BuilderActionBlockHitInteraction class

Пакет: com.hypixel.hytale.server.npc.corecomponents.combat.builders

Файл: com/hypixel/hytale/server/npc/corecomponents/combat/builders/BuilderActionBlockHitInteraction.java

extends: BuilderActionBase

Поля (2)

МодификаторыТипИмя
final AssetHolder interaction
String var2

Методы (1)

МодификаторыВозвратСигнатура
abstract return new ActionBlockHitInteractionreturn new ActionBlockHitInteraction(this, var1)

Исходный код

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class="kw">package com.hypixel.hytale.server.npc.corecomponents.combat.builders;

class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Feature;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.AssetHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.asset.RootInteractionValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderActionBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.combat.ActionBlockHitInteraction;
class="kw">import java.util.EnumSet;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class BuilderActionBlockHitInteraction class="kw">extends BuilderActionBase {
   class="kw">protected class="kw">final AssetHolder interaction = new AssetHolder();

   class="kw">public BuilderActionBlockHitInteraction() {
   }

   @Nonnull
   class="kw">public ActionBlockHitInteraction build(@Nonnull BuilderSupport var1) {
      class="kw">return new ActionBlockHitInteraction(this, var1);
   }

   @Nonnull
   @Override
   class="kw">public String getShortDescription() {
      class="kw">return "Run an interaction against each block collided with by the preceding charge.";
   }

   @Nonnull
   @Override
   class="kw">public String getLongDescription() {
      class="kw">return "Iterate the BlockCollisionProvider supplied by a SensorChargeBlockCollisions and queue the configured root interaction (as InteractionType.Collision) once per hit block position.";
   }

   @Nonnull
   @Override
   class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
      class="kw">return BuilderDescriptorState.Stable;
   }

   @Nonnull
   class="kw">public BuilderActionBlockHitInteraction readConfig(@Nonnull JsonElement var1) {
      this.requireAsset(
         var1,
         "Interaction",
         this.interaction,
         RootInteractionValidator.required(),
         BuilderDescriptorState.Stable,
         "The root interaction to run on each hit block",
         null
      );
      this.requireFeature(EnumSet.of(Feature.BlockHits));
      class="kw">return this;
   }

   @Nullable
   class="kw">public String getInteraction(@Nonnull BuilderSupport var1) {
      String var2 = this.interaction.get(var1.getExecutionContext());
      class="kw">return var2 != null && !var2.isEmpty() ? var2 : null;
   }
}