WorldPauseCommand class

Пакет: com.hypixel.hytale.server.core.universe.world.commands.worldconfig

Файл: com/hypixel/hytale/server/core/universe/world/commands/worldconfig/WorldPauseCommand.java

extends: AbstractWorldCommand

Методы (1)

МодификаторыВозвратСигнатура
abstract super super("pause", "server.commands.pause.desc")

Исходный код

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class="kw">package com.hypixel.hytale.server.core.universe.world.commands.worldconfig;

class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.server.core.Constants;
class="kw">import com.hypixel.hytale.server.core.Message;
class="kw">import com.hypixel.hytale.server.core.command.system.CommandContext;
class="kw">import com.hypixel.hytale.server.core.command.system.basecommands.AbstractWorldCommand;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;

class="kw">public class WorldPauseCommand class="kw">extends AbstractWorldCommand {
   @Nonnull
   class="kw">private class="kw">static class="kw">final Message MESSAGE_COMMANDS_PAUSE_TOO_MANY_PLAYERS = Message.translation("server.commands.pause.tooManyPlayers");

   class="kw">public WorldPauseCommand() {
      super("pause", "server.commands.pause.desc");
   }

   @Override
   class="kw">protected void execute(@Nonnull CommandContext var1, @Nonnull World var2, @Nonnull Store<EntityStore> var3) {
      if (var2.getPlayerCount() == 1 && Constants.SINGLEPLAYER) {
         var2.setPaused(!var2.isPaused());
         var1.sendMessage(
            Message.translation("server.commands.pause.updated")
               .param("state", Message.translation(var2.isPaused() ? "server.commands.pause.paused" : "server.commands.pause.unpaused"))
         );
      } else {
         var1.sendMessage(MESSAGE_COMMANDS_PAUSE_TOO_MANY_PLAYERS);
      }
   }
}