BuilderActionSetInteractable class
Пакет: com.hypixel.hytale.server.npc.corecomponents.interaction.builders
Файл: com/hypixel/hytale/server/npc/corecomponents/interaction/builders/BuilderActionSetInteractable.java
extends: BuilderActionBase
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
BooleanHolder |
setTo |
Методы (3)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
ActionSetInteractablereturn new ActionSetInteractable(this, var1) |
public |
boolean |
getSetToboolean getSetTo(@Nonnull BuilderSupport var1) |
public |
boolean |
getShowPromptboolean getShowPrompt() |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.corecomponents.interaction.builders;
class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.InstructionType;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.BooleanHolder;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderActionBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.interaction.ActionSetInteractable;
class="kw">import com.hypixel.hytale.server.npc.instructions.Action;
class="kw">import java.util.EnumSet;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">public class BuilderActionSetInteractable class="kw">extends BuilderActionBase {
class="kw">protected class="kw">final BooleanHolder setTo = new BooleanHolder();
class="kw">protected String hint;
class="kw">protected boolean showPrompt = true;
class="kw">public BuilderActionSetInteractable() {
}
@Nonnull
@Override
class="kw">public String getShortDescription() {
class="kw">return "Set whether the currently iterated player in the interaction instruction should be able to interact with this NPC";
}
@Nonnull
@Override
class="kw">public String getLongDescription() {
class="kw">return this.getShortDescription();
}
@Nonnull
class="kw">public Action build(@Nonnull BuilderSupport var1) {
class="kw">return new ActionSetInteractable(this, var1);
}
@Nonnull
@Override
class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
class="kw">return BuilderDescriptorState.Stable;
}
@Nonnull
class="kw">public BuilderActionSetInteractable readConfig(@Nonnull JsonElement var1) {
this.getBoolean(
var1,
"Interactable",
this.setTo,
true,
BuilderDescriptorState.Stable,
"Toggle whether the currently iterated player in the interaction instruction should be able to interact with this NPC",
null
);
this.getString(
var1,
"Hint",
var1x -> this.hint = var1x,
null,
null,
BuilderDescriptorState.Stable,
"The interaction hint translation key to show for this player (e.g. 'interactionHints.trade')",
null
);
this.getBoolean(
var1,
"ShowPrompt",
var1x -> this.showPrompt = var1x,
true,
BuilderDescriptorState.Stable,
"Whether to show the F-key interaction prompt. Set to false for contextual-only interactions (e.g. shearing with tools). Defaults to true.",
null
);
this.requireInstructionType(EnumSet.of(InstructionType.Interaction));
class="kw">return this;
}
class="kw">public boolean getSetTo(@Nonnull BuilderSupport var1) {
class="kw">return this.setTo.get(var1.getExecutionContext());
}
@Nullable
class="kw">public String getHint() {
class="kw">return this.hint;
}
class="kw">public boolean getShowPrompt() {
class="kw">return this.showPrompt;
}
}