InterpretedCombatData class

Пакет: com.hypixel.hytale.server.npc.blackboard.view.combat

Файл: com/hypixel/hytale/server/npc/blackboard/view/combat/InterpretedCombatData.java

Поля (2)

МодификаторыТипИмя
private String attack
InterpretedCombatData var1

Методы (12)

МодификаторыВозвратСигнатура
public String getAttackString getAttack()
public float getCurrentElapsedTimefloat getCurrentElapsedTime()
public boolean isChargingboolean isCharging()
public boolean isPerformingBlockboolean isPerformingBlock()
public boolean isPerformingMeleeAttackboolean isPerformingMeleeAttack()
public boolean isPerformingRangedAttackboolean isPerformingRangedAttack()
public void setAttackvoid setAttack(String var1)
public void setChargingvoid setCharging(boolean var1)
public void setCurrentElapsedTimevoid setCurrentElapsedTime(float var1)
public void setPerformingBlockvoid setPerformingBlock(boolean var1)
public void setPerformingMeleeAttackvoid setPerformingMeleeAttack(boolean var1)
public void setPerformingRangedAttackvoid setPerformingRangedAttack(boolean var1)

Исходный код

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class="kw">package com.hypixel.hytale.server.npc.blackboard.view.combat;

class="kw">import javax.annotation.Nonnull;

class="kw">public class InterpretedCombatData {
   class="kw">private String attack;
   class="kw">private boolean charging;
   class="kw">private float currentElapsedTime;
   class="kw">private boolean performingMeleeAttack;
   class="kw">private boolean performingRangedAttack;
   class="kw">private boolean performingBlock;

   class="kw">public InterpretedCombatData() {
   }

   class="kw">public String getAttack() {
      class="kw">return this.attack;
   }

   class="kw">public void setAttack(String var1) {
      this.attack = var1;
   }

   class="kw">public boolean isCharging() {
      class="kw">return this.charging;
   }

   class="kw">public void setCharging(boolean var1) {
      this.charging = var1;
   }

   class="kw">public float getCurrentElapsedTime() {
      class="kw">return this.currentElapsedTime;
   }

   class="kw">public void setCurrentElapsedTime(float var1) {
      this.currentElapsedTime = var1;
   }

   class="kw">public boolean isPerformingMeleeAttack() {
      class="kw">return this.performingMeleeAttack;
   }

   class="kw">public void setPerformingMeleeAttack(boolean var1) {
      this.performingMeleeAttack = var1;
   }

   class="kw">public boolean isPerformingRangedAttack() {
      class="kw">return this.performingRangedAttack;
   }

   class="kw">public void setPerformingRangedAttack(boolean var1) {
      this.performingRangedAttack = var1;
   }

   class="kw">public boolean isPerformingBlock() {
      class="kw">return this.performingBlock;
   }

   class="kw">public void setPerformingBlock(boolean var1) {
      this.performingBlock = var1;
   }

   @Nonnull
   class="kw">public InterpretedCombatData clone() {
      InterpretedCombatData var1 = new InterpretedCombatData();
      var1.attack = this.attack;
      var1.charging = this.charging;
      var1.currentElapsedTime = this.currentElapsedTime;
      var1.performingMeleeAttack = this.performingMeleeAttack;
      var1.performingRangedAttack = this.performingRangedAttack;
      var1.performingBlock = this.performingBlock;
      class="kw">return var1;
   }
}