BuilderActionSpawnParticles class
Пакет: com.hypixel.hytale.server.npc.corecomponents.audiovisual.builders
Файл: com/hypixel/hytale/server/npc/corecomponents/audiovisual/builders/BuilderActionSpawnParticles.java
extends: BuilderDeferrableAction
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
AssetHolder |
particleSystem |
Методы (8)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
ActionSpawnParticlesreturn new ActionSpawnParticles(this, var1) |
public |
Vector3d |
getOffsetVector3d getOffset(BuilderSupport var1) |
public |
String |
getParticleSystemString getParticleSystem(@Nonnull BuilderSupport var1) |
public |
PositionSource |
getPositionSourcePositionSource getPositionSource() |
public |
double |
getRangedouble getRange(BuilderSupport var1) |
public |
float |
getScalefloat getScale(BuilderSupport var1) |
public |
String |
getTargetNodeNameString getTargetNodeName(BuilderSupport var1) |
public |
boolean |
isDetachedFromModelboolean isDetachedFromModel(BuilderSupport var1) |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.corecomponents.audiovisual.builders;
class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.AssetHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.BooleanHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.DoubleHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.FloatHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.NumberArrayHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.StringHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleSingleValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.asset.ParticleSystemExistsValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.PositionSource;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.audiovisual.ActionSpawnParticles;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderDeferrableAction;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;
class="kw">public class BuilderActionSpawnParticles class="kw">extends BuilderDeferrableAction {
class="kw">protected class="kw">final AssetHolder particleSystem = new AssetHolder();
class="kw">protected class="kw">final DoubleHolder range = new DoubleHolder();
class="kw">protected class="kw">final FloatHolder scale = new FloatHolder();
class="kw">protected class="kw">final NumberArrayHolder offset = new NumberArrayHolder();
class="kw">protected class="kw">final StringHolder targetNodeName = new StringHolder();
class="kw">protected class="kw">final BooleanHolder isDetachedFromModel = new BooleanHolder();
class="kw">protected PositionSource positionSource;
class="kw">public BuilderActionSpawnParticles() {
}
@Nonnull
class="kw">public ActionSpawnParticles build(@Nonnull BuilderSupport var1) {
class="kw">return new ActionSpawnParticles(this, var1);
}
@Nonnull
@Override
class="kw">public String getShortDescription() {
class="kw">return "Spawn particle system visible within a given range with an offset relative to npc heading";
}
@Nonnull
@Override
class="kw">public String getLongDescription() {
class="kw">return this.getShortDescription();
}
@Nonnull
@Override
class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
class="kw">return BuilderDescriptorState.WorkInProgress;
}
@Nonnull
class="kw">public BuilderActionSpawnParticles readConfig(@Nonnull JsonElement var1) {
this.requireAsset(
var1, "ParticleSystem", this.particleSystem, ParticleSystemExistsValidator.required(), BuilderDescriptorState.Stable, "Particle system to spawn", null
);
this.getDouble(var1, "Range", this.range, 75.0, DoubleSingleValidator.greater0(), BuilderDescriptorState.Stable, "Maximum visibility range", null);
this.getFloat(var1, "Scale", this.scale, 1.0, DoubleSingleValidator.greater0(), BuilderDescriptorState.Stable, "Particle scale multiplier", null);
this.getVector3d(var1, "Offset", this.offset, null, null, BuilderDescriptorState.Stable, "Offset relative to footpoint in view direction of NPC", null);
this.getString(var1, "TargetNodeName", this.targetNodeName, null, null, BuilderDescriptorState.Stable, "Target node name to position particles at", null);
this.getBoolean(
var1, "IsDetachedFromModel", this.isDetachedFromModel, false, BuilderDescriptorState.Stable, "Whether to attach particles to the model", null
);
this.positionSource = this.readPositionSource(
var1, "Self: attach particles to this NPC's model (uses TargetNodeName/IsDetachedFromModel). Sensor: spawn a world particle at the sensor position."
);
class="kw">return this;
}
class="kw">public String getParticleSystem(@Nonnull BuilderSupport var1) {
class="kw">return this.particleSystem.get(var1.getExecutionContext());
}
class="kw">public double getRange(BuilderSupport var1) {
class="kw">return this.range.get(var1.getExecutionContext());
}
class="kw">public float getScale(BuilderSupport var1) {
class="kw">return this.scale.get(var1.getExecutionContext());
}
class="kw">public Vector3d getOffset(BuilderSupport var1) {
class="kw">return createVector3d(this.offset.get(var1.getExecutionContext()), Vector3d::new);
}
class="kw">public String getTargetNodeName(BuilderSupport var1) {
class="kw">return this.targetNodeName.get(var1.getExecutionContext());
}
class="kw">public boolean isDetachedFromModel(BuilderSupport var1) {
class="kw">return this.isDetachedFromModel.get(var1.getExecutionContext());
}
class="kw">public PositionSource getPositionSource() {
class="kw">return this.positionSource;
}
}