ISensorEntityCollector interface
Пакет: com.hypixel.hytale.server.npc.corecomponents
Файл: com/hypixel/hytale/server/npc/corecomponents/ISensorEntityCollector.java
extends: RoleStateChange
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
|
ISensorEntityCollector |
DEFAULT |
Методы (10)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
public void |
cleanuppublic void cleanup() |
abstract |
void |
cleanupvoid cleanup() |
|
public void |
collectMatchingpublic void collectMatching(@Nonnull Ref<EntityStore> var1, @Nonnull Ref<EntityStore> var2, @Nonnull ComponentAccessor<EntityStore> var3) |
abstract |
void |
collectMatchingvoid collectMatching(@Nonnull Ref<EntityStore> var1, @Nonnull Ref<EntityStore> var2, @Nonnull ComponentAccessor<EntityStore> var3) |
|
public void |
collectNonMatchingpublic void collectNonMatching(@Nonnull Ref<EntityStore> var1, @Nonnull ComponentAccessor<EntityStore> var2) |
abstract |
void |
collectNonMatchingvoid collectNonMatching(@Nonnull Ref<EntityStore> var1, @Nonnull ComponentAccessor<EntityStore> var2) |
|
public void |
initpublic void init(@Nonnull Ref<EntityStore> var1, @Nonnull ExecutionSupport var2, @Nonnull ComponentAccessor<EntityStore> var3) |
abstract |
void |
initvoid init(@Nonnull Ref<EntityStore> var1, @Nonnull ExecutionSupport var2, @Nonnull ComponentAccessor<EntityStore> var3) |
|
public boolean |
terminateOnFirstMatchpublic boolean terminateOnFirstMatch() |
abstract |
boolean |
terminateOnFirstMatchboolean terminateOnFirstMatch() |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.corecomponents;
class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.instructions.ExecutionSupport;
class="kw">import com.hypixel.hytale.server.npc.instructions.RoleStateChange;
class="kw">import javax.annotation.Nonnull;
class="kw">public class="kw">interface ISensorEntityCollector class="kw">extends RoleStateChange {
ISensorEntityCollector DEFAULT = new ISensorEntityCollector() {
@Override
class="kw">public void init(@Nonnull Ref<EntityStore> var1, @Nonnull ExecutionSupport var2, @Nonnull ComponentAccessor<EntityStore> var3) {
}
@Override
class="kw">public void collectMatching(@Nonnull Ref<EntityStore> var1, @Nonnull Ref<EntityStore> var2, @Nonnull ComponentAccessor<EntityStore> var3) {
}
@Override
class="kw">public void collectNonMatching(@Nonnull Ref<EntityStore> var1, @Nonnull ComponentAccessor<EntityStore> var2) {
}
@Override
class="kw">public boolean terminateOnFirstMatch() {
class="kw">return true;
}
@Override
class="kw">public void cleanup() {
}
};
void init(@Nonnull Ref<EntityStore> var1, @Nonnull ExecutionSupport var2, @Nonnull ComponentAccessor<EntityStore> var3);
void collectMatching(@Nonnull Ref<EntityStore> var1, @Nonnull Ref<EntityStore> var2, @Nonnull ComponentAccessor<EntityStore> var3);
void collectNonMatching(@Nonnull Ref<EntityStore> var1, @Nonnull ComponentAccessor<EntityStore> var2);
boolean terminateOnFirstMatch();
void cleanup();
}