PlayCommandBase class
Пакет: com.hypixel.hytale.server.core.modules.singleplayer.commands
Файл: com/hypixel/hytale/server/core/modules/singleplayer/commands/PlayCommandBase.java
extends: CommandBase
Поля (20)
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Access |
var2 |
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Boolean |
var3 |
Методы (9)
| Модификаторы | Возврат | Сигнатура |
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if if(var2 == this.commandAccess) |
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if if(!var3 && var2 == this.commandAccess) |
abstract |
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super super(var1, var2) |
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switch switch(this.commandAccess) |
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switch switch(this.commandAccess) |
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switch switch(this.commandAccess) |
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switch switch(this.commandAccess) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.modules.singleplayer.commands;
class="kw">import com.hypixel.hytale.protocol.packets.serveraccess.Access;
class="kw">import com.hypixel.hytale.server.core.Constants;
class="kw">import com.hypixel.hytale.server.core.Message;
class="kw">import com.hypixel.hytale.server.core.Options;
class="kw">import com.hypixel.hytale.server.core.command.system.CommandContext;
class="kw">import com.hypixel.hytale.server.core.command.system.CommandSender;
class="kw">import com.hypixel.hytale.server.core.command.system.arguments.system.OptionalArg;
class="kw">import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
class="kw">import com.hypixel.hytale.server.core.command.system.basecommands.CommandBase;
class="kw">import com.hypixel.hytale.server.core.modules.singleplayer.SingleplayerModule;
class="kw">import javax.annotation.Nonnull;
class="kw">public class="kw">abstract class PlayCommandBase class="kw">extends CommandBase {
@Nonnull
class="kw">private class="kw">final SingleplayerModule singleplayerModule;
@Nonnull
class="kw">private class="kw">final Access commandAccess;
@Nonnull
class="kw">private class="kw">final OptionalArg<Boolean> enabledArg = this.withOptionalArg("enabled", "server.commands.play.enabled.desc", ArgTypes.BOOLEAN);
class="kw">protected PlayCommandBase(@Nonnull String var1, @Nonnull String var2, @Nonnull SingleplayerModule var3, @Nonnull Access var4) {
super(var1, var2);
this.singleplayerModule = var3;
this.commandAccess = var4;
}
@Override
class="kw">public boolean hasPermission(@Nonnull CommandSender var1) {
class="kw">return Constants.SINGLEPLAYER && SingleplayerModule.isOwner(var1.getUuid()) ? true : super.hasPermission(var1);
}
@Override
class="kw">protected void executeSync(@Nonnull CommandContext var1) {
if (Options.getOptionSet().valueOf(Options.AUTH_MODE) == Options.AuthMode.OFFLINE) {
var1.sendMessage(Message.translation("server.commands.play.offlineMode"));
} else if (!Constants.SINGLEPLAYER) {
class="kw">switch (this.commandAccess) {
case Private:
var1.sendMessage(Message.translation("server.commands.play.singleplayerOnlyPrivate"));
break;
case LAN:
var1.sendMessage(Message.translation("server.commands.play.singleplayerOnlyLan"));
break;
case Friend:
var1.sendMessage(Message.translation("server.commands.play.singleplayerOnlyFriend"));
break;
case Open:
var1.sendMessage(Message.translation("server.commands.play.singleplayerOnlyOpen"));
}
} else {
Access var2 = SingleplayerModule.get().getAccess();
if (!this.enabledArg.provided(var1)) {
if (var2 == this.commandAccess) {
this.singleplayerModule.requestServerAccess(Access.Private);
class="kw">switch (this.commandAccess) {
case Private:
var1.sendMessage(Message.translation("server.commands.play.accessDisabledPrivate"));
break;
case LAN:
var1.sendMessage(Message.translation("server.commands.play.accessDisabledLan"));
break;
case Friend:
var1.sendMessage(Message.translation("server.commands.play.accessDisabledFriend"));
break;
case Open:
var1.sendMessage(Message.translation("server.commands.play.accessDisabledOpen"));
}
} else {
this.singleplayerModule.requestServerAccess(this.commandAccess);
class="kw">switch (this.commandAccess) {
case Private:
var1.sendMessage(Message.translation("server.commands.play.accessEnabledPrivate"));
break;
case LAN:
var1.sendMessage(Message.translation("server.commands.play.accessEnabledLan"));
break;
case Friend:
var1.sendMessage(Message.translation("server.commands.play.accessEnabledFriend"));
break;
case Open:
var1.sendMessage(Message.translation("server.commands.play.accessEnabledOpen"));
}
}
} else {
Boolean var3 = this.enabledArg.get(var1);
if (!var3 && var2 == this.commandAccess) {
this.singleplayerModule.requestServerAccess(Access.Private);
class="kw">switch (this.commandAccess) {
case Private:
var1.sendMessage(Message.translation("server.commands.play.accessDisabledPrivate"));
break;
case LAN:
var1.sendMessage(Message.translation("server.commands.play.accessDisabledLan"));
break;
case Friend:
var1.sendMessage(Message.translation("server.commands.play.accessDisabledFriend"));
break;
case Open:
var1.sendMessage(Message.translation("server.commands.play.accessDisabledOpen"));
}
} else if (var3 && var2 != this.commandAccess) {
this.singleplayerModule.requestServerAccess(this.commandAccess);
class="kw">switch (this.commandAccess) {
case Private:
var1.sendMessage(Message.translation("server.commands.play.accessEnabledPrivate"));
break;
case LAN:
var1.sendMessage(Message.translation("server.commands.play.accessEnabledLan"));
break;
case Friend:
var1.sendMessage(Message.translation("server.commands.play.accessEnabledFriend"));
break;
case Open:
var1.sendMessage(Message.translation("server.commands.play.accessEnabledOpen"));
}
} else {
class="kw">switch (this.commandAccess) {
case Private:
var1.sendMessage(Message.translation("server.commands.play.accessAlreadyToggledPrivate").param("enabled", var3.toString()));
break;
case LAN:
var1.sendMessage(Message.translation("server.commands.play.accessAlreadyToggledLan").param("enabled", var3.toString()));
break;
case Friend:
var1.sendMessage(Message.translation("server.commands.play.accessAlreadyToggledFriend").param("enabled", var3.toString()));
break;
case Open:
var1.sendMessage(Message.translation("server.commands.play.accessAlreadyToggledOpen").param("enabled", var3.toString()));
}
}
}
}
}
}