BuilderSensorDamage class

Пакет: com.hypixel.hytale.server.npc.corecomponents.combat.builders

Файл: com/hypixel/hytale/server/npc/corecomponents/combat/builders/BuilderSensorDamage.java

extends: BuilderSensorBase

Поля (1)

МодификаторыТипИмя
final String[] REQUIRE_ONE_OF

Методы (7)

МодификаторыВозвратСигнатура
abstract return new SensorDamagereturn new SensorDamage(this, var1)
public int getTargetSlotint getTargetSlot(@Nonnull BuilderSupport var1)
public boolean isCombatDamageboolean isCombatDamage()
public boolean isDrowningDamageboolean isDrowningDamage()
public boolean isEnvironmentDamageboolean isEnvironmentDamage()
public boolean isFriendlyDamageboolean isFriendlyDamage()
public boolean isOtherDamageboolean isOtherDamage()

Исходный код

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class="kw">package com.hypixel.hytale.server.npc.corecomponents.combat.builders;

class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Builder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Feature;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.InstructionType;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.StringNullOrNotEmptyValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.combat.SensorDamage;
class="kw">import com.hypixel.hytale.server.npc.instructions.Sensor;
class="kw">import javax.annotation.Nonnull;

class="kw">public class BuilderSensorDamage class="kw">extends BuilderSensorBase {
   class="kw">public class="kw">static class="kw">final String[] REQUIRE_ONE_OF = new String[]{"Combat", "Drowning", "Environment", "Other"};
   class="kw">public class="kw">static class="kw">final String[] ANTECEDENT = new String[]{"TargetSlot"};
   class="kw">public class="kw">static class="kw">final String[] SUBSEQUENT = new String[]{"Drowning", "Environment", "Other"};
   class="kw">protected boolean combatDamage;
   class="kw">protected boolean friendlyDamage;
   class="kw">protected boolean drowningDamage;
   class="kw">protected boolean environmentDamage;
   class="kw">protected boolean otherDamage;
   class="kw">protected String targetSlot;

   class="kw">public BuilderSensorDamage() {
   }

   @Nonnull
   class="kw">public SensorDamage build(@Nonnull BuilderSupport var1) {
      class="kw">return new SensorDamage(this, var1);
   }

   @Nonnull
   @Override
   class="kw">public String getShortDescription() {
      class="kw">return "Test if NPC suffered damage";
   }

   @Nonnull
   @Override
   class="kw">public String getLongDescription() {
      class="kw">return "Test if NPC suffered damage. A position is only returned when NPC suffered combat damage.";
   }

   @Nonnull
   @Override
   class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
      class="kw">return BuilderDescriptorState.Stable;
   }

   @Nonnull
   @Override
   class="kw">public Builder<Sensor> readConfig(@Nonnull JsonElement var1) {
      this.getBoolean(var1, "Combat", var1x -> this.combatDamage = var1x, true, BuilderDescriptorState.Stable, "Test for combat damage", null);
      this.getBoolean(
         var1,
         "Friendly",
         var1x -> this.friendlyDamage = var1x,
         false,
         BuilderDescriptorState.Stable,
         "Test for damage from usually disabled damage groups",
         null
      );
      this.getBoolean(var1, "Drowning", var1x -> this.drowningDamage = var1x, false, BuilderDescriptorState.Stable, "Test for damage from drowning", null);
      this.getBoolean(
         var1, "Environment", var1x -> this.environmentDamage = var1x, false, BuilderDescriptorState.Stable, "Test for damage from environment", null
      );
      this.getBoolean(var1, "Other", var1x -> this.otherDamage = var1x, false, BuilderDescriptorState.Stable, "Test for other damage", null);
      this.getString(
         var1,
         "TargetSlot",
         var1x -> this.targetSlot = var1x,
         null,
         StringNullOrNotEmptyValidator.get(),
         BuilderDescriptorState.Stable,
         "The slot to use for locking on the target if damage is taken. If omitted, target will not be locked",
         null
      );
      this.validateAny(REQUIRE_ONE_OF, new boolean[]{this.combatDamage, this.drowningDamage, this.environmentDamage, this.otherDamage});
      this.validateBooleanImplicationAnyAntecedent(
         ANTECEDENT,
         new boolean[]{this.targetSlot != null},
         true,
         SUBSEQUENT,
         new boolean[]{this.drowningDamage, this.environmentDamage, this.otherDamage},
         false
      );
      this.provideFeature(Feature.AnyEntity);
      this.requireInstructionType(InstructionType.NPCOnlyInstructions);
      class="kw">return this;
   }

   class="kw">public boolean isCombatDamage() {
      class="kw">return this.combatDamage;
   }

   class="kw">public boolean isFriendlyDamage() {
      class="kw">return this.friendlyDamage;
   }

   class="kw">public boolean isDrowningDamage() {
      class="kw">return this.drowningDamage;
   }

   class="kw">public boolean isEnvironmentDamage() {
      class="kw">return this.environmentDamage;
   }

   class="kw">public boolean isOtherDamage() {
      class="kw">return this.otherDamage;
   }

   class="kw">public int getTargetSlot(@Nonnull BuilderSupport var1) {
      class="kw">return this.targetSlot == null ? Integer.MIN_VALUE : var1.getTargetSlot(this.targetSlot);
   }
}