BuilderEntityFilterMovementState class
Пакет: com.hypixel.hytale.server.npc.corecomponents.entity.filters.builders
Файл: com/hypixel/hytale/server/npc/corecomponents/entity/filters/builders/BuilderEntityFilterMovementState.java
extends: BuilderEntityFilterBase
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
protected |
MovementState |
movementState |
Методы (2)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
EntityFilterMovementStatereturn new EntityFilterMovementState(this) |
public |
MovementState |
getMovementStateMovementState getMovementState() |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.corecomponents.entity.filters.builders;
class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Builder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.IEntityFilter;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderEntityFilterBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.entity.filters.EntityFilterMovementState;
class="kw">import com.hypixel.hytale.server.npc.movement.MovementState;
class="kw">import javax.annotation.Nonnull;
class="kw">public class BuilderEntityFilterMovementState class="kw">extends BuilderEntityFilterBase {
class="kw">protected MovementState movementState;
class="kw">public BuilderEntityFilterMovementState() {
}
@Nonnull
class="kw">public EntityFilterMovementState build(BuilderSupport var1) {
class="kw">return new EntityFilterMovementState(this);
}
@Nonnull
@Override
class="kw">public String getShortDescription() {
class="kw">return "Check if the entity is in the given movement state";
}
@Nonnull
@Override
class="kw">public String getLongDescription() {
class="kw">return this.getShortDescription();
}
@Nonnull
@Override
class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
class="kw">return BuilderDescriptorState.Stable;
}
@Nonnull
@Override
class="kw">public Builder<IEntityFilter> readConfig(@Nonnull JsonElement var1) {
this.requireEnum(
var1, "State", var1x -> this.movementState = var1x, MovementState.class, BuilderDescriptorState.Stable, "The movement state to check", null
);
class="kw">return this;
}
class="kw">public MovementState getMovementState() {
class="kw">return this.movementState;
}
}