ISensorEntityPrioritiser interface

Пакет: com.hypixel.hytale.server.npc.corecomponents

Файл: com/hypixel/hytale/server/npc/corecomponents/ISensorEntityPrioritiser.java

extends: RoleStateChange

Методы (5)

МодификаторыВозвратСигнатура
abstract void buildProvidedFiltersvoid buildProvidedFilters(List<IEntityFilter> var1)
abstract IEntityByPriorityFilter getNPCPrioritiserIEntityByPriorityFilter getNPCPrioritiser()
abstract IEntityByPriorityFilter getPlayerPrioritiserIEntityByPriorityFilter getPlayerPrioritiser()
abstract Ref<EntityStore> pickTargetRef<EntityStore> pickTarget(Ref<EntityStore> var1, ExecutionSupport var2, Vector3d var3, Ref<EntityStore> var4, Ref<EntityStore> var5, boolean var6, Store<EntityStore> var7)
abstract boolean providesFiltersboolean providesFilters()

Исходный код

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class="kw">package com.hypixel.hytale.server.npc.corecomponents;

class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.instructions.ExecutionSupport;
class="kw">import com.hypixel.hytale.server.npc.instructions.RoleStateChange;
class="kw">import com.hypixel.hytale.server.npc.util.IEntityByPriorityFilter;
class="kw">import java.util.List;
class="kw">import org.joml.Vector3d;

class="kw">public class="kw">interface ISensorEntityPrioritiser class="kw">extends RoleStateChange {
   IEntityByPriorityFilter getNPCPrioritiser();

   IEntityByPriorityFilter getPlayerPrioritiser();

   Ref<EntityStore> pickTarget(
      Ref<EntityStore> var1, ExecutionSupport var2, Vector3d var3, Ref<EntityStore> var4, Ref<EntityStore> var5, boolean var6, Store<EntityStore> var7
   );

   boolean providesFilters();

   void buildProvidedFilters(List<IEntityFilter> var1);
}