ModifyInventoryInteraction class

Пакет: com.hypixel.hytale.server.core.modules.interaction.interaction.config.server

Файл: com/hypixel/hytale/server/core/modules/interaction/interaction/config/server/ModifyInventoryInteraction.java

extends: SimpleInstantInteraction

Поля (23)

МодификаторыТипИмя
final BuilderCodec<ModifyInventoryInteraction> CODEC
return
return
return
boolean var10
boolean var11
boolean var12
PlayerRef var13
String var14
int var15
CombinedItemContainer var16
ItemStack var17
ItemStack var18
ItemStackSlotTransaction var19
com.hypixel.hytale.protocol.ModifyInventoryInteraction var2
Ref var4
CommandBuffer var5
Player var6
ItemStackTransaction var7
ItemStackSlotTransaction var8
ItemStack var9
var9
var9

Методы (12)

МодификаторыВозвратСигнатура
if if(this.requiredGameMode != null)
if if(this.itemToRemove != null)
if if(var17 != null && this.adjustHeldItemQuantity != 0)
if if(this.adjustHeldItemQuantity < 0)
if if(this.itemToAdd != null)
if if(this.adjustHeldItemDurability != 0.0)
if if(var18 != null)
if if(var10 && var12)
if if(var13 != null)
if if(this.itemToRemove != null)
if if(this.itemToAdd != null)
if if(this.brokenItem != null)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.modules.interaction.interaction.config.server;

class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.protocol.GameMode;
class="kw">import com.hypixel.hytale.protocol.Interaction;
class="kw">import com.hypixel.hytale.protocol.InteractionState;
class="kw">import com.hypixel.hytale.protocol.InteractionType;
class="kw">import com.hypixel.hytale.protocol.SoundCategory;
class="kw">import com.hypixel.hytale.protocol.WaitForDataFrom;
class="kw">import com.hypixel.hytale.server.core.Message;
class="kw">import com.hypixel.hytale.server.core.codec.ProtocolCodecs;
class="kw">import com.hypixel.hytale.server.core.entity.InteractionContext;
class="kw">import com.hypixel.hytale.server.core.entity.entities.Player;
class="kw">import com.hypixel.hytale.server.core.inventory.InventoryComponent;
class="kw">import com.hypixel.hytale.server.core.inventory.ItemStack;
class="kw">import com.hypixel.hytale.server.core.inventory.container.CombinedItemContainer;
class="kw">import com.hypixel.hytale.server.core.inventory.container.SimpleItemContainer;
class="kw">import com.hypixel.hytale.server.core.inventory.transaction.ItemStackSlotTransaction;
class="kw">import com.hypixel.hytale.server.core.inventory.transaction.ItemStackTransaction;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
class="kw">import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.SoundUtil;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.core.util.TempAssetIdUtil;
class="kw">import javax.annotation.Nonnull;

