BodyMotionAimCharge class

Пакет: com.hypixel.hytale.server.npc.corecomponents.combat

Файл: com/hypixel/hytale/server/npc/corecomponents/combat/BodyMotionAimCharge.java

extends: BodyMotionBase

Поля (12)

МодификаторыТипИмя
final ComponentType<EntityStore, TransformComponent> TRANSFORM_COMPONENT_TYPE
double var11
double var13
double var15
float var17
float var18
TransformComponent var19
Rotation3f var20
double var21
Ref var23
Vector3d var8
double var9

Методы (3)

МодификаторыВозвратСигнатура
if if(var3 != null)
if if(var21 < var9 - 1.0E-6)
abstract super super(var1)

Исходный код

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class="kw">package com.hypixel.hytale.server.npc.corecomponents.combat;

class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.ComponentType;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.math.vector.Rotation3f;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
class="kw">import com.hypixel.hytale.server.core.modules.physics.util.PhysicsMath;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.BodyMotionBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.combat.builders.BuilderBodyMotionAimCharge;
class="kw">import com.hypixel.hytale.server.npc.instructions.ExecutionSupport;
class="kw">import com.hypixel.hytale.server.npc.movement.Steering;
class="kw">import com.hypixel.hytale.server.npc.movement.controllers.ProbeMoveData;
class="kw">import com.hypixel.hytale.server.npc.sensorinfo.InfoProvider;
class="kw">import com.hypixel.hytale.server.npc.util.AimingData;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">import org.joml.Vector3d;

class="kw">public class BodyMotionAimCharge class="kw">extends BodyMotionBase {
   class="kw">protected class="kw">static class="kw">final ComponentType<EntityStore, TransformComponent> TRANSFORM_COMPONENT_TYPE = TransformComponent.getComponentType();
   class="kw">protected class="kw">final double relativeTurnSpeed;
   class="kw">protected class="kw">final AimingData aimingData = new AimingData();
   class="kw">protected class="kw">final Vector3d direction = new Vector3d();
   class="kw">protected class="kw">final ProbeMoveData probeMoveData = new ProbeMoveData();

   class="kw">public BodyMotionAimCharge(@Nonnull BuilderBodyMotionAimCharge var1, @Nonnull BuilderSupport var2) {
      super(var1);
      this.relativeTurnSpeed = var1.getRelativeTurnSpeed(var2);
   }

   @Override
   class="kw">public void preComputeSteering(@Nonnull Ref<EntityStore> var1, @Nonnull ExecutionSupport var2, @Nullable InfoProvider var3, @Nonnull Store<EntityStore> var4) {
      if (var3 != null) {
         var3.passExtraInfo(this.aimingData);
      }
   }

   @Override
   class="kw">public boolean computeSteering(
      @Nonnull Ref<EntityStore> var1,
      @Nonnull ExecutionSupport var2,
      @Nullable InfoProvider var3,
      double var4,
      @Nonnull Steering var6,
      @Nonnull ComponentAccessor<EntityStore> var7
   ) {
      if (var3 != null && var3.getPositionProvider().providePosition(this.direction)) {
         if (this.aimingData.isHaveAttacked()) {
            if (var2.getCombatSupport().isExecutingAttack()) {
               var6.clear();
               class="kw">return true;
            }

            this.aimingData.setHaveAttacked(false);
         }

         Vector3d var8 = var7.getComponent(var1, TRANSFORM_COMPONENT_TYPE).getPosition();
         double var9 = var2.getMotionContextSupport().getActiveMotionController().waypointDistance(var8, this.direction);
         if (var9 > this.aimingData.getChargeDistance()) {
            this.aimingData.clearSolution();
            class="kw">return true;
         } else {
            this.direction.sub(var8);
            this.direction.normalize(this.aimingData.getChargeDistance());
            double var11 = this.direction.x();
            double var13 = this.direction.y();
            double var15 = this.direction.z();
            float var17 = PhysicsMath.normalizeTurnAngle(PhysicsMath.headingFromDirection(var11, var15));
            float var18 = PhysicsMath.pitchFromDirection(var11, var13, var15);
            var6.setYaw(var17);
            var6.setPitch(var18);
            var6.setRelativeTurnSpeed(this.relativeTurnSpeed);
            TransformComponent var19 = var7.getComponent(var1, TRANSFORM_COMPONENT_TYPE);
            Rotation3f var20 = var19.getRotation();
            this.aimingData.setOrientation(var17, var18);
            if (!this.aimingData.isOnTarget(var20.yaw(), var20.pitch(), this.aimingData.getDesiredHitAngle())) {
               this.aimingData.clearSolution();
               class="kw">return true;
            } else {
               double var21 = var2.getMotionContextSupport().getActiveMotionController().probeMove(var1, var8, this.direction, this.probeMoveData, var7);
               if (var21 < var9 - 1.0E-6) {
                  this.aimingData.clearSolution();
                  class="kw">return true;
               } else {
                  Ref var23 = var3.getPositionProvider().getTarget();
                  this.aimingData.setTarget(var23);
                  class="kw">return true;
               }
            }
         }
      } else {
         var6.clear();
         class="kw">return true;
      }
   }
}