BuilderEntityFilterCombat class

Пакет: com.hypixel.hytale.server.npc.corecomponents.entity.filters.builders

Файл: com/hypixel/hytale/server/npc/corecomponents/entity/filters/builders/BuilderEntityFilterCombat.java

extends: BuilderEntityFilterBase

Поля (1)

МодификаторыТипИмя
final double MAX_ELAPSED_TIME

Методы (4)

МодификаторыВозвратСигнатура
abstract return new EntityFilterCombatreturn new EntityFilterCombat(this, var1)
public EntityFilterCombat.Mode getCombatModeEntityFilterCombat.Mode getCombatMode(@Nonnull BuilderSupport var1)
public String getSequenceString getSequence(@Nonnull BuilderSupport var1)
public double[] getTimeElapsedRangedouble[] getTimeElapsedRange(@Nonnull BuilderSupport var1)

Исходный код

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class="kw">package com.hypixel.hytale.server.npc.corecomponents.entity.filters.builders;

class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Builder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.AssetHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.EnumHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.NumberArrayHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.AssetValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleSequenceValidator;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.asset.CombatInteractionValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.IEntityFilter;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderEntityFilterBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.entity.filters.EntityFilterCombat;
class="kw">import javax.annotation.Nonnull;

class="kw">public class BuilderEntityFilterCombat class="kw">extends BuilderEntityFilterBase {
   class="kw">public class="kw">static class="kw">final double MAX_ELAPSED_TIME = Float.MAX_VALUE;
   class="kw">public class="kw">static class="kw">final double[] DEFAULT_TIME_ELAPSED_RANGE = new double[]{0.0, Float.MAX_VALUE};
   class="kw">protected class="kw">final AssetHolder sequence = new AssetHolder();
   class="kw">protected class="kw">final NumberArrayHolder elapsedTimeRange = new NumberArrayHolder();
   class="kw">protected class="kw">final EnumHolder<EntityFilterCombat.Mode> mode = new EnumHolder<>();

   class="kw">public BuilderEntityFilterCombat() {
   }

   @Nonnull
   class="kw">public EntityFilterCombat build(@Nonnull BuilderSupport var1) {
      class="kw">return new EntityFilterCombat(this, var1);
   }

   @Nonnull
   @Override
   class="kw">public String getShortDescription() {
      class="kw">return "Check the target's combat state";
   }

   @Nonnull
   @Override
   class="kw">public String getLongDescription() {
      class="kw">return "Check the target's combat state. This includes whether they're attacking at all, if they're using a particular attack, etc";
   }

   @Nonnull
   @Override
   class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
      class="kw">return BuilderDescriptorState.Stable;
   }

   @Nonnull
   @Override
   class="kw">public Builder<IEntityFilter> readConfig(@Nonnull JsonElement var1) {
      this.getAsset(
         var1,
         "Sequence",
         this.sequence,
         null,
         CombatInteractionValidator.withConfig(AssetValidator.CanBeEmpty),
         BuilderDescriptorState.Stable,
         "The attack ID to check for.",
         null
      );
      this.getDoubleRange(
         var1,
         "TimeElapsedRange",
         this.elapsedTimeRange,
         DEFAULT_TIME_ELAPSED_RANGE,
         DoubleSequenceValidator.betweenWeaklyMonotonic(0.0, Float.MAX_VALUE),
         BuilderDescriptorState.Stable,
         "The acceptable elapsed time range in seconds.",
         null
      );
      this.getEnum(
         var1,
         "Mode",
         this.mode,
         EntityFilterCombat.Mode.class,
         EntityFilterCombat.Mode.Attacking,
         BuilderDescriptorState.Stable,
         "Type of combat to trigger on",
         null
      );
      this.validateAssetIfEnumIs(this.sequence, CombatInteractionValidator.required(), this.mode, EntityFilterCombat.Mode.Sequence);
      class="kw">return this;
   }

   class="kw">public String getSequence(@Nonnull BuilderSupport var1) {
      class="kw">return this.sequence.get(var1.getExecutionContext());
   }

   class="kw">public EntityFilterCombat.Mode getCombatMode(@Nonnull BuilderSupport var1) {
      class="kw">return this.mode.get(var1.getExecutionContext());
   }

   class="kw">public double[] getTimeElapsedRange(@Nonnull BuilderSupport var1) {
      class="kw">return this.elapsedTimeRange.get(var1.getExecutionContext());
   }
}