BuilderSensorDamage class
Пакет: com.hypixel.hytale.server.npc.corecomponents.combat.builders
Файл: com/hypixel/hytale/server/npc/corecomponents/combat/builders/BuilderSensorDamage.java
extends: BuilderSensorBase
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
String[] |
REQUIRE_ONE_OF |
Методы (7)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
SensorDamagereturn new SensorDamage(this, var1) |
public |
int |
getTargetSlotint getTargetSlot(@Nonnull BuilderSupport var1) |
public |
boolean |
isCombatDamageboolean isCombatDamage() |
public |
boolean |
isDrowningDamageboolean isDrowningDamage() |
public |
boolean |
isEnvironmentDamageboolean isEnvironmentDamage() |
public |
boolean |
isFriendlyDamageboolean isFriendlyDamage() |
public |
boolean |
isOtherDamageboolean isOtherDamage() |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.corecomponents.combat.builders;
class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Builder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Feature;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.InstructionType;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.StringNullOrNotEmptyValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.combat.SensorDamage;
class="kw">import com.hypixel.hytale.server.npc.instructions.Sensor;
class="kw">import javax.annotation.Nonnull;
class="kw">public class BuilderSensorDamage class="kw">extends BuilderSensorBase {
class="kw">public class="kw">static class="kw">final String[] REQUIRE_ONE_OF = new String[]{"Combat", "Drowning", "Environment", "Other"};
class="kw">public class="kw">static class="kw">final String[] ANTECEDENT = new String[]{"TargetSlot"};
class="kw">public class="kw">static class="kw">final String[] SUBSEQUENT = new String[]{"Drowning", "Environment", "Other"};
class="kw">protected boolean combatDamage;
class="kw">protected boolean friendlyDamage;
class="kw">protected boolean drowningDamage;
class="kw">protected boolean environmentDamage;
class="kw">protected boolean otherDamage;
class="kw">protected String targetSlot;
class="kw">public BuilderSensorDamage() {
}
@Nonnull
class="kw">public SensorDamage build(@Nonnull BuilderSupport var1) {
class="kw">return new SensorDamage(this, var1);
}
@Nonnull
@Override
class="kw">public String getShortDescription() {
class="kw">return "Test if NPC suffered damage";
}
@Nonnull
@Override
class="kw">public String getLongDescription() {
class="kw">return "Test if NPC suffered damage. A position is only returned when NPC suffered combat damage.";
}
@Nonnull
@Override
class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
class="kw">return BuilderDescriptorState.Stable;
}
@Nonnull
@Override
class="kw">public Builder<Sensor> readConfig(@Nonnull JsonElement var1) {
this.getBoolean(var1, "Combat", var1x -> this.combatDamage = var1x, true, BuilderDescriptorState.Stable, "Test for combat damage", null);
this.getBoolean(
var1,
"Friendly",
var1x -> this.friendlyDamage = var1x,
false,
BuilderDescriptorState.Stable,
"Test for damage from usually disabled damage groups",
null
);
this.getBoolean(var1, "Drowning", var1x -> this.drowningDamage = var1x, false, BuilderDescriptorState.Stable, "Test for damage from drowning", null);
this.getBoolean(
var1, "Environment", var1x -> this.environmentDamage = var1x, false, BuilderDescriptorState.Stable, "Test for damage from environment", null
);
this.getBoolean(var1, "Other", var1x -> this.otherDamage = var1x, false, BuilderDescriptorState.Stable, "Test for other damage", null);
this.getString(
var1,
"TargetSlot",
var1x -> this.targetSlot = var1x,
null,
StringNullOrNotEmptyValidator.get(),
BuilderDescriptorState.Stable,
"The slot to use for locking on the target if damage is taken. If omitted, target will not be locked",
null
);
this.validateAny(REQUIRE_ONE_OF, new boolean[]{this.combatDamage, this.drowningDamage, this.environmentDamage, this.otherDamage});
this.validateBooleanImplicationAnyAntecedent(
ANTECEDENT,
new boolean[]{this.targetSlot != null},
true,
SUBSEQUENT,
new boolean[]{this.drowningDamage, this.environmentDamage, this.otherDamage},
false
);
this.provideFeature(Feature.AnyEntity);
this.requireInstructionType(InstructionType.NPCOnlyInstructions);
class="kw">return this;
}
class="kw">public boolean isCombatDamage() {
class="kw">return this.combatDamage;
}
class="kw">public boolean isFriendlyDamage() {
class="kw">return this.friendlyDamage;
}
class="kw">public boolean isDrowningDamage() {
class="kw">return this.drowningDamage;
}
class="kw">public boolean isEnvironmentDamage() {
class="kw">return this.environmentDamage;
}
class="kw">public boolean isOtherDamage() {
class="kw">return this.otherDamage;
}
class="kw">public int getTargetSlot(@Nonnull BuilderSupport var1) {
class="kw">return this.targetSlot == null ? Integer.MIN_VALUE : var1.getTargetSlot(this.targetSlot);
}
}