ActionParentState class

Пакет: com.hypixel.hytale.server.npc.corecomponents.statemachine

Файл: com/hypixel/hytale/server/npc/corecomponents/statemachine/ActionParentState.java

extends: ActionBase

Поля (4)

МодификаторыТипИмя
final int state
StatePair var3
StateEvaluator var7
StateSupport var8

Методы (1)

МодификаторыВозвратСигнатура
abstract super super(var1)

Исходный код

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class="kw">package com.hypixel.hytale.server.npc.corecomponents.statemachine;

class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.StatePair;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.ActionBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.statemachine.builders.BuilderActionParentState;
class="kw">import com.hypixel.hytale.server.npc.decisionmaker.stateevaluator.StateEvaluator;
class="kw">import com.hypixel.hytale.server.npc.instructions.ExecutionSupport;
class="kw">import com.hypixel.hytale.server.npc.role.support.StateSupport;
class="kw">import com.hypixel.hytale.server.npc.sensorinfo.InfoProvider;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class ActionParentState class="kw">extends ActionBase {
   class="kw">protected class="kw">final int state;
   class="kw">protected class="kw">final int subState;
   class="kw">protected class="kw">final boolean clearHeadMotion;
   class="kw">protected class="kw">final boolean clearBodyMotion;

   class="kw">public ActionParentState(@Nonnull BuilderActionParentState var1, @Nonnull BuilderSupport var2) {
      super(var1);
      StatePair var3 = var1.getStatePair(var2);
      this.state = var3.getState();
      this.subState = var3.getSubState();
      this.clearHeadMotion = var1.isClearHeadMotion();
      this.clearBodyMotion = var1.isClearBodyMotion();
   }

   @Override
   class="kw">public boolean execute(
      @Nonnull Ref<EntityStore> var1, @Nonnull ExecutionSupport var2, @Nullable InfoProvider var3, double var4, @Nonnull Store<EntityStore> var6
   ) {
      super.execute(var1, var2, var3, var4, var6);
      StateEvaluator var7 = var6.getComponent(var1, StateEvaluator.getComponentType());
      if (var7 == null || !var7.isActive()) {
         StateSupport var8 = var2.getStateSupport();
         var8.setClearHeadMotion(this.clearHeadMotion);
         var8.setClearBodyMotion(this.clearBodyMotion);
         var8.setState(this.state, this.subState, true, false);
      }

      class="kw">return true;
   }
}