BuilderHeadMotionAim class
Пакет: com.hypixel.hytale.server.npc.corecomponents.combat.builders
Файл: com/hypixel/hytale/server/npc/corecomponents/combat/builders/BuilderHeadMotionAim.java
extends: BuilderHeadMotionBase
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
DoubleHolder |
spread |
Методы (5)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
HeadMotionAimreturn new HeadMotionAim(this, var1) |
public |
double |
getHitProbabilitydouble getHitProbability(BuilderSupport var1) |
public |
double |
getRelativeTurnSpeeddouble getRelativeTurnSpeed(@Nonnull BuilderSupport var1) |
public |
double |
getSpreaddouble getSpread(BuilderSupport var1) |
public |
boolean |
isDeflectionboolean isDeflection(BuilderSupport var1) |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.corecomponents.combat.builders;
class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Feature;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.BooleanHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.DoubleHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleRangeValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderHeadMotionBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.combat.HeadMotionAim;
class="kw">import javax.annotation.Nonnull;
class="kw">public class BuilderHeadMotionAim class="kw">extends BuilderHeadMotionBase {
class="kw">protected class="kw">final DoubleHolder spread = new DoubleHolder();
class="kw">protected class="kw">final BooleanHolder deflection = new BooleanHolder();
class="kw">protected class="kw">final DoubleHolder hitProbability = new DoubleHolder();
class="kw">protected class="kw">final DoubleHolder relativeTurnSpeed = new DoubleHolder();
class="kw">public BuilderHeadMotionAim() {
}
@Nonnull
class="kw">public HeadMotionAim build(@Nonnull BuilderSupport var1) {
class="kw">return new HeadMotionAim(this, var1);
}
@Nonnull
@Override
class="kw">public String getShortDescription() {
class="kw">return "Aim at target";
}
@Nonnull
@Override
class="kw">public String getLongDescription() {
class="kw">return "Aim at target considering weapon in hand.";
}
@Nonnull
@Override
class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
class="kw">return BuilderDescriptorState.Stable;
}
@Nonnull
class="kw">public BuilderHeadMotionAim readConfig(@Nonnull JsonElement var1) {
this.getDouble(
var1, "Spread", this.spread, 1.0, DoubleRangeValidator.between(0.0, 5.0), BuilderDescriptorState.Experimental, "Random targeting error", null
);
this.getDouble(
var1,
"HitProbability",
this.hitProbability,
0.33,
DoubleRangeValidator.between01(),
BuilderDescriptorState.Experimental,
"Probability of shot being straight on target",
null
);
this.getBoolean(var1, "Deflection", this.deflection, true, BuilderDescriptorState.Experimental, "Compute deflection for moving targets", null);
this.getDouble(
var1,
"RelativeTurnSpeed",
this.relativeTurnSpeed,
1.0,
DoubleRangeValidator.fromExclToIncl(0.0, 2.0),
BuilderDescriptorState.Stable,
"The relative turn speed modifier",
null
);
this.requireFeature(Feature.AnyPosition);
class="kw">return this;
}
class="kw">public double getSpread(BuilderSupport var1) {
class="kw">return this.spread.get(var1.getExecutionContext());
}
class="kw">public boolean isDeflection(BuilderSupport var1) {
class="kw">return this.deflection.get(var1.getExecutionContext());
}
class="kw">public double getHitProbability(BuilderSupport var1) {
class="kw">return this.hitProbability.get(var1.getExecutionContext());
}
class="kw">public double getRelativeTurnSpeed(@Nonnull BuilderSupport var1) {
class="kw">return this.relativeTurnSpeed.get(var1.getExecutionContext());
}
}