BuilderSensorChargeEntityCollisions class

Пакет: com.hypixel.hytale.server.npc.corecomponents.combat.builders

Файл: com/hypixel/hytale/server/npc/corecomponents/combat/builders/BuilderSensorChargeEntityCollisions.java

extends: BuilderSensorBase

Поля (1)

МодификаторыТипИмя
final BooleanHolder getPlayers

Методы (4)

МодификаторыВозвратСигнатура
abstract return new SensorChargeEntityCollisionsreturn new SensorChargeEntityCollisions(this, var1)
public boolean isExcludeOwnTypeboolean isExcludeOwnType(@Nonnull BuilderSupport var1)
public boolean isGetNPCsboolean isGetNPCs(@Nonnull BuilderSupport var1)
public boolean isGetPlayersboolean isGetPlayers(@Nonnull BuilderSupport var1)

Исходный код

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class="kw">package com.hypixel.hytale.server.npc.corecomponents.combat.builders;

class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Builder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Feature;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.InstructionType;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.BooleanHolder;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.combat.BodyMotionCharge;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.combat.SensorChargeEntityCollisions;
class="kw">import com.hypixel.hytale.server.npc.instructions.Sensor;
class="kw">import javax.annotation.Nonnull;

class="kw">public class BuilderSensorChargeEntityCollisions class="kw">extends BuilderSensorBase {
   class="kw">protected class="kw">final BooleanHolder getPlayers = new BooleanHolder();
   class="kw">protected class="kw">final BooleanHolder getNPCs = new BooleanHolder();
   class="kw">protected class="kw">final BooleanHolder excludeOwnType = new BooleanHolder();

   class="kw">public BuilderSensorChargeEntityCollisions() {
   }

   @Nonnull
   class="kw">public Sensor build(@Nonnull BuilderSupport var1) {
      class="kw">return new SensorChargeEntityCollisions(this, var1);
   }

   @Nonnull
   @Override
   class="kw">public String getShortDescription() {
      class="kw">return "Match when the preceding BodyMotion Charge reports at least one entity collision this tick.";
   }

   @Nonnull
   @Override
   class="kw">public String getLongDescription() {
      class="kw">return "Match when the preceding BodyMotion Charge reports at least one entity collision in the current rail-step tick. Provides an EntityCollisionProvider exposing the filtered list of EntityHit entries to downstream actions.";
   }

   @Nonnull
   @Override
   class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
      class="kw">return BuilderDescriptorState.Stable;
   }

   @Nonnull
   @Override
   class="kw">public Builder<Sensor> readConfig(@Nonnull JsonElement var1) {
      this.getBoolean(var1, "GetPlayers", this.getPlayers, true, BuilderDescriptorState.Stable, "Include player hits from the charge motion", null);
      this.getBoolean(var1, "GetNPCs", this.getNPCs, true, BuilderDescriptorState.Stable, "Include NPC hits from the charge motion", null);
      this.getBoolean(
         var1,
         "ExcludeOwnType",
         this.excludeOwnType,
         false,
         BuilderDescriptorState.Stable,
         "When GetNPCs is true, exclude NPCs with the same role type as self",
         null
      );
      this.validateAny(this.getPlayers, this.getNPCs);
      this.requirePreceding(
         BodyMotionCharge.class, BuilderDescriptorState.Stable, "Requires a preceding BodyMotionCharge in the same instruction list scope", null
      );
      this.provideFeature(Feature.EntityHits);
      this.requireInstructionType(InstructionType.NPCOnlyInstructions);
      class="kw">return this;
   }

   class="kw">public boolean isGetPlayers(@Nonnull BuilderSupport var1) {
      class="kw">return this.getPlayers.get(var1.getExecutionContext());
   }

   class="kw">public boolean isGetNPCs(@Nonnull BuilderSupport var1) {
      class="kw">return this.getNPCs.get(var1.getExecutionContext());
   }

   class="kw">public boolean isExcludeOwnType(@Nonnull BuilderSupport var1) {
      class="kw">return this.excludeOwnType.get(var1.getExecutionContext());
   }
}