComponent |
var14 |
|
ItemStack |
var15 |
|
Item |
var16 |
|
ItemContainer |
var17 |
|
BrokenPenalties |
var18 |
|
CommandBuffer |
var4 |
|
World |
var5 |
|
Ref |
var6 |
|
Transform |
var7 |
|
Vector3d |
var8 |
|
Rotation3f |
var9 |
Методы (6)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
String |
getProjectileIdString getProjectileId() |
|
|
if if(this.ignorePitch) |
|
|
if if(this.ignoreYaw) |
|
|
if if(this.ignoreRoll) |
|
|
if if(var10 != null) |
|
|
if if(var17 != null) |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.modules.interaction.interaction.config.server;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.component.AddReason;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Holder;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.math.vector.Rotation3f;
class="kw">import com.hypixel.hytale.math.vector.Transform;
class="kw">import com.hypixel.hytale.protocol.Direction;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.server.core.asset.type.gameplay.BrokenPenalties;
class="kw">import com.hypixel.hytale.server.core.asset.type.item.config.Item;
class="kw">import com.hypixel.hytale.server.core.asset.type.projectile.config.Projectile;
class="kw">import com.hypixel.hytale.server.core.codec.ProtocolCodecs;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.entity.ItemUtils;
class="kw">import com.hypixel.hytale.server.core.entity.UUIDComponent;
class="kw">import com.hypixel.hytale.server.core.entity.entities.ProjectileComponent;
class="kw">import com.hypixel.hytale.server.core.inventory.InventoryUtils;
class="kw">import com.hypixel.hytale.server.core.inventory.ItemStack;
class="kw">import com.hypixel.hytale.server.core.inventory.container.ItemContainer;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.Intangible;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import com.hypixel.hytale.server.core.modules.projectile.config.BallisticData;
class="kw">import com.hypixel.hytale.server.core.modules.projectile.config.BallisticDataProvider;
class="kw">import com.hypixel.hytale.server.core.modules.time.TimeResource;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.core.util.TargetUtil;
class="kw">import java.util.UUID;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">import org.joml.Vector3d;
@Deprecated(forRemoval = true)
class="kw">public class LaunchProjectileInteraction class="kw">extends SimpleInstantInteraction class="kw">implements BallisticDataProvider {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<LaunchProjectileInteraction> CODEC = BuilderCodec.builder(
LaunchProjectileInteraction.class, LaunchProjectileInteraction::new, SimpleInstantInteraction.CODEC
)
.documentation("Launches a projectile.")
.<String>appendInherited(
new KeyedCodec<>("ProjectileId", Codec.STRING),
(var0, var1) -> var0.projectileId = var1,
var0 -> var0.projectileId,
(var0, var1) -> var0.projectileId = var1.projectileId
)
.addValidator(Validators.nonNull())
.addValidator(Projectile.VALIDATOR_CACHE.getValidator().late())
.add()
.<Boolean>appendInherited(
new KeyedCodec<>("IgnorePitch", Codec.BOOLEAN),
(var0, var1) -> var0.ignorePitch = var1,
var0 -> var0.ignorePitch,
(var0, var1) -> var0.ignorePitch = var1.ignorePitch
)
.documentation("If true, the shooter's pitch is set to 0 before the launch direction is computed, so the projectile's pitch is fixed by RotationOffset.")
.add()
.<Boolean>appendInherited(
new KeyedCodec<>("IgnoreYaw", Codec.BOOLEAN),
(var0, var1) -> var0.ignoreYaw = var1,
var0 -> var0.ignoreYaw,
(var0, var1) -> var0.ignoreYaw = var1.ignoreYaw
)
.documentation("If true, the shooter's yaw is set to 0 before the launch direction is computed, so the projectile's yaw is fixed by RotationOffset.")
