BuilderActionParentState class
Пакет: com.hypixel.hytale.server.npc.corecomponents.statemachine.builders
Файл: com/hypixel/hytale/server/npc/corecomponents/statemachine/builders/BuilderActionParentState.java
extends: BuilderActionBase
Поля (2)
| Модификаторы | Тип | Имя |
|---|---|---|
protected |
String |
state |
|
StateStringValidator |
var2 |
Методы (3)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
ActionParentStatereturn new ActionParentState(this, var1) |
public |
boolean |
isClearBodyMotionboolean isClearBodyMotion() |
public |
boolean |
isClearHeadMotionboolean isClearHeadMotion() |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.corecomponents.statemachine.builders;
class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.InstructionType;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.StatePair;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.StateStringValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderActionBase;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.statemachine.ActionParentState;
class="kw">import javax.annotation.Nonnull;
class="kw">public class BuilderActionParentState class="kw">extends BuilderActionBase {
class="kw">protected String state;
class="kw">protected boolean clearHeadMotion;
class="kw">protected boolean clearBodyMotion;
class="kw">public BuilderActionParentState() {
}
@Nonnull
class="kw">public ActionParentState build(@Nonnull BuilderSupport var1) {
class="kw">return new ActionParentState(this, var1);
}
@Nonnull
@Override
class="kw">public String getShortDescription() {
class="kw">return "Set the main state of NPC from within a component";
}
@Nonnull
@Override
class="kw">public String getLongDescription() {
class="kw">return "Set the main state of NPC from within a component";
}
@Nonnull
@Override
class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
class="kw">return BuilderDescriptorState.Stable;
}
@Nonnull
class="kw">public BuilderActionParentState readConfig(@Nonnull JsonElement var1) {
this.validateIsComponent();
StateStringValidator var2 = StateStringValidator.mainStateOnly();
this.requireString(
var1,
"State",
var2x -> this.state = var2.getMainState(),
var2,
BuilderDescriptorState.Stable,
"The alias of the external state to set, as defined by _ImportStates in parameters",
null
);
this.getBoolean(
var1,
"ClearHeadMotion",
var1x -> this.clearHeadMotion = var1x,
true,
BuilderDescriptorState.Stable,
"Whether the head motion will be cleared during the state transition actions",
null
);
this.getBoolean(
var1,
"ClearBodyMotion",
var1x -> this.clearBodyMotion = var1x,
true,
BuilderDescriptorState.Stable,
"Whether the body motion will be cleared during the state transition actions",
null
);
this.registerStateSetter(this.state, null, (var0, var1x) -> {});
this.requireInstructionType(InstructionType.StateChangeAllowedInstructions);
class="kw">return this;
}
class="kw">public boolean isClearHeadMotion() {
class="kw">return this.clearHeadMotion;
}
class="kw">public boolean isClearBodyMotion() {
class="kw">return this.clearBodyMotion;
}
@Nonnull
class="kw">public StatePair getStatePair(@Nonnull BuilderSupport var1) {
class="kw">return var1.getMappedStatePair(this.stateHelper.getComponentImportStateIndex(this.state));
}
}