PatchStyle class

Пакет: com.hypixel.hytale.server.core.ui

Файл: com/hypixel/hytale/server/core/ui/PatchStyle.java

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МодификаторыТипИмя
final BuilderCodec<PatchStyle> CODEC

Исходный код

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class="kw">package com.hypixel.hytale.server.core.ui;

class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;

class="kw">public class PatchStyle {
   class="kw">public class="kw">static class="kw">final BuilderCodec<PatchStyle> CODEC = BuilderCodec.<PatchStyle>builder(PatchStyle.class, PatchStyle::new)
      .addField(new KeyedCodec<>("TexturePath", ValueCodec.STRING), (var0, var1) -> var0.texturePath = var1, var0 -> var0.texturePath)
      .addField(new KeyedCodec<>("Border", ValueCodec.INTEGER), (var0, var1) -> var0.border = var1, var0 -> var0.border)
      .addField(new KeyedCodec<>("HorizonzalBorder", ValueCodec.INTEGER), (var0, var1) -> var0.horizontalBorder = var1, var0 -> var0.horizontalBorder)
      .addField(new KeyedCodec<>("VerticalBorder", ValueCodec.INTEGER), (var0, var1) -> var0.verticalBorder = var1, var0 -> var0.verticalBorder)
      .addField(new KeyedCodec<>("Color", ValueCodec.STRING), (var0, var1) -> var0.color = var1, var0 -> var0.color)
      .addField(new KeyedCodec<>("Area", new ValueCodec<>(Area.CODEC)), (var0, var1) -> var0.area = var1, var0 -> var0.area)
      .build();
   class="kw">private Value<String> texturePath;
   class="kw">private Value<Integer> border;
   class="kw">private Value<Integer> horizontalBorder;
   class="kw">private Value<Integer> verticalBorder;
   class="kw">private Value<String> color;
   class="kw">private Value<Area> area;

   class="kw">public PatchStyle() {
   }

   class="kw">public PatchStyle(Value<String> var1) {
      this.texturePath = var1;
   }

   class="kw">public PatchStyle(Value<String> var1, Value<Integer> var2) {
      this.texturePath = var1;
      this.border = var2;
   }

   @Nonnull
   class="kw">public PatchStyle setTexturePath(Value<String> var1) {
      this.texturePath = var1;
      class="kw">return this;
   }

   @Nonnull
   class="kw">public PatchStyle setBorder(Value<Integer> var1) {
      this.border = var1;
      class="kw">return this;
   }

   @Nonnull
   class="kw">public PatchStyle setHorizontalBorder(Value<Integer> var1) {
      this.horizontalBorder = var1;
      class="kw">return this;
   }

   @Nonnull
   class="kw">public PatchStyle setVerticalBorder(Value<Integer> var1) {
      this.verticalBorder = var1;
      class="kw">return this;
   }

   @Nonnull
   class="kw">public PatchStyle setColor(Value<String> var1) {
      this.color = var1;
      class="kw">return this;
   }

   @Nonnull
   class="kw">public PatchStyle setArea(Value<Area> var1) {
      this.area = var1;
      class="kw">return this;
   }
}