BuilderBodyMotionWanderInCircle class
Пакет: com.hypixel.hytale.server.npc.corecomponents.movement.builders
Файл: com/hypixel/hytale/server/npc/corecomponents/movement/builders/BuilderBodyMotionWanderInCircle.java
extends: BuilderBodyMotionWanderBase
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
DoubleHolder |
radius |
Методы (4)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
BodyMotionWanderInCirclereturn new BodyMotionWanderInCircle(this, var1) |
public |
double |
getRadiusdouble getRadius(@Nonnull BuilderSupport var1) |
public |
boolean |
isFlockboolean isFlock() |
public |
boolean |
isUseSphereboolean isUseSphere() |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.corecomponents.movement.builders;
class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.DoubleHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleSingleValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.movement.BodyMotionWanderInCircle;
class="kw">import javax.annotation.Nonnull;
class="kw">public class BuilderBodyMotionWanderInCircle class="kw">extends BuilderBodyMotionWanderBase {
class="kw">protected class="kw">final DoubleHolder radius = new DoubleHolder();
class="kw">protected boolean flock;
class="kw">protected boolean useSphere;
class="kw">public BuilderBodyMotionWanderInCircle() {
}
@Nonnull
class="kw">public BodyMotionWanderInCircle build(@Nonnull BuilderSupport var1) {
super.build(var1);
class="kw">return new BodyMotionWanderInCircle(this, var1);
}
@Nonnull
@Override
class="kw">public String getShortDescription() {
class="kw">return "Random movement in circle around spawn position";
}
@Nonnull
@Override
class="kw">public String getLongDescription() {
class="kw">return "Random movement in short linear pieces inside circle around spawn position.";
}
@Nonnull
@Override
class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
class="kw">return BuilderDescriptorState.Stable;
}
@Nonnull
class="kw">public BuilderBodyMotionWanderInCircle readConfig(@Nonnull JsonElement var1) {
this.getDouble(var1, "Radius", this.radius, 10.0, DoubleSingleValidator.greater0(), BuilderDescriptorState.Stable, "Radius of circle to wander in", null);
this.getBoolean(var1, "Flock", var1x -> this.flock = var1x, false, BuilderDescriptorState.Experimental, "Do not use", null);
this.getBoolean(
var1, "UseSphere", var1x -> this.useSphere = var1x, false, BuilderDescriptorState.Stable, "Use sphere", "Use a sphere instead of circle cylinder"
);
class="kw">return this;
}
class="kw">public double getRadius(@Nonnull BuilderSupport var1) {
class="kw">return this.radius.get(var1.getExecutionContext());
}
class="kw">public boolean isFlock() {
class="kw">return this.flock;
}
class="kw">public boolean isUseSphere() {
class="kw">return this.useSphere;
}
}