FlockDeathSystems class

Пакет: com.hypixel.hytale.server.flock

Файл: com/hypixel/hytale/server/flock/FlockDeathSystems.java

Поля (7)

МодификаторыТипИмя
private final Query<EntityStore> query
Damage var10
Flock var11
NPCEntity var5
Role var6
Ref var7
var7

Методы (9)

МодификаторыВозвратСигнатура
public EntityDeathpublic EntityDeath()
public PlayerDeathpublic PlayerDeath()
public Query<EntityStore> getQuerypublic Query<EntityStore> getQuery()
public Query<EntityStore> getQuerypublic Query<EntityStore> getQuery()
if if(var5 != null)
if if(var7 != null)
if if(var11 != null)
public void onComponentAddedpublic void onComponentAdded(@Nonnull Ref<EntityStore> var1, @Nonnull DeathComponent var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4)
public void onComponentAddedpublic void onComponentAdded(@Nonnull Ref<EntityStore> var1, @Nonnull DeathComponent var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4)

Исходный код

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class="kw">package com.hypixel.hytale.server.flock;

class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.component.query.Query;
class="kw">import com.hypixel.hytale.server.core.entity.entities.Player;
class="kw">import com.hypixel.hytale.server.core.modules.entity.AllLegacyLivingEntityTypesQuery;
class="kw">import com.hypixel.hytale.server.core.modules.entity.damage.Damage;
class="kw">import com.hypixel.hytale.server.core.modules.entity.damage.DeathComponent;
class="kw">import com.hypixel.hytale.server.core.modules.entity.damage.DeathSystems;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.entities.NPCEntity;
class="kw">import com.hypixel.hytale.server.npc.role.Role;
class="kw">import javax.annotation.Nonnull;

class="kw">public class FlockDeathSystems {
   class="kw">public FlockDeathSystems() {
   }

   class="kw">public class="kw">static class EntityDeath class="kw">extends DeathSystems.OnDeathSystem {
      @Nonnull
      class="kw">private class="kw">final Query<EntityStore> query = Query.and(AllLegacyLivingEntityTypesQuery.INSTANCE, Query.not(Player.getComponentType()));

      class="kw">public EntityDeath() {
      }

      @Nonnull
      @Override
      class="kw">public Query<EntityStore> getQuery() {
         class="kw">return this.query;
      }

      class="kw">public void onComponentAdded(
         @Nonnull Ref<EntityStore> var1, @Nonnull DeathComponent var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4
      ) {
         NPCEntity var5 = var4.getComponent(var1, NPCEntity.getComponentType());
         if (var5 != null) {
            Role var6 = var5.getRole();
            if (var6 != null && !var6.isCorpseStaysInFlock()) {
               var4.tryRemoveComponent(var1, FlockMembership.getComponentType());
            }
         }

         Damage var10 = var2.getDeathInfo();
         Ref var7 = null;
         if (var10 != null && var10.getSource() class="kw">instanceof Damage.EntitySource var8) {
            var7 = var8.getRef();
         }

         if (var7 != null) {
            Flock var11 = FlockPlugin.getFlock(var4, var7);
            if (var11 != null) {
               var11.onTargetKilled(var4, var1);
            }
         }
      }
   }

   class="kw">public class="kw">static class PlayerDeath class="kw">extends DeathSystems.OnDeathSystem {
      class="kw">public PlayerDeath() {
      }

      @Nonnull
      @Override
      class="kw">public Query<EntityStore> getQuery() {
         class="kw">return Player.getComponentType();
      }

      class="kw">public void onComponentAdded(
         @Nonnull Ref<EntityStore> var1, @Nonnull DeathComponent var2, @Nonnull Store<EntityStore> var3, @Nonnull CommandBuffer<EntityStore> var4
      ) {
         var4.tryRemoveComponent(var1, FlockMembership.getComponentType());
      }
   }
}