class="kw">public class ModifyInventoryInteraction class="kw">extends SimpleInstantInteraction {
   class="kw">public class="kw">static class="kw">final BuilderCodec<ModifyInventoryInteraction> CODEC = BuilderCodec.builder(
         ModifyInventoryInteraction.class, ModifyInventoryInteraction::new, SimpleInstantInteraction.CODEC
      )
      .documentation("Modifies an item in the inventory.")
      .appendInherited(
         new KeyedCodec<>("RequiredGameMode", ProtocolCodecs.GAMEMODE),
         (var0, var1) -> var0.requiredGameMode = var1,
         var0 -> var0.requiredGameMode,
         (var0, var1) -> var0.requiredGameMode = var1.requiredGameMode
      )
      .add()
      .appendInherited(
         new KeyedCodec<>("ItemToRemove", ItemStack.CODEC),
         (var0, var1) -> var0.itemToRemove = var1,
         var0 -> var0.itemToRemove,
         (var0, var1) -> var0.itemToRemove = var1.itemToRemove
      )
      .add()
      .appendInherited(
         new KeyedCodec<>("AdjustHeldItemQuantity", Codec.INTEGER),
         (var0, var1) -> var0.adjustHeldItemQuantity = var1,
         var0 -> var0.adjustHeldItemQuantity,
         (var0, var1) -> var0.adjustHeldItemQuantity = var1.adjustHeldItemQuantity
      )
      .add()
      .appendInherited(
         new KeyedCodec<>("ItemToAdd", ItemStack.CODEC),
         (var0, var1) -> var0.itemToAdd = var1,
         var0 -> var0.itemToAdd,
         (var0, var1) -> var0.itemToAdd = var1.itemToAdd
      )
      .add()
      .appendInherited(
         new KeyedCodec<>("AdjustHeldItemDurability", Codec.DOUBLE),
         (var0, var1) -> var0.adjustHeldItemDurability = var1,
         var0 -> var0.adjustHeldItemDurability,
         (var0, var1) -> var0.adjustHeldItemDurability = var1.adjustHeldItemDurability
      )
      .add()
      .appendInherited(
         new KeyedCodec<>("BrokenItem", Codec.STRING),
         (var0, var1) -> var0.brokenItem = var1,
         var0 -> var0.brokenItem,
         (var0, var1) -> var0.brokenItem = var1.brokenItem
      )
      .add()
      .<Boolean>appendInherited(
         new KeyedCodec<>("NotifyOnBreak", Codec.BOOLEAN),
         (var0, var1) -> var0.notifyOnBreak = var1,
         var0 -> var0.notifyOnBreak,
         (var0, var1) -> var0.notifyOnBreak = var1.notifyOnBreak
      )
      .documentation(
         "If true, shows the 'item broken' message and plays the break sound when durability reaches 0. Defaults to true for tools (no BrokenItem or same item), false for transformations (different BrokenItem)."
      )
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("NotifyOnBreakMessage", Codec.STRING),
         (var0, var1) -> var0.notifyOnBreakMessage = var1,
         var0 -> var0.notifyOnBreakMessage,
         (var0, var1) -> var0.notifyOnBreakMessage = var1.notifyOnBreakMessage
      )
      .documentation(
         "Custom translation key for the break notification message. Supports {itemName} parameter. Defaults to 'server.general.repair.itemBroken' if not specified."
      )
      .add()
      .build();
   class="kw">private GameMode requiredGameMode;
   class="kw">private ItemStack itemToRemove;
   class="kw">private int adjustHeldItemQuantity;
   class="kw">private ItemStack itemToAdd;
   class="kw">private double adjustHeldItemDurability;
   class="kw">private String brokenItem;
   class="kw">private Boolean notifyOnBreak;
   class="kw">private String notifyOnBreakMessage;

   class="kw">public ModifyInventoryInteraction() {
   }

   @Nonnull
   @Override
   class="kw">public WaitForDataFrom getWaitForDataFrom() {
      class="kw">return WaitForDataFrom.Server;
   }

   @Override
   class="kw">protected void firstRun(@Nonnull InteractionType var1, @Nonnull InteractionContext var2, @Nonnull CooldownHandler var3) {
      Ref var4 = var2.getEntity();
      CommandBuffer var5 = var2.getCommandBuffer();
      assert var5 != null;
      if (this.requiredGameMode != null) {
         Player var6 = var5.getComponent(var4, Player.getComponentType());
         if (var6 == null || var6.getGameMode() != this.requiredGameMode) {
            class="kw">return;
         }
      }

      CombinedItemContainer var16 = InventoryComponent.getCombined(var5, var4, InventoryComponent.HOTBAR_STORAGE_BACKPACK);
      if (this.itemToRemove != null) {
         ItemStackTransaction var7 = var16.removeItemStack(this.itemToRemove, true, true);
         if (!var7.succeeded()) {
            var2.getState().state = InteractionState.Failed;
            class="kw">return;
         }
      }

