BuilderSensorCount class

Пакет: com.hypixel.hytale.server.npc.corecomponents.entity.builders

Файл: com/hypixel/hytale/server/npc/corecomponents/entity/builders/BuilderSensorCount.java

extends: BuilderSensorBase

Поля (1)

МодификаторыТипИмя
final NumberArrayHolder count

Методы (5)

МодификаторыВозвратСигнатура
abstract return new SensorCountreturn new SensorCount(this, var1)
public int[] getCountint[] getCount(@Nonnull BuilderSupport var1)
public int[] getExcludeGroupsint[] getExcludeGroups()
public int[] getIncludeGroupsint[] getIncludeGroups()
public double[] getRangedouble[] getRange(@Nonnull BuilderSupport var1)

Исходный код

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class="kw">package com.hypixel.hytale.server.npc.corecomponents.entity.builders;

class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Builder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.NumberArrayHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.AssetValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleSequenceValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.IntSequenceValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.TagSetExistsValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.entity.SensorCount;
class="kw">import com.hypixel.hytale.server.npc.instructions.Sensor;
class="kw">import com.hypixel.hytale.server.npc.role.support.WorldSupport;
class="kw">import javax.annotation.Nonnull;

class="kw">public class BuilderSensorCount class="kw">extends BuilderSensorBase {
   class="kw">protected class="kw">final NumberArrayHolder count = new NumberArrayHolder();
   class="kw">protected class="kw">final NumberArrayHolder range = new NumberArrayHolder();
   class="kw">protected String[] includeGroups;
   class="kw">protected String[] excludeGroups;

   class="kw">public BuilderSensorCount() {
   }

   @Nonnull
   @Override
   class="kw">public String getShortDescription() {
      class="kw">return "Check if there is a certain number of NPCs or players within a specific range";
   }

   @Nonnull
   @Override
   class="kw">public String getLongDescription() {
      class="kw">return "Check if there is a certain number of NPCs or players within a specific range";
   }

   @Nonnull
   @Override
   class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
      class="kw">return BuilderDescriptorState.Stable;
   }

   @Nonnull
   class="kw">public SensorCount build(@Nonnull BuilderSupport var1) {
      class="kw">return new SensorCount(this, var1);
   }

   @Nonnull
   @Override
   class="kw">public Builder<Sensor> readConfig(@Nonnull JsonElement var1) {
      this.requireIntRange(
         var1,
         "Count",
         this.count,
         IntSequenceValidator.betweenWeaklyMonotonic(0, Integer.MAX_VALUE),
         BuilderDescriptorState.Stable,
         "Specifies the allowed number of entities (inclusive)",
         null
      );
      this.requireDoubleRange(
         var1,
         "Range",
         this.range,
         DoubleSequenceValidator.betweenWeaklyMonotonic(0.0, Double.MAX_VALUE),
         BuilderDescriptorState.Stable,
         "Range to find entities in (inclusive)",
         null
      );
      this.getAssetArray(
         var1,
         "IncludeGroups",
         var1x -> this.includeGroups = var1x,
         null,
         null,
         TagSetExistsValidator.withConfig(AssetValidator.ListCanBeEmpty),
         BuilderDescriptorState.Stable,
         "Match for NPCs in these groups",
         null
      );
      this.getAssetArray(
         var1,
         "ExcludeGroups",
         var1x -> this.excludeGroups = var1x,
         null,
         null,
         TagSetExistsValidator.withConfig(AssetValidator.ListCanBeEmpty),
         BuilderDescriptorState.Stable,
         "Never match NPCs in these groups",
         null
      );
      class="kw">return this;
   }

   class="kw">public int[] getCount(@Nonnull BuilderSupport var1) {
      class="kw">return this.count.getIntArray(var1.getExecutionContext());
   }

   class="kw">public double[] getRange(@Nonnull BuilderSupport var1) {
      class="kw">return this.range.get(var1.getExecutionContext());
   }

   class="kw">public int[] getIncludeGroups() {
      class="kw">return WorldSupport.createTagSetIndexArray(this.includeGroups);
   }

   class="kw">public int[] getExcludeGroups() {
      class="kw">return WorldSupport.createTagSetIndexArray(this.excludeGroups);
   }
}