BuilderActionSpawnParticles class

Пакет: com.hypixel.hytale.server.npc.corecomponents.audiovisual.builders

Файл: com/hypixel/hytale/server/npc/corecomponents/audiovisual/builders/BuilderActionSpawnParticles.java

extends: BuilderDeferrableAction

Поля (1)

МодификаторыТипИмя
final AssetHolder particleSystem

Методы (8)

МодификаторыВозвратСигнатура
abstract return new ActionSpawnParticlesreturn new ActionSpawnParticles(this, var1)
public Vector3d getOffsetVector3d getOffset(BuilderSupport var1)
public String getParticleSystemString getParticleSystem(@Nonnull BuilderSupport var1)
public PositionSource getPositionSourcePositionSource getPositionSource()
public double getRangedouble getRange(BuilderSupport var1)
public float getScalefloat getScale(BuilderSupport var1)
public String getTargetNodeNameString getTargetNodeName(BuilderSupport var1)
public boolean isDetachedFromModelboolean isDetachedFromModel(BuilderSupport var1)

Исходный код

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class="kw">package com.hypixel.hytale.server.npc.corecomponents.audiovisual.builders;

class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.AssetHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.BooleanHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.DoubleHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.FloatHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.NumberArrayHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.StringHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleSingleValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.asset.ParticleSystemExistsValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.PositionSource;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.audiovisual.ActionSpawnParticles;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderDeferrableAction;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;

class="kw">public class BuilderActionSpawnParticles class="kw">extends BuilderDeferrableAction {
   class="kw">protected class="kw">final AssetHolder particleSystem = new AssetHolder();
   class="kw">protected class="kw">final DoubleHolder range = new DoubleHolder();
   class="kw">protected class="kw">final FloatHolder scale = new FloatHolder();
   class="kw">protected class="kw">final NumberArrayHolder offset = new NumberArrayHolder();
   class="kw">protected class="kw">final StringHolder targetNodeName = new StringHolder();
   class="kw">protected class="kw">final BooleanHolder isDetachedFromModel = new BooleanHolder();
   class="kw">protected PositionSource positionSource;

   class="kw">public BuilderActionSpawnParticles() {
   }

   @Nonnull
   class="kw">public ActionSpawnParticles build(@Nonnull BuilderSupport var1) {
      class="kw">return new ActionSpawnParticles(this, var1);
   }

   @Nonnull
   @Override
   class="kw">public String getShortDescription() {
      class="kw">return "Spawn particle system visible within a given range with an offset relative to npc heading";
   }

   @Nonnull
   @Override
   class="kw">public String getLongDescription() {
      class="kw">return this.getShortDescription();
   }

   @Nonnull
   @Override
   class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
      class="kw">return BuilderDescriptorState.WorkInProgress;
   }

   @Nonnull
   class="kw">public BuilderActionSpawnParticles readConfig(@Nonnull JsonElement var1) {
      this.requireAsset(
         var1, "ParticleSystem", this.particleSystem, ParticleSystemExistsValidator.required(), BuilderDescriptorState.Stable, "Particle system to spawn", null
      );
      this.getDouble(var1, "Range", this.range, 75.0, DoubleSingleValidator.greater0(), BuilderDescriptorState.Stable, "Maximum visibility range", null);
      this.getFloat(var1, "Scale", this.scale, 1.0, DoubleSingleValidator.greater0(), BuilderDescriptorState.Stable, "Particle scale multiplier", null);
      this.getVector3d(var1, "Offset", this.offset, null, null, BuilderDescriptorState.Stable, "Offset relative to footpoint in view direction of NPC", null);
      this.getString(var1, "TargetNodeName", this.targetNodeName, null, null, BuilderDescriptorState.Stable, "Target node name to position particles at", null);
      this.getBoolean(
         var1, "IsDetachedFromModel", this.isDetachedFromModel, false, BuilderDescriptorState.Stable, "Whether to attach particles to the model", null
      );
      this.positionSource = this.readPositionSource(
         var1, "Self: attach particles to this NPC's model (uses TargetNodeName/IsDetachedFromModel). Sensor: spawn a world particle at the sensor position."
      );
      class="kw">return this;
   }

   class="kw">public String getParticleSystem(@Nonnull BuilderSupport var1) {
      class="kw">return this.particleSystem.get(var1.getExecutionContext());
   }

   class="kw">public double getRange(BuilderSupport var1) {
      class="kw">return this.range.get(var1.getExecutionContext());
   }

   class="kw">public float getScale(BuilderSupport var1) {
      class="kw">return this.scale.get(var1.getExecutionContext());
   }

   class="kw">public Vector3d getOffset(BuilderSupport var1) {
      class="kw">return createVector3d(this.offset.get(var1.getExecutionContext()), Vector3d::new);
   }

   class="kw">public String getTargetNodeName(BuilderSupport var1) {
      class="kw">return this.targetNodeName.get(var1.getExecutionContext());
   }

   class="kw">public boolean isDetachedFromModel(BuilderSupport var1) {
      class="kw">return this.isDetachedFromModel.get(var1.getExecutionContext());
   }

   class="kw">public PositionSource getPositionSource() {
      class="kw">return this.positionSource;
   }
}