BuilderSensorFlockCombatDamage class
Пакет: com.hypixel.hytale.server.flock.corecomponents.builders
Файл: com/hypixel/hytale/server/flock/corecomponents/builders/BuilderSensorFlockCombatDamage.java
extends: BuilderSensorBase
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
protected |
boolean |
leaderOnly |
Методы (2)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
SensorFlockCombatDamagereturn new SensorFlockCombatDamage(this) |
public |
boolean |
isLeaderOnlyboolean isLeaderOnly() |
Исходный код
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class="kw">package com.hypixel.hytale.server.flock.corecomponents.builders;
class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.flock.corecomponents.SensorFlockCombatDamage;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Builder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Feature;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.InstructionType;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;
class="kw">import com.hypixel.hytale.server.npc.instructions.Sensor;
class="kw">import javax.annotation.Nonnull;
class="kw">public class BuilderSensorFlockCombatDamage class="kw">extends BuilderSensorBase {
class="kw">protected boolean leaderOnly;
class="kw">public BuilderSensorFlockCombatDamage() {
}
@Nonnull
class="kw">public SensorFlockCombatDamage build(BuilderSupport var1) {
class="kw">return new SensorFlockCombatDamage(this);
}
@Nonnull
@Override
class="kw">public String getShortDescription() {
class="kw">return "Test if flock with NPC received combat damage";
}
@Nonnull
@Override
class="kw">public String getLongDescription() {
class="kw">return "Return true if flock with NPC received combat damage. Target position is entity which did most damage.";
}
@Nonnull
@Override
class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
class="kw">return BuilderDescriptorState.Stable;
}
@Nonnull
@Override
class="kw">public Builder<Sensor> readConfig(@Nonnull JsonElement var1) {
this.getBoolean(var1, "LeaderOnly", var1x -> this.leaderOnly = var1x, true, BuilderDescriptorState.Stable, "Only test for damage to flock leader", null);
this.provideFeature(Feature.LiveEntity);
this.requireInstructionType(InstructionType.NPCOnlyInstructions);
class="kw">return this;
}
class="kw">public boolean isLeaderOnly() {
class="kw">return this.leaderOnly;
}
}