BuilderSensorInflictedDamage class
Пакет: com.hypixel.hytale.server.flock.corecomponents.builders
Файл: com/hypixel/hytale/server/flock/corecomponents/builders/BuilderSensorInflictedDamage.java
extends: BuilderSensorBase
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
protected |
SensorInflictedDamage.Target |
target |
Методы (3)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
SensorInflictedDamagereturn new SensorInflictedDamage(this) |
public |
SensorInflictedDamage.Target |
getTargetSensorInflictedDamage.Target getTarget() |
public |
boolean |
isFriendlyFireboolean isFriendlyFire() |
Исходный код
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class="kw">package com.hypixel.hytale.server.flock.corecomponents.builders;
class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.flock.corecomponents.SensorInflictedDamage;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Builder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Feature;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.InstructionType;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;
class="kw">import com.hypixel.hytale.server.npc.instructions.Sensor;
class="kw">import javax.annotation.Nonnull;
class="kw">public class BuilderSensorInflictedDamage class="kw">extends BuilderSensorBase {
class="kw">protected SensorInflictedDamage.Target target;
class="kw">protected boolean friendlyFire;
class="kw">public BuilderSensorInflictedDamage() {
}
@Nonnull
class="kw">public SensorInflictedDamage build(BuilderSupport var1) {
class="kw">return new SensorInflictedDamage(this);
}
@Nonnull
@Override
class="kw">public String getShortDescription() {
class="kw">return "Test if an individual or the flock it belongs to inflicted combat damage";
}
@Nonnull
@Override
class="kw">public String getLongDescription() {
class="kw">return "Return true if an individual or the flock it belongs to inflicted combat damage. Target position is entity which received most damage.";
}
@Nonnull
@Override
class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
class="kw">return BuilderDescriptorState.Stable;
}
@Nonnull
@Override
class="kw">public Builder<Sensor> readConfig(@Nonnull JsonElement var1) {
this.getEnum(
var1,
"Target",
var1x -> this.target = var1x,
SensorInflictedDamage.Target.class,
SensorInflictedDamage.Target.Self,
BuilderDescriptorState.Stable,
"Who to check has inflicted damage",
null
);
this.getBoolean(var1, "FriendlyFire", var1x -> this.friendlyFire = var1x, false, BuilderDescriptorState.Stable, "Consider friendly fire too", null);
this.provideFeature(Feature.LiveEntity);
this.requireInstructionType(InstructionType.NPCOnlyInstructions);
class="kw">return this;
}
class="kw">public boolean isFriendlyFire() {
class="kw">return this.friendlyFire;
}
class="kw">public SensorInflictedDamage.Target getTarget() {
class="kw">return this.target;
}
}