ActionDelayDespawn class

Пакет: com.hypixel.hytale.server.npc.corecomponents.lifecycle

Файл: com/hypixel/hytale/server/npc/corecomponents/lifecycle/ActionDelayDespawn.java

extends: ActionBase

Поля (3)

МодификаторыТипИмя
final float time
NPCEntity var7
double var8

Методы (2)

МодификаторыВозвратСигнатура
if if(this.shorten && var8 > this.time || !this.shorten && var8 < this.time)
abstract super super(var1)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.npc.corecomponents.lifecycle;

class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.ActionBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.lifecycle.builders.BuilderActionDelayDespawn;
class="kw">import com.hypixel.hytale.server.npc.entities.NPCEntity;
class="kw">import com.hypixel.hytale.server.npc.instructions.ExecutionSupport;
class="kw">import com.hypixel.hytale.server.npc.sensorinfo.InfoProvider;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class ActionDelayDespawn class="kw">extends ActionBase {
   class="kw">protected class="kw">final float time;
   class="kw">protected class="kw">final boolean shorten;

   class="kw">public ActionDelayDespawn(@Nonnull BuilderActionDelayDespawn var1) {
      super(var1);
      this.time = var1.getTime();
      this.shorten = var1.getShorten();
   }

   @Override
   class="kw">public boolean execute(
      @Nonnull Ref<EntityStore> var1, @Nonnull ExecutionSupport var2, @Nullable InfoProvider var3, double var4, @Nonnull Store<EntityStore> var6
   ) {
      super.execute(var1, var2, var3, var4, var6);
      NPCEntity var7 = var6.getComponent(var1, NPCEntity.getComponentType());
      assert var7 != null;
      double var8 = var7.getDespawnTime();
      if (this.shorten && var8 > this.time || !this.shorten && var8 < this.time) {
         var7.setDespawnTime(this.time);
      }

      class="kw">return true;
   }
}