BuilderHeadMotionAim class

Пакет: com.hypixel.hytale.server.npc.corecomponents.combat.builders

Файл: com/hypixel/hytale/server/npc/corecomponents/combat/builders/BuilderHeadMotionAim.java

extends: BuilderHeadMotionBase

Поля (1)

МодификаторыТипИмя
final DoubleHolder spread

Методы (5)

МодификаторыВозвратСигнатура
abstract return new HeadMotionAimreturn new HeadMotionAim(this, var1)
public double getHitProbabilitydouble getHitProbability(BuilderSupport var1)
public double getRelativeTurnSpeeddouble getRelativeTurnSpeed(@Nonnull BuilderSupport var1)
public double getSpreaddouble getSpread(BuilderSupport var1)
public boolean isDeflectionboolean isDeflection(BuilderSupport var1)

Исходный код

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class="kw">package com.hypixel.hytale.server.npc.corecomponents.combat.builders;

class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Feature;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.BooleanHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.DoubleHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleRangeValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderHeadMotionBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.combat.HeadMotionAim;
class="kw">import javax.annotation.Nonnull;

class="kw">public class BuilderHeadMotionAim class="kw">extends BuilderHeadMotionBase {
   class="kw">protected class="kw">final DoubleHolder spread = new DoubleHolder();
   class="kw">protected class="kw">final BooleanHolder deflection = new BooleanHolder();
   class="kw">protected class="kw">final DoubleHolder hitProbability = new DoubleHolder();
   class="kw">protected class="kw">final DoubleHolder relativeTurnSpeed = new DoubleHolder();

   class="kw">public BuilderHeadMotionAim() {
   }

   @Nonnull
   class="kw">public HeadMotionAim build(@Nonnull BuilderSupport var1) {
      class="kw">return new HeadMotionAim(this, var1);
   }

   @Nonnull
   @Override
   class="kw">public String getShortDescription() {
      class="kw">return "Aim at target";
   }

   @Nonnull
   @Override
   class="kw">public String getLongDescription() {
      class="kw">return "Aim at target considering weapon in hand.";
   }

   @Nonnull
   @Override
   class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
      class="kw">return BuilderDescriptorState.Stable;
   }

   @Nonnull
   class="kw">public BuilderHeadMotionAim readConfig(@Nonnull JsonElement var1) {
      this.getDouble(
         var1, "Spread", this.spread, 1.0, DoubleRangeValidator.between(0.0, 5.0), BuilderDescriptorState.Experimental, "Random targeting error", null
      );
      this.getDouble(
         var1,
         "HitProbability",
         this.hitProbability,
         0.33,
         DoubleRangeValidator.between01(),
         BuilderDescriptorState.Experimental,
         "Probability of shot being straight on target",
         null
      );
      this.getBoolean(var1, "Deflection", this.deflection, true, BuilderDescriptorState.Experimental, "Compute deflection for moving targets", null);
      this.getDouble(
         var1,
         "RelativeTurnSpeed",
         this.relativeTurnSpeed,
         1.0,
         DoubleRangeValidator.fromExclToIncl(0.0, 2.0),
         BuilderDescriptorState.Stable,
         "The relative turn speed modifier",
         null
      );
      this.requireFeature(Feature.AnyPosition);
      class="kw">return this;
   }

   class="kw">public double getSpread(BuilderSupport var1) {
      class="kw">return this.spread.get(var1.getExecutionContext());
   }

   class="kw">public boolean isDeflection(BuilderSupport var1) {
      class="kw">return this.deflection.get(var1.getExecutionContext());
   }

   class="kw">public double getHitProbability(BuilderSupport var1) {
      class="kw">return this.hitProbability.get(var1.getExecutionContext());
   }

   class="kw">public double getRelativeTurnSpeed(@Nonnull BuilderSupport var1) {
      class="kw">return this.relativeTurnSpeed.get(var1.getExecutionContext());
   }
}