.add()
.<Boolean>appendInherited(
new KeyedCodec<>("IgnoreRoll", Codec.BOOLEAN),
(var0, var1) -> var0.ignoreRoll = var1,
var0 -> var0.ignoreRoll,
(var0, var1) -> var0.ignoreRoll = var1.ignoreRoll
)
.documentation("If true, the shooter's roll is set to 0 before the launch direction is computed, so the projectile's roll is fixed by RotationOffset.")
.add()
.<Direction>appendInherited(new KeyedCodec<>("RotationOffset", ProtocolCodecs.DIRECTION), (var0, var1) -> {
var0.rotationOffset = var1;
var0.rotationOffset.yaw *= (float) (Math.PI / 180.0);
var0.rotationOffset.pitch *= (float) (Math.PI / 180.0);
var0.rotationOffset.roll *= (float) (Math.PI / 180.0);
}, var0 -> var0.rotationOffset, (var0, var1) -> var0.rotationOffset = var1.rotationOffset)
.addValidator(Validators.nonNull())
.documentation("A fixed rotation offset (in degrees) added to the launch rotation after any ignored axes are zeroed.")
.add()
.build();
class="kw">protected String projectileId;
class="kw">protected boolean ignorePitch;
class="kw">protected boolean ignoreYaw;
class="kw">protected boolean ignoreRoll;
@Nonnull
class="kw">protected Direction rotationOffset = new Direction(0.0F, 0.0F, 0.0F);
class="kw">public LaunchProjectileInteraction() {
}
class="kw">public String getProjectileId() {
class="kw">return this.projectileId;
}
@Nullable
@Override
class="kw">public BallisticData getBallisticData() {
class="kw">return Projectile.getAssetMap().getAsset(this.projectileId);
}
@Override
class="kw">protected void firstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
CommandBuffer var4 = var2.getCommandBuffer();
assert var4 != null;
World var5 = var4.getExternalData().getWorld();
Ref var6 = var2.getEntity();
Transform var7 = TargetUtil.getLook(var6, var4);
Vector3d var8 = var7.getPosition();
Rotation3f var9 = var7.getRotation();
if (this.ignorePitch) {
var9.setPitch(0.0F);
}
if (this.ignoreYaw) {
var9.setYaw(0.0F);
}
if (this.ignoreRoll) {
var9.setRoll(0.0F);
}
var9.add(this.rotationOffset.pitch, this.rotationOffset.yaw, this.rotationOffset.roll);
UUIDComponent var10 = var4.getComponent(var6, UUIDComponent.getComponentType());
if (var10 != null) {
UUID var11 = var10.getUuid();
TimeResource var12 = var4.getResource(TimeResource.getResourceType());
Holder var13 = ProjectileComponent.assembleDefaultProjectile(var12, this.projectileId, var8, var9);
ProjectileComponent var14 = var13.getComponent(ProjectileComponent.getComponentType());
assert var14 != null;
var13.ensureComponent(Intangible.getComponentType());
if (var14.getProjectile() == null) {
var14.initialize();
if (var14.getProjectile() == null) {
class="kw">return;
}
}
var14.shoot(var13, var11, var8.x(), var8.y(), var8.z(), var9.yaw(), var9.pitch());
var4.addEntity(var13, AddReason.SPAWN);
ItemStack var15 = var2.getHeldItem();
if (var15 != null && !var15.isEmpty()) {
Item var16 = var15.getItem();
if (ItemUtils.canDecreaseItemStackDurability(var6, var4) && !var15.isUnbreakable() && var16.getWeapon() != null) {
ItemContainer var17 = InventoryUtils.getSectionById(var6, var2.getHeldItemSectionId(), var4);
if (var17 != null) {
ItemUtils.updateItemStackDurability(var6, var15, var17, var2.getHeldItemSlot(), -var16.getDurabilityLossOnHit(), var4);
}
}
if (var15.isBroken()) {
BrokenPenalties var18 = var5.getGameplayConfig().getItemDurabilityConfig().getBrokenPenalties();
var14.applyBrokenPenalty((float)var18.getWeapon(1.0));
}
}
}
}
@Override
class="kw">protected void simulateFirstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
}
}