BuilderSensorCanInteract class

Пакет: com.hypixel.hytale.server.npc.corecomponents.interaction.builders

Файл: com/hypixel/hytale/server/npc/corecomponents/interaction/builders/BuilderSensorCanInteract.java

extends: BuilderSensorBase

Поля (1)

МодификаторыТипИмя
final FloatHolder viewSector

Методы (3)

МодификаторыВозвратСигнатура
abstract return new SensorCanInteractreturn new SensorCanInteract(this, var1)
public EnumSet<Attitude> getAttitudesEnumSet<Attitude> getAttitudes(@Nonnull BuilderSupport var1)
public float getViewSectorRadiansfloat getViewSectorRadians(@Nonnull BuilderSupport var1)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.npc.corecomponents.interaction.builders;

class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.core.asset.type.attitude.Attitude;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Builder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.InstructionType;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.EnumSetHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.FloatHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleRangeValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.interaction.SensorCanInteract;
class="kw">import com.hypixel.hytale.server.npc.instructions.Sensor;
class="kw">import java.util.EnumSet;
class="kw">import javax.annotation.Nonnull;

class="kw">public class BuilderSensorCanInteract class="kw">extends BuilderSensorBase {
   class="kw">protected class="kw">final FloatHolder viewSector = new FloatHolder();
   class="kw">protected class="kw">final EnumSetHolder<Attitude> attitudes = new EnumSetHolder<>();

   class="kw">public BuilderSensorCanInteract() {
   }

   @Nonnull
   @Override
   class="kw">public String getShortDescription() {
      class="kw">return "Checks whether or not the player being iterated by the interaction instruction can interact with this NPC";
   }

   @Nonnull
   @Override
   class="kw">public String getLongDescription() {
      class="kw">return this.getShortDescription();
   }

   @Nonnull
   class="kw">public Sensor build(@Nonnull BuilderSupport var1) {
      class="kw">return new SensorCanInteract(this, var1);
   }

   @Nonnull
   @Override
   class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
      class="kw">return BuilderDescriptorState.Stable;
   }

   @Nonnull
   @Override
   class="kw">public Builder<Sensor> readConfig(@Nonnull JsonElement var1) {
      this.getFloat(
         var1,
         "ViewSector",
         this.viewSector,
         0.0,
         DoubleRangeValidator.between(0.0, 360.0),
         BuilderDescriptorState.Stable,
         "View sector to test the player in",
         null
      );
      this.getEnumSet(
         var1,
         "Attitudes",
         this.attitudes,
         Attitude.class,
         EnumSet.of(Attitude.NEUTRAL, Attitude.FRIENDLY, Attitude.REVERED),
         BuilderDescriptorState.Stable,
         "A set of attitudes to match",
         null
      );
      this.requireInstructionType(EnumSet.of(InstructionType.Interaction));
      class="kw">return this;
   }

   class="kw">public float getViewSectorRadians(@Nonnull BuilderSupport var1) {
      class="kw">return (float) (Math.PI / 180.0) * this.viewSector.get(var1.getExecutionContext());
   }

   class="kw">public EnumSet<Attitude> getAttitudes(@Nonnull BuilderSupport var1) {
      class="kw">return this.attitudes.get(var1.getExecutionContext());
   }
}