      ItemStack var17 = var2.getHeldItem();
      if (var17 != null && this.adjustHeldItemQuantity != 0) {
         if (this.adjustHeldItemQuantity < 0) {
            ItemStackSlotTransaction var8 = var2.getHeldItemContainer().removeItemStackFromSlot(var2.getHeldItemSlot(), var17, -this.adjustHeldItemQuantity);
            if (!var8.succeeded()) {
               var2.getState().state = InteractionState.Failed;
               class="kw">return;
            }

            var2.setHeldItem(var8.getSlotAfter());
         } else {
            SimpleItemContainer.addOrDropItemStack(var5, var4, var16, var17.withQuantity(this.adjustHeldItemQuantity));
         }
      }

      if (this.itemToAdd != null) {
         SimpleItemContainer.addOrDropItemStack(var5, var4, var16, this.itemToAdd);
      }

      if (this.adjustHeldItemDurability != 0.0) {
         ItemStack var18 = var2.getHeldItem();
         if (var18 != null) {
            ItemStack var9 = var18.withIncreasedDurability(this.adjustHeldItemDurability);
            boolean var10 = var9.isBroken() && !var18.isBroken();
            if (var9.isBroken() && this.brokenItem != null) {
               if (this.brokenItem.equals("Empty")) {
                  var9 = null;
               } else if (!this.brokenItem.equals(var18.getItemId())) {
                  var9 = new ItemStack(this.brokenItem, 1);
               }
            }

            boolean var11 = this.brokenItem != null && !this.brokenItem.equals(var18.getItemId());
            boolean var12 = this.notifyOnBreak != null ? this.notifyOnBreak : !var11;
            if (var10 && var12) {
               PlayerRef var13 = var5.getComponent(var4, PlayerRef.getComponentType());
               if (var13 != null) {
                  String var14 = this.notifyOnBreakMessage != null ? this.notifyOnBreakMessage : "server.general.repair.itemBroken";
                  var13.sendMessage(Message.translation(var14).param("itemName", var18.getDisplayName()).color("#ff5555"));
                  int var15 = TempAssetIdUtil.getSoundEventIndex("SFX_Item_Break");
                  SoundUtil.playSoundEvent2dToPlayer(var13, var15, SoundCategory.UI);
               }
            }

            ItemStackSlotTransaction var19 = var2.getHeldItemContainer().setItemStackForSlot(var2.getHeldItemSlot(), var9);
            if (!var19.succeeded()) {
               var2.getState().state = InteractionState.Failed;
            } else {
               var2.setHeldItem(var9);
            }
         }
      }
   }

   @Nonnull
   @Override
   class="kw">protected Interaction generatePacket() {
      class="kw">return new com.hypixel.hytale.protocol.ModifyInventoryInteraction();
   }

   @Override
   class="kw">protected void configurePacket(Interaction var1) {
      super.configurePacket(var1);
      com.hypixel.hytale.protocol.ModifyInventoryInteraction var2 = (com.hypixel.hytale.protocol.ModifyInventoryInteraction)var1;
      if (this.itemToRemove != null) {
         var2.itemToRemove = this.itemToRemove.toPacket();
      }

      var2.adjustHeldItemQuantity = this.adjustHeldItemQuantity;
      if (this.itemToAdd != null) {
         var2.itemToAdd = this.itemToAdd.toPacket();
      }

      if (this.brokenItem != null) {
         var2.brokenItem = this.brokenItem.toString();
      }

      var2.adjustHeldItemDurability = this.adjustHeldItemDurability;
   }

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "ModifyInventoryInteraction{requiredGameMode="
         + this.requiredGameMode
         + ", itemToRemove="
         + this.itemToRemove
         + ", adjustHeldItemQuantity="
         + this.adjustHeldItemQuantity
         + ", itemToAdd="
         + this.itemToAdd
         + ", adjustHeldItemDurability="
         + this.adjustHeldItemDurability
         + ", brokenItem="
         + this.brokenItem
         + ", notifyOnBreak="
         + this.notifyOnBreak
         + ", notifyOnBreakMessage='"
         + this.notifyOnBreakMessage
         + "'} "
         + super.toString();
   }
}