ISensorEntityPrioritiser interface
Пакет: com.hypixel.hytale.server.npc.corecomponents
Файл: com/hypixel/hytale/server/npc/corecomponents/ISensorEntityPrioritiser.java
extends: RoleStateChange
Методы (5)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
void |
buildProvidedFiltersvoid buildProvidedFilters(List<IEntityFilter> var1) |
abstract |
IEntityByPriorityFilter |
getNPCPrioritiserIEntityByPriorityFilter getNPCPrioritiser() |
abstract |
IEntityByPriorityFilter |
getPlayerPrioritiserIEntityByPriorityFilter getPlayerPrioritiser() |
abstract |
Ref<EntityStore> |
pickTargetRef<EntityStore> pickTarget(Ref<EntityStore> var1, ExecutionSupport var2, Vector3d var3, Ref<EntityStore> var4, Ref<EntityStore> var5, boolean var6, Store<EntityStore> var7) |
abstract |
boolean |
providesFiltersboolean providesFilters() |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.corecomponents;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.instructions.ExecutionSupport;
class="kw">import com.hypixel.hytale.server.npc.instructions.RoleStateChange;
class="kw">import com.hypixel.hytale.server.npc.util.IEntityByPriorityFilter;
class="kw">import java.util.List;
class="kw">import org.joml.Vector3d;
class="kw">public class="kw">interface ISensorEntityPrioritiser class="kw">extends RoleStateChange {
IEntityByPriorityFilter getNPCPrioritiser();
IEntityByPriorityFilter getPlayerPrioritiser();
Ref<EntityStore> pickTarget(
Ref<EntityStore> var1, ExecutionSupport var2, Vector3d var3, Ref<EntityStore> var4, Ref<EntityStore> var5, boolean var6, Store<EntityStore> var7
);
boolean providesFilters();
void buildProvidedFilters(List<IEntityFilter> var1);
}