SoundEventExistsValidator class

Пакет: com.hypixel.hytale.server.npc.asset.builder.validators.asset

Файл: com/hypixel/hytale/server/npc/asset/builder/validators/asset/SoundEventExistsValidator.java

extends: AssetValidator

Поля (1)

МодификаторыТипИмя
final SoundEventExistsValidator DEFAULT_INSTANCE

Методы (2)

МодификаторыВозвратСигнатура
static SoundEventExistsValidator requiredSoundEventExistsValidator required()
abstract super super(var1)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.npc.asset.builder.validators.asset;

class="kw">import com.hypixel.hytale.server.core.asset.type.soundevent.config.SoundEvent;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.AssetValidator;
class="kw">import java.util.EnumSet;
class="kw">import javax.annotation.Nonnull;

class="kw">public class SoundEventExistsValidator class="kw">extends AssetValidator {
   class="kw">private class="kw">static class="kw">final SoundEventExistsValidator DEFAULT_INSTANCE = new SoundEventExistsValidator();

   class="kw">private SoundEventExistsValidator() {
   }

   class="kw">private SoundEventExistsValidator(EnumSet<AssetValidator.Config> var1) {
      super(var1);
   }

   @Nonnull
   @Override
   class="kw">public String getDomain() {
      class="kw">return "SoundEvent";
   }

   @Override
   class="kw">public boolean test(String var1) {
      class="kw">return SoundEvent.getAssetMap().getAsset(var1) != null;
   }

   @Nonnull
   @Override
   class="kw">public String errorMessage(String var1, String var2) {
      class="kw">return "The sound event with the name \"" + var1 + "\" does not exist for attribute \"" + var2 + "\"";
   }

   @Nonnull
   @Override
   class="kw">public String getAssetName() {
      class="kw">return SoundEvent.class.getSimpleName();
   }

   class="kw">public class="kw">static SoundEventExistsValidator required() {
      class="kw">return DEFAULT_INSTANCE;
   }

   @Nonnull
   class="kw">public class="kw">static SoundEventExistsValidator withConfig(EnumSet<AssetValidator.Config> var0) {
      class="kw">return new SoundEventExistsValidator(var0);
   }
}