HeadMotionWatch class
Пакет: com.hypixel.hytale.server.npc.corecomponents.entity
Файл: com/hypixel/hytale/server/npc/corecomponents/entity/HeadMotionWatch.java
extends: HeadMotionBase
Поля (13)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
ComponentType<EntityStore, TransformComponent> |
TRANSFORM_COMPONENT_TYPE |
|
double |
var10 |
|
double |
var12 |
|
double |
var14 |
|
ModelComponent |
var16 |
|
ModelComponent |
var17 |
|
Model |
var18 |
|
Vector3d |
var19 |
|
float |
var20 |
|
float |
var21 |
|
TransformComponent |
var25 |
|
IPositionProvider |
var8 |
|
Ref |
var9 |
Методы (2)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
if if(var9 != null) |
abstract |
|
super super(var1) |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.corecomponents.entity;
class="kw">import com.hypixel.hytale.component.ComponentAccessor;
class="kw">import com.hypixel.hytale.component.ComponentType;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.server.core.asset.type.model.config.Model;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.ModelComponent;
class="kw">import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
class="kw">import com.hypixel.hytale.server.core.modules.physics.util.PhysicsMath;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.HeadMotionBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.entity.builders.BuilderHeadMotionWatch;
class="kw">import com.hypixel.hytale.server.npc.instructions.ExecutionSupport;
class="kw">import com.hypixel.hytale.server.npc.movement.Steering;
class="kw">import com.hypixel.hytale.server.npc.sensorinfo.IPositionProvider;
class="kw">import com.hypixel.hytale.server.npc.sensorinfo.InfoProvider;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">import org.joml.Vector3d;
class="kw">public class HeadMotionWatch class="kw">extends HeadMotionBase {
class="kw">protected class="kw">static class="kw">final ComponentType<EntityStore, TransformComponent> TRANSFORM_COMPONENT_TYPE = TransformComponent.getComponentType();
class="kw">protected class="kw">static class="kw">final ComponentType<EntityStore, ModelComponent> MODEL_COMPONENT_TYPE = ModelComponent.getComponentType();
class="kw">protected class="kw">final double relativeTurnSpeed;
class="kw">public HeadMotionWatch(@Nonnull BuilderHeadMotionWatch var1, @Nonnull BuilderSupport var2) {
super(var1);
this.relativeTurnSpeed = var1.getRelativeTurnSpeed(var2);
}
@Override
class="kw">public boolean computeSteering(
@Nonnull Ref<EntityStore> var1,
@Nonnull ExecutionSupport var2,
@Nullable InfoProvider var3,
double var4,
@Nonnull Steering var6,
@Nonnull ComponentAccessor<EntityStore> var7
) {
if (var3 != null && var3.hasPosition()) {
IPositionProvider var8 = var3.getPositionProvider();
Ref var9 = var8.getTarget();
double var10 = var8.getX();
double var12 = var8.getY();
double var14 = var8.getZ();
if (var9 != null) {
ModelComponent var16 = var7.getComponent(var9, MODEL_COMPONENT_TYPE);
var12 += var16 != null ? var16.getModel().getEyeHeight() : 0.0;
}
TransformComponent var25 = var7.getComponent(var1, TRANSFORM_COMPONENT_TYPE);
assert var25 != null;
ModelComponent var17 = var7.getComponent(var1, MODEL_COMPONENT_TYPE);
assert var17 != null;
Model var18 = var17.getModel();
Vector3d var19 = var25.getPosition();
var10 -= var19.x();
var12 -= var19.y() + var18.getEyeHeight();
var14 -= var19.z();
float var20 = PhysicsMath.normalizeTurnAngle(PhysicsMath.headingFromDirection(var10, var14));
float var21 = PhysicsMath.pitchFromDirection(var10, var12, var14);
var6.clearTranslation();
var6.setYaw(var20);
var6.setPitch(var21);
var6.setRelativeTurnSpeed(this.relativeTurnSpeed);
class="kw">return true;
} else {
var6.clear();
class="kw">return true;
}
}
}