BuilderActionProjectToGround class
Пакет: com.hypixel.hytale.server.npc.corecomponents.utility.builders
Файл: com/hypixel/hytale/server/npc/corecomponents/utility/builders/BuilderActionProjectToGround.java
extends: BuilderActionSequence
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
int |
DEFAULT_MAX_SCAN_DOWN |
Методы (2)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
ActionProjectToGroundreturn new ActionProjectToGround(this, var1) |
public |
int |
getMaxScanDownint getMaxScanDown(@Nonnull BuilderSupport var1) |
Исходный код
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class="kw">package com.hypixel.hytale.server.npc.corecomponents.utility.builders;
class="kw">import com.google.gson.JsonElement;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.Feature;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.holder.IntHolder;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.validators.IntSingleValidator;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.utility.ActionProjectToGround;
class="kw">import javax.annotation.Nonnull;
class="kw">public class BuilderActionProjectToGround class="kw">extends BuilderActionSequence {
class="kw">private class="kw">static class="kw">final int DEFAULT_MAX_SCAN_DOWN = 128;
class="kw">protected class="kw">final IntHolder maxScanDown = new IntHolder();
class="kw">public BuilderActionProjectToGround() {
}
@Nonnull
class="kw">public ActionProjectToGround build(@Nonnull BuilderSupport var1) {
class="kw">return new ActionProjectToGround(this, var1);
}
@Nonnull
@Override
class="kw">public String getShortDescription() {
class="kw">return "Projects the incoming positions to the ground, then runs its actions against them";
}
@Nonnull
@Override
class="kw">public String getLongDescription() {
class="kw">return "Projects every position in the incoming set straight down to the top of the first solid block beneath it (dropping positions with no ground within MaxScanDown or in an unloaded chunk) and runs its nested actions against the grounded positions.";
}
@Nonnull
@Override
class="kw">public BuilderDescriptorState getBuilderDescriptorState() {
class="kw">return BuilderDescriptorState.Experimental;
}
@Nonnull
class="kw">public BuilderActionProjectToGround readConfig(@Nonnull JsonElement var1) {
this.requireObject(
var1, "Actions", this.actions, BuilderDescriptorState.Experimental, "Actions to run against the grounded positions", null, this.validationHelper
);
this.getInt(
var1,
"MaxScanDown",
this.maxScanDown,
128,
IntSingleValidator.greater0(),
BuilderDescriptorState.Experimental,
"Maximum number of blocks to scan downward looking for ground",
null
);
this.requireFeature(Feature.AnyPosition);
class="kw">return this;
}
class="kw">public int getMaxScanDown(@Nonnull BuilderSupport var1) {
class="kw">return this.maxScanDown.get(var1.getExecutionContext());
}
}